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Posts
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Posts posted by LexManos
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That he shouldn't be fucking using client side only methods?
Seems straight forward to me, It has NOTHING to do with forge and EVERYTHING to do with him not properly testing/writing his mod.
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Feanor was banned for this post/thread.
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Because cpw is to polite, do some god damn research before you post.
And dont fucking quintuple post. Fucking retarded to do, there is a edit button for a reason.
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All i can say is make sure the game is fully shut down before editing the config.
I know for a fact that the BC config works just fine. It appears you're doing something wrong.
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Update your Forge and see if ti still happens. If it does, post a full error log.
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Dont know how you're doing it, but if it says you're using a modified jar, you are.
Start from scratch.
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The server side has a save handler.
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Seems to me that after you edit the item on the server side
you need to send a packet to the client telling it that the item in the slot has changed...
Oh I wonder if thats ever been done before....
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Really really dude
That's like saying that the president is having sex with the doctor because he said bow ties are cool.
No, come back to me when someone has stated '1.4 will be release on Halloween'
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It appears that you're just screwing something up reading the config.
I'd suggest fixing your config rather then hacking around trying to fix the front door by installing a new garage.
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FMLLog.warning("The mod %s tried to register the entity class %s which was already registered - if you wish to override default naming for FML mod entities, register it here first", Loader.instance().activeModContainer().getModId(), entityClass);
Somehow the mod container is null, but still the point is there, its trying to do something stupid.
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So he knows hes using a function thats client side only.. yet he still sends you here to get support? No
Tell him to stop using a client side only function on the server.
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We do not support, nore care abut BTW. The author has proven on many occasions that he is a twat who doesnt care about compatibility just because he and El like to bite each others heads off.
Go bitch at him not us.
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Make sure you've updated to the latest build.
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There are 71 item sprites free, and 32 terrain sprites...
And From the looks of it, its going to go down even more in the next version.
And you want a single mod to take more then 1/2 of it?
People wonder why we think using addOverride is stupid.
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at net.minecraft.src.ModLoader.addOverride(ModLoader.java:174)
at net.minecraft.src.mod_Usefull_Cobble.<init>(mod_Usefull_Cobble.java:439)
Exactly how many damn sprites are you using?
Move to a custom texture sheet, quit useing addOverride.
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You give WAY to much credit to the end user.I'm not sure why it would be easier for users to install a zip instead of a zip and two folders in the same placeHell, its a miracle they even understand how to put the mod in the right folder.
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Seems to of started fine for me.
How about a full log and description of the error.
Also, update, 200 is old, use the latest build for best results.
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You know.. I never thought of that.
My god i've been a fucking retard
Oh wait...
There are perfectly setup debug configurations for the eclispe workspace.
Not my problem if you cant be bothered to use them -.-
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If you feel retarded while asking for help
Odds are you are and should probably search for things before posting.
However in addition to that, we also need to see your code to even know the fuck you're talking about.
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Caused by: java.lang.ClassNotFoundException: atg
-MCPBot- [ GET CLIENT CLASS ]
-MCPBot- Side : client
-MCPBot- Name : EntityClientPlayerMP
-MCPBot- Notch : atg
Seems fairly obvious what the issue is, you're referencing a class that doesnt exist.
Test your mod better.
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Log file he said, also this shouldnt happen on latest version of FML
So get us a real log file.
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If you have Forge, there is no nee to install modloader.
All ML mods should work just fine with Forge.
I repeat DO NOT INSTALL MODLOADER, EVER
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You do realize
That x/y/z
Are nothing more then ints
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that are sent to your client function...
They can be whatever the fuck you want.
Forge Decompilation Issues
in Modder Support
Posted
The installer is not broken, it works fine if you provide valid clean jars.
DO NOT install ModLoader EVER
ModLoader is NOT needed for Forge it WILL break shit because it is horribly written.
You know what, Speiger, I'm tired of your stupidity, get off my forum.