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LexManos

Forge Code God
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Everything posted by LexManos

  1. I just tested on the latest, and it still works fine, I would blame this on improper instation, or you installing something voer top of forge.
  2. 1) quit fucking double posting 2) The issue is simple you keep fucking up the simple instructions of 'put all the shit from Forge's zip into minecraft.jar' We can't hold your hand for a basic drap & drop. Its basic computers 101. Install Forge correctly, and fully, and you'll be fine. Locked because there is nothing more to add.
  3. Identified a class net.minecraft.src.mod_Currency following modloader naming convention but not directly a BaseMod or currently seen subclass You didnt reobf your mod. Also, stop using ModLoader functions, esp consideirng how many sprites you use up.
  4. You'd have to completely re-write the player renderer.
  5. You have to do it yourself, its part of programming, understanding and overcoming problems. You have metadata specific texture functions, you just need to figure out what to do with that meta to hold all the info you need.
  6. You can get all the same information from Files.
  7. I liked the part where you tried to reference the item before you initalized the item. God that was hilarious.
  8. https://github.com/cpw/FML/blob/master/common/cpw/mods/fml/common/Loader.java#L484
  9. Nope, its all on the bukkit team.
  10. You can edit entity ai tasks without editing any base classes.
  11. It does actually make sense to do starting before everything else, but i'll talk to cpw about that., But it seems to me that you could do the initial loading in the world load event if you haven't already loaded anything, and be fine...
  12. Seems like a Optifine issue to me, as it's crashing in his reflection code.
  13. So, you tried to install Forge for 1.4.3 on 1.4.2... Really.. you think that would work.... Please pay attention to the logs, change logs, git commits, or plethora of other ways we have tell you whats up with forge. -.-
  14. Without cooperation from the Bukkit team, Forge will not be going to bukkit any time soon. Its a lot of work that needs to be repeated every update. That could be a ton easier if the Bukkit team were to give a little bit of help on there end.
  15. You can, just copy the stick into your texture sheet. It can be done pragmatically, so to google you go.
  16. This is caused when you can't connect to the mc login servers, this anything to do with forge.
  17. There is a difference between a ModLoader mod, and a Base class mod that happens to work with ModLoader. We do not support base class mods, as they are a ancient paradigm that modders should not be doing, and it's almost impossible to support them, they have to support us.
  18. As of yet, no.
  19. The mod FloraCraft2 appears to reject its own version number (1.9.4 r2) in its version handling. This is likely a severe bug in the mod! God dig around in your @NetworkMod annotation and get the version thats required. Should be fairly simple enough to figure out why your own mod is asking for a different version...
  20. Seems to me like your computer just isn't fast enough for you to run around in creative generating all those chunks, and is only noticeable when you generate a village. Which is not a simple task. The villages.dat file is just some debug code that was in there, which is gone now. But that doesnt cause lag.
  21. The issue is that you are trying to install 1.4.2 Forge on a 1.3.2 jar. There is nothing for us to fix on our side.
  22. Seems like Millinaire has a bug, go talk to them about it.
  23. Update to the latest Forge.
  24. There is no such thing as the 'server jar' Its universal, if your mod was made correctly it'll work on the dedicated server.
  25. You cant install forge into craftbukkit.
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