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LexManos

Forge Code God
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Everything posted by LexManos

  1. Why not look at the damn Bonemeal event?
  2. Ummm what the fuck are you talking about? Forge/FML have no auto-updating features. So once again, fucking update your forge.
  3. The difference between 251 and 250 is only a version number change, so ima call bullshit. Either way, this has something to do with mystcraft, not us.
  4. That appears to be a Optifine issue, also, 200 is fucking old, Update.
  5. Quit fucking saying this, everything works just fine on mac if you're not stupid. Anyways, the user needs to go install astyle.
  6. There are a lot of things that could cause MC timing to get screwed up, namely just pure lag. If the server can't keep up with the updates, especially across chunk boundaries. This isn't so much a Forge bug as a MC.. quirk... It is rather difficult to track down, or to counteract these quirks. Its something that you need to take into account in your designs.
  7. Forge Version: 4.1.1 Minecraft Version: 1.3.2 Dependencies: None Jenkins Build: #251 Downloads: Universal (Adfly) (Direct) Source (Adfly) (Direct) Minecraft Forge 4.1.1 Changelog: ============================================================================ Updated to FML #366 New: Adds a SkyProvider class that can handle the rendering of the sky Expose more of the village construction parts for building village piece Villager trading, manipulation and village enhancement. Still WIP Updated onItemUseFirst call to include the new hit vector information Client side only classes are properly annotated, and denied loading on server side Add in a utility function that will tell you the context you're running in on either client or server: FMLCommonHandler.getEffectiveSide Server mods can now use noClip to push players through solid blocks without is being an invalid move and resetting the players position. Bug Fix: EntityEvent.CanUpdate now functions properly EntityItemPickupEvent nolonger spams the 'pop' sound Added timeout to MC's download of sound resouces, allows sounds to play if MC's webservers are unreachable. Added and error if channel name is invalid - either too short, or too long for mod devs. Added a connect and read timeout for downloading libraries. This should really stop the "waiting forever" at startup screen. Fix up ML GUI ticking. Thanks sharose! Fixed bug in EntityMinecart that would cause them to fall through the ground at the bottom of slopes. Fix vanilla MC packet bugs for remote servers that use blocks with ids > 256 Fix ModLoader adding XP Smelting Changed order in which EntityItemPickupEvent is called, it will no longer be called if the 'delay' on the item is still active. EntityItems that are in the world with invalid item stacks will now kill themselves. (Fixes infinite items from items on the ground) Added missing server side onBlockStartBreak hook, fixes Sheers. Use original minecart drag co-efficients for regular carts. Pickblock now replaces the currently selected item if it could not find a empty space. Fix textures not applying properly Fix lighting issue for air related to 4096 fix. Fix call to createTileEntity on blocks that extend BlockContainer. FillBucketEvent actually fires now. Fix custom items not properly having texture applied for partical effects. Fix silk touch on Ender Chests Fix keybindings not loading properly from gamesettings file after restart Fix placing torches and the like on inverted woden slabs. This is mainly a bugfix and compatibility fix with ModLoader, now that it is released. All know compatibility bugs at the time of this posting are fixed.
  8. Merge don't replace. Someone go yell at apple for being stupid.
  9. CoreMods is designed for mods to take advantage of, dont put anything in there that doesnt explicitly tell you to.
  10. Not really has nothing to do with the event bus. Just when the entity is alive/within range Play the sound when it stops being alive stop playing the sound.
  11. if (dir != UNKNOWN) Or for(int x = 0; x < 6; x++) Or for (ForgeDirection dir : EnumSet.complementOf(EnumSet.of(UNKNOWN))) Solved.
  12. Verify that the files listed in the log as being downloaded are in the minecraft/lib folder. If they are not, download them an put them there.
  13. These are nowhere near the same issues, @Tony: Seems straight forward to me. As for broswen, this is interesting its saying it cant create the javax window... what JVM do you have installed?
  14. Ya, you're gunna have to do a little bit of digging in on yourself. It looks like a conflict with your mods, not with forge.
  15. We require logs, as well as links to the mod. Also if the mod has to go into your jar file it is highly doubtful that we will support it. As typically its the other way around in mods that edit base classes.
  16. Re-install Forge and MERGE don't replace.
  17. Possibly, but probably not specifically. All of those are instances of EntityPlayer, so, kinda. Why?
  18. Typically this is caused by you adding a entity to the world in the wrong thread. Check your tick events or anywhere where you spawn an entity in the world, or remove it. You're probably on the client thread, dealing with the server world.
  19. All i can say, is that one of your mods has an issue, Try and track it down and speak with the creator of that mod. Not a forge issue.
  20. 2012-09-07 15:54:42 [sTDERR] Caused by: java.lang.NullPointerException 2012-09-07 15:54:42 [sTDERR] at v3XzZ.mFC.FarmFruitFood.getTextureFile(FarmFruitFood.java:21)
  21. Interesting this shouldnt happen in the lastest builds. I'll have to get cpw to take a look.
  22. It all depends on what you wanna do, with the new CoreMod functionality of fml, you can do whatever the hell you want, its just difficult and not for the newbie cooder.
  23. Banned for using Mineshafter
  24. Update your forge.
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