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Everything posted by LexManos
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Standard Bug Report: can't even start Forge Up w/ 0 Mods
LexManos replied to Absolute -1's topic in Support & Bug Reports
So... ChickenBone's mods don't count as a mod? -
1.4.5 Herblore ssp version erroring with Latest forge
LexManos replied to DeathDealer's topic in Support & Bug Reports
Go to the mod author and tell him to switch to forge. I just looked hes using like 36 sprites.... That's a lot, leaving very few left. And this is where you're running into your issue. But interesting, i'll have to look into our bit masks, I think cpw did the update wrong and miscounted which ones were free. -
NullPointerException when accessing Multiplayer Menu
LexManos replied to cublikefoot's topic in Support & Bug Reports
It only write the file when you actually do something with the server list, like add a server, or reorginize it. If it still doesn't save after that, then you have a larger issue with not being able to write to your MC folder. This isn't a forge thing. -
1.4.5 Herblore ssp version erroring with Latest forge
LexManos replied to DeathDealer's topic in Support & Bug Reports
Tell the mods you're using to switch to forge, this issue is that you've run out of sprites. This is a major issue with ModLoader mods. Has nothing to do with forge. -
NullPointerException when accessing Multiplayer Menu
LexManos replied to cublikefoot's topic in Support & Bug Reports
Thats not a forge issue, it's the fact that you don't have a servers.dat in your folder. This is vanilla behavior. -
Error when reobfuscating with version 6.3.0.372 and MC 1.4.4
LexManos replied to AbeJ's topic in Support & Bug Reports
I haven't ran into this issue in the wild, a few people seem to of got it but I don't think it's anything in particular to do with Forge. As we can reobf things properly. But ya, This shouldn't be remotely a issue in 1.4.5 -
FML override leather armor torso texture
LexManos replied to vherkin's topic in Support & Bug Reports
I've tested a few ML mods and they all work fine. So i'd need the exact mod you're using. Also, you shouldn't me making modloader mods at all anymore -
Error when reobfuscating with version 6.3.0.372 and MC 1.4.4
LexManos replied to AbeJ's topic in Support & Bug Reports
Well, as of 1.4.5 we are no longer decompiling the server jar at all. You shouldn't care about the server side obf {it shouldn't even be trying to obf it..} as your mod SHOULD be universal, if you did it right. Still interesting that it screws up without giving a real error. -
Cannot install latest Forge with latest mcp/minecraft 1.4.4
LexManos replied to XxArchangelz's topic in Modder Support
Make sure you're using python 2.6 -
[SOLVED] OreDict - Private struggles with ShapedOreRecipe.Input
LexManos replied to UberWaffe's topic in Modder Support
.setAccessible(true) -
I can't seem to get this torch flicker fix working...
LexManos replied to Iketurner's topic in Suggestions
https://github.com/cpw/FML/commit/fa567014a54b3273002fe9cf424ab4cf3ec54c3a#diff-4 -
Alright this argument is getting stupid, The EAQs answer your issue. This this has answered your issues THE GOD DAMN ERROR LOG tells you what to do. Thread locked.
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Problem installing MinecraftForge with 6.4.0.388 to MCP722
LexManos replied to Wa_delma's topic in Support & Bug Reports
Mojang silently updated the links to 1.4.5b Which means that we have to do the whole update song and dance again, wait till we get a chance to. Searge {the MCP guy} is working right now, when he gets home mcp will be updated, with FML/Forge shortly after. -
Im still not seeing anything of value from doing this. Specifically it'd reassign ids silently that could fuck up players worlds. Unless you come to me with a system that assigns every block, including modloader blocks, a unique id and allows us to take full control over the id management system, this isn't gunna be included in forge. There are to many things that this system fucks up if done half-assed. And this is not something that I am willing to do half-assed, if it were, a system would of been in place months ago. It's not like this is a new or unique issue. I've discussed this with many smart people. And there is no elegent solution that doesn't have major, major downfalls. The current system in place works perfectly fine if the modders arn't stupid. If you have ID conflict issues from a Forge mod, go bitch at them.
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There are many situations that may occure, and your example is a reason against having a centralized system like that and making it to 'smart'. Lets say, you install RP2 it gets ID #150 for its machines, and you create a awesome nuclear reactor. Then you install CrappyMLMod#15 which hardcodes it's block to ID #150 RP2 starts loading, gets the 'oh this is taken silently give me another id' You load your world Shit explodes, quite literally. The system in place is perfectly fine for modders who understand and use it correctly. Load your config, if it's ids are set, create your blocks in the init. If you need a auto-assigned id, grab it in the post-init. This way all mods that have a config already will load and have there ids, and any new mods will respect the old mod's configs.
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That error is caused by the mod passing in a invalid item stack to be named. Not a forge issue.
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Why come to us? Go talk to the Millinaire person.
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Home Missing/Obstructed - only mod is Forge 375
LexManos replied to RooksGambit's topic in Support & Bug Reports
Yaya I can use the extra 1/110th of a penny, I'll be rich! But the majority mod mods for 1.4.4 should work for 1.4.5, aside from that, you should tell your mod author to update if they don't work. Without a major re-vamp of how our build system works, we can't do parallel builds, so it's not really worth it. Just update. -
Home Missing/Obstructed - only mod is Forge 375
LexManos replied to RooksGambit's topic in Support & Bug Reports
We don't do back ports right now, just update to 1.4.5 there is no reason to stay on 1.4.4 -
java.lang.ClassNotFoundException: SanAndreasP.mods.managers.SAP_UpdateManager Thats nothing to do with Forge.
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make sure you try on the latest version.
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Home Missing/Obstructed - only mod is Forge 375
LexManos replied to RooksGambit's topic in Support & Bug Reports
Fixed -
The latest forge is for 1.4.5 -.-