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LexManos

Forge Code God
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Everything posted by LexManos

  1. No, that has optifine in it.
  2. Why are you launching Minecraft as a applet? You do know the applet end of Minecraft is going away in 1.6 right? Just launch Minecraft as a application with Minecraft.main
  3. The issue is with dead code on the modder's side and runtime deobfusication. Causing a duplicate method/signature. Go yell at the modder see how well that goes.
  4. There is no server md5 because we dont decompile the server. Besides that logs, and show us. If you're using linked folders in eclipse you're gunna have to make a script to merge things together when recompiling.
  5. Interesting error, shouldn't happen but interesting. There should be a fml log post that. Also what other thigns besides forge do you have installed?
  6. Post a link to MoreExplosives Typically this means a error in the version of the mod vs version of minecraft... but this one looks.. odd...
  7. 2013-05-10 11:00:12 [FINE] [ForgeModLoader] mod_GunMod(mod_GunMod:Not available): GUN MOD () 2013-05-10 11:00:12 [FINE] [ForgeModLoader] TheGunMod(TheGunMod:2.0.3): TheGunMod-1.4.7-2.0.3.jar () Why are you installing a 1.4.7 mod on 1.5.2?
  8. Seems yu're installing Forge on a minecraft jar that isn't the same version you're targeting. If you download 1.5.2 Forge you MUST put it in 1.5.2 minecraft.
  9. Depends on what servers you're referring to in particular, They are using BungeeCord, its a program that allows users to transparently connect to many different servers. However, it has nothing to do with forge. As this is something thats done pre-minecraft. A separate server.
  10. There is ALWAYS a log be it in a file or in the console GET IT
  11. I was unable to reproduce as I couldn't get minecraft to do the 'invalid' drags that you described, but I added some null protection in so it should be fine now.
  12. No But you do have access to get all currently registered ores You dont need a damn event for that.
  13. Get rid of Code Chicken core, or wait for it to update.
  14. MinecraftForge.EVENT_BUS.post(new OreRegisterEvent(name, ore)); No.. no it doesn't. That should work fine as long as a ore is registered.
  15. If @Override is erroring its doing its damn job. If it errors it means that the function you THINK is overriding a function isn't. Which means you need to look at the parent class and see whats different about your method, be it name, return type, or parameters. I'm trying to teach you how to solve your own problem not copy paste a solution someone provides and assume it'll work.
  16. You're using updateIcons arnt you http://lmgtfy.com/?q=java+%40Override+annotation
  17. You're creating a new model every frame and never releasing them.
  18. No, this can easily be done with a mod that doesn't edit any base classes. This will not be going into forge.
  19. Nothing jumps out at me in that screen shot just looks like you have a empty inventory with a texture pack that makes the inventory transparent. But anyways, try without optifine and see if that helps.
  20. .. Why would we do this.. Mods can do this quite easily.. as you just demonstrated.
  21. One of your mods is spamming your console, it's not forge. Cant really see any crash.. So what exactly do you mean by crashing?
  22. Thats inda the reason it is warning you about mismapped ids. Having mismapped ids could cause issues exactly what you're refering to. Not really anything we can do about it. Either make sure you have updated your mods properly and made sure the ids mapped properly. Or just go with it.
  23. Its because you put a path seprator in your folder name -.- Don't use ; in your folder names.

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