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Posts posted by LexManos
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This appears to be a twilight forest issue, not a forge issue. So talk to there author.
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The 1st pastebin link is invalid, however, if you are using 1.2.5, we're not officially supporting it anymore.
However, there isnt any know major issues so check the compatibility between whatever else you have installed and forge.
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Something that you are doing is making it so that the uo class, ColorizerGrass isnt being found. This is a installation issue, not a forge issue. So start from scratch and figure it out.
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Go look at the plethora of other launchers that do exactly what you want.
And do not post mojang code here.
You have to set the MC directory in Minecraft, not just the launcher.
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Interesting could of sworn cpw already took care of that.
Provide a test mod for cpw to use to reproduce and he'll fix it.
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The mere fact that it says:
2012-08-25 08:13:41 [FINEST] [ForgeModLoader] Library file guava-12.0.1.jar was downloaded and verified successfully
should mean you should not be getting that error.
Either way http://files.minecraftforge.net/fmllibs/fml_libs.zip
Download and extract that to the libs folder in your MC directory.
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Update your forge.
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Ah yes, another mac user having the same problem of not being able to copy files correctly.
Google is your friend find a better archive tool. One that MERGES folder not REPLACES them.
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Seems like you arnt installing forge properly thats all I can say as that function does exist.
You need to start from scratch and try agian.
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One again you're not setting the minecraft directory properly.
Ive tested many times that setting the minecraft directory works with the new releauncher, so, go try again.
Next post that you have without showing your code and showing that you have tested thoroughly will result in your ban.
Just saying it doesnt work and not showing why you think it should it not valid.
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Update your forge.
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How are you setting the icon.
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Eah last time I used it it has a folder in the root of the MC dir.
And you could just setup those folders for yourself when the mod loads for the first time.
Anything more complicated then 'Put this zip in /mods/' is a bad idea
Instead of relying on on classpaths, you could write a little bit to load things from that folder first if they exist.
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cpw.mods.fml.common.Loader.instance().getConfigDir()
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Reinforced_blocks.java:50 you have a null there, fix it.
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One thing I always hated about Millenair was how many folders it made in random place
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I see nowhere where you register your entity.
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The issue is that you're not setting the MC directory properly.
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1) Dont ever fucking do that again to your text
2) What 'hack' are you talking about?
3) Logs or gtfo
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I dont get how people keep getting this error so far after this version has come out, leads me to suspect that they are doing something really stupid in the install process.
However, its 1.2.5, 1.2.5 isnt out anymore, so we don't support it/
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Log or ban.
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Seems like a fairly straight forward error to me.
You've annotated a invalid function. Do as it says.
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Compatibility states that you should not edit base classes that's the entire god damn point of Forge is to provide you with everything you need to not need to edit base classes.
If you edit base classes then you're not worthy of my time or consideration and should not be here.
There is no reason you should edit any base class in your mod.
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Update your forge, and if you say you're on the latest, you're lieing, update.
Tool & Armor textures not showing up in game, item textures do.
in Support & Bug Reports
Posted
I see nowhere where you set the Texture File