Jump to content

LexManos

Forge Code God
  • Posts

    9273
  • Joined

  • Last visited

  • Days Won

    68

Everything posted by LexManos

  1. Why not use the pre-init event and use the config file it suggests?
  2. The issue is that you did not install the proper version of Forge, or did not install ALL of forge, namely the _at.cfg files.
  3. You dont really need a news feed, but one could easily be grabed from the latest changelog. As for being pretty, who cares?
  4. This is a MC issue, shouldnt be anything in Forge that deals with that. Typically its a locale issue like you said, something makes java think your thousands seperator is NBSP.
  5. Why do you need it? You guys done need it. All the same information can be getting from Files. Its a CI system that can't do its job if so many people access it -.-
  6. Now you've got something that is screwing with the vm class that isn't Forge. Check your other mods.
  7. Your block ids are conflicting, define your config properly.
  8. You're gunna have to figure that out, as far as I know astyle is native mac, as well as shipped with MCP. So you may have to give it the execution flag. Don't have a mac so I don't know the nuances of what needs to be done. But astyle is required.
  9. Don't use Biomes O' Plunty, use ExtraBiomesXL, BOP is a fork of EXBL, it is specifically designed to NOT work with forge. As it edits a ton of base classes where it doesn't need to. Go yell at it's author for being a twat.
  10. No... You can use the proper alternative that addOverride bounches to.
  11. It does compile the code in it, just not the extra random things that you add outside the already defined places.
  12. !! reformating disabled due to no astyle or config !! Install astyle -.-
  13. Something in your other mods is screwing up the gl stack, however, the bukkit mod that you mentioned just causes the entity item to be rendererd. There is nothing special about it, and would only be screwed up by forge if something else screws up the stack. So.. you need to dig in and figure out what other is screwing up the GL stack.
  14. All sources need to be in the src/ folder, namely src/common or stc/minecraft in order for the mcp scripts to see them, symlinks work if you want to have them in a seperate place.
  15. Need real logs, this looks like a MultiMC issue.
  16. Java 7 has nothing to do with this, its a screwed up install.
  17. Odd, nether stays for me. Also, your mod should check the list of registered dimensions, not loaded dimensions.
  18. de/matthiasmann/twl/Widget You didnt install something correctly, this isn't a forge issue.
  19. No, that window is there for you mods it has nothing to do with subscriptions, for typical users it is only visible for a split second after the initial install. So, just ignore it, and be happy its there when shit fucks up.
  20. Its simple for you to write, load all the chunks and call the fml decorate function. If you wrote the mod it could be fairly simple to do, just mark the chunk as 'populated' by your mod when you populate it, and when its loaded gen your ores if it isnt populated.
  21. Everything stays loaded for me, you can see ChunkLoader.unload100OldestChunks for where the world gets added to the unload queue. It checks keepLoaded and doesnt unload anything that has that set.
  22. The only way that error happens is if he is trying to install Forge on a improper version of the Minecraft jar. So, he need to cleanup and make sure he has the 1.4.2 jar.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.