1) quit fucking double posting
2) The issue is simple you keep fucking up the simple instructions of 'put all the shit from Forge's zip into minecraft.jar'
We can't hold your hand for a basic drap & drop. Its basic computers 101.
Install Forge correctly, and fully, and you'll be fine.
Locked because there is nothing more to add.
Identified a class net.minecraft.src.mod_Currency following modloader naming convention but not directly a BaseMod or currently seen subclass
You didnt reobf your mod.
Also, stop using ModLoader functions, esp consideirng how many sprites you use up.
You have to do it yourself, its part of programming, understanding and overcoming problems.
You have metadata specific texture functions, you just need to figure out what to do with that meta to hold all the info you need.
It does actually make sense to do starting before everything else, but i'll talk to cpw about that.,
But it seems to me that you could do the initial loading in the world load event if you haven't already loaded anything, and be fine...
So, you tried to install Forge for 1.4.3 on 1.4.2... Really.. you think that would work....
Please pay attention to the logs, change logs, git commits, or plethora of other ways we have tell you whats up with forge.
-.-
Without cooperation from the Bukkit team, Forge will not be going to bukkit any time soon. Its a lot of work that needs to be repeated every update. That could be a ton easier if the Bukkit team were to give a little bit of help on there end.
There is a difference between a ModLoader mod, and a Base class mod that happens to work with ModLoader.
We do not support base class mods, as they are a ancient paradigm that modders should not be doing, and it's almost impossible to support them, they have to support us.
The mod FloraCraft2 appears to reject its own version number (1.9.4 r2) in its version handling. This is likely a severe bug in the mod!
God dig around in your @NetworkMod annotation and get the version thats required.
Should be fairly simple enough to figure out why your own mod is asking for a different version...
Seems to me like your computer just isn't fast enough for you to run around in creative generating all those chunks, and is only noticeable when you generate a village. Which is not a simple task.
The villages.dat file is just some debug code that was in there, which is gone now. But that doesnt cause lag.