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LexManos

Forge Code God
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Everything posted by LexManos

  1. The server needs to return a Container.
  2. No, don't be lazy.
  3. cough cough
  4. Both sides you use Player.openGUI Try reading the IGuiHandler.
  5. Strip down to just forge. There is nothing that should cause the game to not render your player.
  6. You can use BlockContainer, but essentially what it does is override getTileEntity and hasTileEntity
  7. We dont support other mods, nore the technicpack {or any pack} This is a error in the MCA mod, not forge. You will have to rely on them to track it down.
  8. Its not like i gave a freakin example or nothing.. In THIS thread!
  9. Install MLMP. We don't support nore endorse it. Tell your Modders to update there mods.
  10. Use Item.addCreativeItems like a proper mod should. We made it for a reson.
  11. Use Player.openGui() like you should. ModLoader's openGUI is only clientside ever.
  12. Something you are using is overwriting the adl class from forge. Figure out which of your mods is doing it.
  13. The water and lava textures should work perfectly fine for texturepacks up to 128x. Provide a log.
  14. Interesting i'd have to see what mod is doing that and how its rendering its block. Because that is there. It looks like the mod just isnt using transparency properly.
  15. [me=LexManos]points at the Wool's item[/me]
  16. Not a forge issue, you screwed up your configuration, note the extra space, remove it.
  17. Humm, i may need to see the exact mods you're referring to. They should all work fine. However, I must say its always a good idea to have mods move to Forge Esp if they use overrides like that. What mods do you use?
  18. The OreDictionary can be used for anything that has a ItemStack. Block wise, we don't have a dictionary. But that could easily be done by any mod out there. And as for the universal power system, ya we've discussed this before, no.
  19. Thats because it uses bytecode patching, we don't support bytecode patchers, else they need to make themselves compatible with US.
  20. LexManos replied to ScottKillen's topic in Suggestions
    Yes it would, it's on my 'To-Do: Eventually' list. Not many mods would benefit from it, and it'd be quite a big change last I looked.
  21. Install Forge AFTER MLMP. But MLMP should not be used at all anymore, complain to your mod auther that still uses it to update.
  22. Why the hell are you installing forge in bukkit? Who gave you the stupid idea you could do that?
  23. Interesting it says it can find the metadata but that error says it can't Try installing Forge normally and see if it works. Maybe MagicLauncher is being stupid and not adding things to the class path correctly.
  24. -.- ItemStacks They have a damn field for there NBT data you can edit the field from outside the class that field is saved every time the ItemStack is saved Use that field! Jesus man, I'm not here to hold you hand. Please take some effort and read the code!
  25. Don't have any links, but google is your friend. And there is a fairly straight forward thing in ItemStack for writing data to/from the player's file. Namely it's tag.

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