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LexManos

Forge Code God
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Posts posted by LexManos

  1. It doesnt alter any packets, it however does interrupt the login sequence to do things that are absolutely necessary to make mods work.

    Almost every mod has a client side componenet, or SHOULD have a client side component, so needing Forge client side is not that big of a deal.

    If you want to work around it bukkit is designed for soley server side mods, and with CB+ Forge and Bukkit work together just fine.

  2. It doesnt have that, and traditionally we have not done anything with capes as that is Mojang's terrarory.

    However, you should talk to the creator of the PlayerAPI to move to forge and use the new powerful supplies we provide him.

    The way he currently has it designed to be used is.. horrible, he needs to come clean it up.

  3.  

    2012-08-27 18:03:52  [sTDERR] Caused by: java.lang.NullPointerException

    2012-08-27 18:03:52  [sTDERR]    at net.minecraft.src.ItemStack.<init>(ItemStack.java:46)

    2012-08-27 18:03:52  [sTDERR]    at poldo.common.Poldo.load(Poldo.java:36)

    2012-08-27 18:03:52  [sTDERR]    ... 30 more

     

    Seems straight forward to me.

  4. You want us to re-write everything we do in C#.... No, not gunna happen.

     

    Addding any extra language onto MC like C# is stupid, and anyone who does it is honestly just waiting time.

    Java already gives you all the power you need in the ease that you need.

     

    If you don't know java, don't make mods, Simple as that.

  5. For the most part, Bioxx doesnt need to edit any base classes anyways, so he shouldnt need to use ASM at all. He just needs to register new world providers. Which can be done quite easily.

    Also, if hes willing to work with us, I'd like to see his mod become base clean and have it as a 'World Type' option like superflat, or largebiomes.

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