Everything posted by LexManos
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Difference Between 1.2.5 Forge And 1.3.2 Forge
Yay! You are a unique snowflake, this is the first time i have ever heard this! Why don't you do a little research?
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Making Forge .patch
As long as you call getEntityData() it'll save it to the entity next time it is written. It's been working for quite some time. It does not save anything if getEntityData() was never called for that entity. So... Show me code.
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4096 id?
Ah, if its the bug im thinking of, its a bug with optifine, not us. I've had a few modders test out the extra texture sheets with 4096 and they all report to me that it works fine.
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Forge hooks for Structure loot.
Do a pull request, not this, also as I said i'll be taking a look at it after we get everything settled down bug wise for 1.3
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Making Forge .patch
Your failure to double click two scrips makes me instantly weary of anything you have to input. However, how exactly is getEntityData not working.. My tests show it working..
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4096 id?
Please provide more detail. I do not use technic so I don't care to look at there forums.
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Question about @BLock and @Item
Ya, those two are not finished yet, do things as you would normally.
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[Solved]Mod Not Working On Server - LoaderException
I'd need to see full code, to see exactly how you're hardcoding a reference.
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Black Screen
If it crashes with that log using the normal launcher, then you're not using the normal MC launcher, as that class exists. To youtube! Make me a vid of exactly what you do.
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Making Forge .patch
If you've done everything correctly, running update_patches should generate all your new patches, thats the exact script i use.
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Black Screen
Define 'normally' Seems like your launcher isnt doing its job as we expect it.
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Javadoc
No, the code is fairly evident.
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Forge source installer exception
Sounds to me like you're not using the clean jars. Go into mcp/forge/fml/common/cpw/mods/fml/common/asm/transformers/MCPMerger.java and set debug = true; Give us a full log please.
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[solved] ConcurrentModificationException crash on entity death
I need to see your entity class, and anything that calls world.getEntitiesWithinAABBExcludingEntity if you do.
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Forge hooks for Structure loot.
Dont make anything for 1.2.5 anymore. As as soon as major mods update, nobody will use 1.2.5 anymore As for the the Structure loot, I have planned for a while to expand this to any world gen chest loot, but that is a future feature, we are currently in the 'fix bugs' stage of Forge, not the 'Add new things'
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[Solved]Mod Not Working On Server - LoaderException
Interesting, somewhere you have a reference to ModelBase, find it, and move it to client only code.
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Jenkins build system
!! Please install either wine or astyle for source cleanup !!
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Adding inventoryType to Packet 100 ?
Use FML's Gui system, it doesnt rely on editing things hackishly like that.
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Forge and Minecraft 1.3.1
Get an actual error log. 'Internal server error's are gunna become the new god damn 'white screen'
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[Solved] Help with setting up MCP/Forge for MC 1.3.2pre
Update to the latest release, should not be a issue anymore
- 1.3.1 Forge Issue
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What is ForgeAPI?
It should be unlike the majority of other 'apis' out there, we are: open continuously evolving working with the community providing things modders needs trying to help prepare modders for the fabled api. etc... If you're a modder, you should try out forge. It make take a little bit to get used to, but it is worth it.
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Incompatibility with launcher :(
Why do launchers always go through the backdoor and do things weird? Should be a fairly easy fix on the laucnher side just need to specify minecraft.applet.WrapperClass Point him this direction: https://github.com/cpw/FML/blob/master/common/cpw/mods/fml/relauncher/FMLRelauncher.java#L249
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What is ForgeAPI?
Event system Texture fixes Tons of code on top of MC that makes almost all mods able to be mods folder mods Lots of bug fixes for mc itself Think of Forge as an entire toolbox, where as ML is a single small flathead.
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New loading progress bar
Nope, its only in your MC/libs folder.
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