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Everything posted by LexManos
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Forge Incompattible with Custom Launcher
LexManos replied to Stuart98's topic in Support & Bug Reports
Piracy of Minecraft has never been and never will be supported. This user was banned for being a mineshafter user. Go buy the fucking game. -
As for the opening gui error its cuz you're not passing in a proper network mod instance, you get it in the instance field.
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optifine should be compatible with the latest, last I head, I may have to look into it. However, if you're getting textuyre issues like that, that is usually a texturepack issue not a fml/forge issue. We do not support the extra spiffy things that Optifine does, we simply make larger textures not be shit {And not have portal/fire on your stone blocks} Any custom fire/lava/animations will not work as we dont support them if you want them Optifine. Basically, Optfine and Forge work together properly so no reason to duplicate things in a shitty manor when he does them just fine.
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By noticeable things missing you probably mean custom water/lava which is not something that is implemented in fml, if you want it use optifine. NEVER use MCPatcher Optifine works just fine with forge.
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Issue with your mod, not FML/Forge. Your mod references a client class, which doesn't exist on the server. Obviously.
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[Solved]EntityPlayerMP exists even if I'm playing SSP?
LexManos replied to AXELTOPOLINO's topic in Support & Bug Reports
You are ALWAYS playing with a server. There is no such thing as SSP anymore. Understand that. So yes, there will always be at least two players. You on your client And you on your server. So, quit using 'single player' THERE IS NO SUCH TING ANYMORE. -
[Solved]EntityPlayerMP exists even if I'm playing SSP?
LexManos replied to AXELTOPOLINO's topic in Support & Bug Reports
The hell are you talking about? Please go google some basic minecraft tutorials. I cant really hold your hand for basic java/minecraft concepts. -
[Solved] Problem with BaseMod iterator
LexManos replied to Jade_Knightblazer's topic in Modder Support
Soo.. You know what importing of types are in java right? -
Fatal error during initial setup of Forge
LexManos replied to Sagasaragas's topic in Support & Bug Reports
http://files.minecraftforge.net/fmllibs/fml_libs.zip Download those and put them into .minecraft/lib -
Ah I get it, you're a fucking retard who doesn't know how to install mods. So in turn you bitch about me and my work without any shred of evidence or logic. And you get mad at me for bitching back at you. You REALLY know how to fucking ask for support. You get 1 more change. Post your Log file (There is always one get it -.-) and maybe someone will help you. If you post again being a fucking twat its a ban.
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TileEntity still valid after chunk unloads
LexManos replied to JohnyCilohokla's topic in General Discussion
There are chunk load/unload events, use them -.- -
Minecraft Crash by installing Forge
LexManos replied to mark53580727's topic in Support & Bug Reports
http://files.minecraftforge.net/fmllibs/fml_libs.zip Download those and put them into .minecraft/lib -
Minecraft crash when i start a new world
LexManos replied to Miller786's topic in Support & Bug Reports
Typically this crash has something to do with your texture pack, get rid of it and try again. -
[Solved]EntityPlayerMP exists even if I'm playing SSP?
LexManos replied to AXELTOPOLINO's topic in Support & Bug Reports
Everybody, get it through your head there is NO such thing as SSP anymore. There is ONLY SMP Code wise NONE of it is any special so get rid of the old concept of SSP vs SMP. -
[4.0.0][SOLVED] registerModEntity Causing Crash
LexManos replied to khlorghaal's topic in Modder Support
Wow tripple fucking post much? Anyways the issue is simple, you do not follow the standard for your entity. You must have a constructor that takes a 'World' as the single parameter. Thats how Minecraft works. -
I do periodic performance profiling of Forge. And there is no significant performance change between Forge and vanilla. So I can't say what exactly is causing your issues. However, if you have a really bad graphics card {a lot of netbooks do} it might hit you hard supporting the custom textures. However, if your gfx card is any good it shouldnt be an issue. Nothing really noticable.
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TileEntity still valid after chunk unloads
LexManos replied to JohnyCilohokla's topic in General Discussion
They may or may not be invalid, there are a few things out there that act wonkey if you call invalidate on unload. What you should do is hook into the unload event. And invalidate your list. However, i dont know what you're doing, but it seems like a very bad way to do things.... -
TileEntity still valid after chunk unloads
LexManos replied to JohnyCilohokla's topic in General Discussion
The world already contains a list of all active tile entities. Use that list. -
TileEntity still valid after chunk unloads
LexManos replied to JohnyCilohokla's topic in General Discussion
Why the hell are you storing your own list of tile entities and injecting them where they should not be? Use the systems as intended, its not our problem if you decide to hack shit in and break it. -
Minecraft crash when i start a new world
LexManos replied to Miller786's topic in Support & Bug Reports
when you install forge MERGE the folders from the forge zip into your minecraft.jar -.- -
All builds can be gotten on the jenkins.
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https://github.com/cpw/FML/blob/master/common/cpw/mods/fml/common/Loader.java#L464 There is a way to do it but I think its a work in progress and needs to be finished. cpw should write something up on it.
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need orientation about an error when running minecraft
LexManos replied to Anancr's topic in General Discussion
Ya the in game list is not a list of all mods Its only a list of mods that are actual Mods. I need base edit mods as well So a list of everything you have installed. Either way this is most likely an issue with some other mod you have installed, not forge. -
Really How the FUCK is: Download Forge Copy all files from Forge into Minecraft.jar HARDER then: Download ModLoader Download ModLoaderMP Download Forge Install ModLoader into Minecraft.jar Install ModLoaderMP into Minecraft.jar Install Forge int Minecraft.jar Forge IS compatible with ModLoader mod, just dont fucking install ModLoader/ModLoaderMP. The ONLY thing that should be in your jar is Forge. EVERYTHING, including shit like Optifine if he was so inclined, could be a folder mod. So in other words, fuck off, quit bitching without backing anything up.