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LexManos

Forge Code God
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Everything posted by LexManos

  1. Yay! You are a unique snowflake, this is the first time i have ever heard this! Why don't you do a little research?
  2. As long as you call getEntityData() it'll save it to the entity next time it is written. It's been working for quite some time. It does not save anything if getEntityData() was never called for that entity. So... Show me code.
  3. Ah, if its the bug im thinking of, its a bug with optifine, not us. I've had a few modders test out the extra texture sheets with 4096 and they all report to me that it works fine.
  4. Do a pull request, not this, also as I said i'll be taking a look at it after we get everything settled down bug wise for 1.3
  5. Your failure to double click two scrips makes me instantly weary of anything you have to input. However, how exactly is getEntityData not working.. My tests show it working..
  6. Please provide more detail. I do not use technic so I don't care to look at there forums.
  7. Ya, those two are not finished yet, do things as you would normally.
  8. I'd need to see full code, to see exactly how you're hardcoding a reference.
  9. If it crashes with that log using the normal launcher, then you're not using the normal MC launcher, as that class exists. To youtube! Make me a vid of exactly what you do.
  10. If you've done everything correctly, running update_patches should generate all your new patches, thats the exact script i use.
  11. Define 'normally' Seems like your launcher isnt doing its job as we expect it.
  12. No, the code is fairly evident.
  13. Sounds to me like you're not using the clean jars. Go into mcp/forge/fml/common/cpw/mods/fml/common/asm/transformers/MCPMerger.java and set debug = true; Give us a full log please.
  14. I need to see your entity class, and anything that calls world.getEntitiesWithinAABBExcludingEntity if you do.
  15. Dont make anything for 1.2.5 anymore. As as soon as major mods update, nobody will use 1.2.5 anymore As for the the Structure loot, I have planned for a while to expand this to any world gen chest loot, but that is a future feature, we are currently in the 'fix bugs' stage of Forge, not the 'Add new things'
  16. Interesting, somewhere you have a reference to ModelBase, find it, and move it to client only code.
  17. !! Please install either wine or astyle for source cleanup !!
  18. Use FML's Gui system, it doesnt rely on editing things hackishly like that.
  19. Get an actual error log. 'Internal server error's are gunna become the new god damn 'white screen'
  20. Update to the latest release, should not be a issue anymore
  21. Update your forge
  22. It should be unlike the majority of other 'apis' out there, we are: open continuously evolving working with the community providing things modders needs trying to help prepare modders for the fabled api. etc... If you're a modder, you should try out forge. It make take a little bit to get used to, but it is worth it.
  23. Why do launchers always go through the backdoor and do things weird? Should be a fairly easy fix on the laucnher side just need to specify minecraft.applet.WrapperClass Point him this direction: https://github.com/cpw/FML/blob/master/common/cpw/mods/fml/relauncher/FMLRelauncher.java#L249
  24. Event system Texture fixes Tons of code on top of MC that makes almost all mods able to be mods folder mods Lots of bug fixes for mc itself Think of Forge as an entire toolbox, where as ML is a single small flathead.
  25. Nope, its only in your MC/libs folder.

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