Jump to content

LexManos

Forge Code God
  • Posts

    9273
  • Joined

  • Last visited

  • Days Won

    68

Everything posted by LexManos

  1. There is nothing to fix, you're gunna have to figure out what you're doing wrong that makes them modified jars.
  2. Centralizing things will not fix this, Modders not being stupid will fix this. The functionality is already in place.
  3. Interesting, I am unable to reproduce this no matter how may ways I try to die.
  4. Well, see what the permissions are, It all works for me. Place the valid clean jars there, and it won't overwrite them, and see if that helps.
  5. 1) Please dont post mojang code -.- your provider class can be like, 5 lines of code go learn object inheratance. 2) Interesting nothing should unless the overworld unless you screw with the registration in the dimension manager. Anything marked as 'keepLoaded' should never be unloaded.
  6. cough Its mainly a issue of modders being stupid when it comes to id conflicts.
  7. Banned for being a mineshafter user.
  8. I highly advise not using a wholey in-dev version of java to try and mod minecraft, go install java6 or 7 and try again.
  9. 1) those classes exist, you've screwed something up and 2) The mod you linked is for 1.4.2 not 1.4.4 -.-
  10. You just need to be able to get the resource, they dont need to be in the class path, if they arnt you need to specify the full path.
  11. Those are errors in some mods, specifically one referencing the forestry api. Nothing to do with forge.
  12. Those classes exist, you've screwed something up during install.
  13. The latest build should fix this, this has nothing to do with creative tabs, it has to do with you using addOverride, you really should move to a better system.
  14. It appears that it's crashing in the 'Flee' part of the code, without seeing the mod's code we can't really vie you more, but it seems to be a issue with the mod. Please contact the author and have in investigate it and have him contact us if it is something on our end, which I doubt.
  15. Its not really our issue if the OS decides to not allow you to connect to a remote site. Hell, it isn't even our code thats doing the connecting it's mojang's. Not having a windows 8 machine to test {Honestly guys, I highly advise never updating windows 8 and waiting till they work the issues out} All i can say is either the JVM for windows 8 is messed up, or it doesn't like that you have unsigned classes. Either way I can't really help you.
  16. Highly doubtful, both scripts should be run under the same user, and therefor should have the same access.
  17. There is no legitimate reason to use mineshafter, and it's not our job to make it work with such a shit program that is mineshafter, if the mineshafter people had an ounce of intelligence they could make it work just fine, but they don't And I don't cator to people who try to make excuses. If you like the game, buy it.
  18. Where exactly did you get java 8? Seems something is screwy, if you say you are using clean jars, then either 1) somehow, fernflower is decompiling minecraft really differently for you. or 2) Your astyle is screwy. So, what I would say is verify what version of java you're using, and verify what version of astyle you're using. MCP comes with a mac compatible astyle program if i recall correctly, you may have to set that up to be used.
  19. Its metadata senstive now, so you have to supply the metadata, this in't a forge issue.
  20. the problem is that your mod doesn't expose the config variables properly. Use public, not default.
  21. Its working as intended, you need to undertstand that it compleetly prevents any further processing, which means the server doesnt event get told the user did anything if you cancel it on the client. So, just work with it.
  22. Something is locking your server jar, look at your anti-viruses
  23. Forge Version: 6.3.0 Minecraft Version: 1.4.4 Dependencies: None Downloads: Universal (Adfly) (Direct) Source (Adfly) (Direct) Javadocs (Adfly) (Direct) Minecraft Forge 6.3.0 Changelog: ============================================================================ Updated to FML v4.4.4.442 Updated to Minecraft v1.4.4 New: New InterMod communication system from FML Now includes MCP information, will how up in the mods list. Not a reall mod, just to give them credit! <3 New per-world map storage that provides a method of saving data per-dimension. New NBT sensitive pickblock featuer for better control by mods New system to consolidate all Forge config files into one file on disk New ServerChat event to handle when players talk. New Stronghold, Village, and Spawn biome managers Added a lot of vanilla items to the ore dictionary, so that mod items and vanilla recipies will work together better New hook for beacon blocks Metadata sensitive versions of smelting experiance Included auto-generated changelogs in downloads now, due to bug in jenkins, each log only has a few versions, see files.minecraftforge.net for all logs setTextureFile is now chainable Improvements to the ForgeDirection class Merged BuildCraft's Liquid API into Forge New hook to allow for custom textures in slot backgrounds {like the armor slots in the inventory} New versioning sceam Bug Fix: Fixed vanilla bug where villagers would loose there village depending on the order of world save. Fixed ItemSeed not taking IPlantable into account during placement Fixed issue where scroll bar wouldn't render when switching creative tabs Fixed issue with mods attempting to make 'fake' worlds. Attempt to mitigate issues related to world corruption if certian mods screw up saving there data. Forge is not responsible for corrupt worlds caused by bad mods Fixed mcp environment, so that StartServer\ functions now Fixed crops not dropping seeds properly when not fully grown Fixed issue where players would spawn underground sometimes Fixed issue where blocks would still break when PlayerInteractEvent was canceled
  24. What version of python do you have installed? Seems like its screwed up somehow,a s that is valid python syntax/code.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.