Everything posted by LexManos
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Installing Forge not Working
Error log, or you're not getting help. 99% of the time you simple did not follow the install instructions properly. We cant tell without the error log. If you don't know how to get one, you should try doing a little bit of research to figure it out.
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Hook for adding particle effects?
You don't need any hooks for that.
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Forge Isoundhandler error
Ah never mind I didnt see the forge version in that log, you need at least build 95. Not 90
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Update Screen Loading
Whatever you used to install Forge didn't work properly, I advise you use 7zip as its the one I use and it works fine.
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Forge Isoundhandler error
You really just fucking bumped a 8 min old thread? Really.. really.... Also use the code tag so we dont have to scroll all the time. Your issue is that you didnt install forge properly.
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Multiplayer chunk load distance
I just had Matabase confirm that the chunks loaded in a 5 chunk radius for him. Perhaps you are using Optifine, or some other mod that increases your render distance, chunks will not be unloaded if they are requested by the user's render distance.
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Decompile errors
Do not put Forge into your jar, Only modloader. Nothing else.
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Creating dimension using Forge
All you need to do is register the dimension's world provider, and then use the usePortal function in Minecraft/MinecraftServer to teleport your player.
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Grass Seeds Render Error
-.- Full code or gtfo.
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Crashing when attempting to hit a block
So is this resolved or not? The problem is you have something that is overwriting ais.class without including the things Forge needs to.
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Sorted Mod list
by going top FML's github and downloading a updated version. Anyways, we should be updating forge's bundled version soon, we are just waiting on the guy from Optifine to have a sit down with us. Either way, if BC's priority system was implemented right it would work fine. Which, obviously it wasn't.
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Grass Seeds Render Error
Your item.itemID, that is a number, not a item, and it should work fine. The problem is your item id is not a valid ID hence the null pointer. Pass in a proper value {using one of the methods I described before}
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Grass Seeds Render Error
Remember to +256 your item id, Or, more properly: item.itemID is the value you should use.
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Help me with an Error!
IIRC Millenaire uses a unofficial version of forge, and screws things up, pretty bad. You should tell the makers of Millenaire to come back to the official version of Forge and be happy. Also, make sure you install forge AFTER Millenaire.
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Multiplayer chunk load distance
We do not touch anything related to the distance of loaded chunks. We do provide hooks for modders to be able to prevent the unloading of chunks. However, as I said, none of the actual numbers are changed so there shouldn't be any reason that they are loaded extraneously. Perhaps you're running into the spawn chunks, which are not unloaded, ever.
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Sorted Mod list
They should load just fine if the mod has its priorities straight. Also, if you want, you can update FML and see if it sorts better. FML's sorting function actually WORKS, so as long as the mods do them right, it'll work fine.
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Help, I'm doing something wrong
These 'errors' are caused by Magic Launcher not properly checking inheritance. They are not real errors. Forge changes those two classes and replaces those functions with forge's aware versions. Perfectly legal java, so ignore them.
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Grouped item blocks
The first concept to reduce lag is a possible one, and it has been done many times. But, it also really isn't useful to anyone except those on really low end PCs who like to blow shit up a lot. Which is why I don't think it really is something worth while. EE is able to create it's item dropped effectively, because it has one item that destroys everything in one go. We could do it for explosions, but as I said, only useful for people who like to blow shit up. And the lag is just a hazard of doing that. {If you really have the urge to blow shit up, get one of the many bukkit plugins that do this} As for the second idea, ... no... This is a major change in MC functionality/gameplay. If you're to lazy to fill in big hole by hand, make a machine, if you're to lazy to do that, .. the hell you playing MC for? As for the inventory idea... that would require us to give all blocks a tile entity to hold that data and that would be ... bad...
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[BUG?]MCP Bug
We dont support decompiling others mods, as its a pain in the ass. But if you stick everything into the minecraft.jar, including Forge, and decompile. That'll decompile it, you're on your own to fix any decompile issues.
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[BUG?]MCP Bug
You have something else, something that requires forge in your jar, take it out and try again.
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GUI questions
GUIs don't exist on the server. And there needs to be a standard way to launch a GUI for a player on both sides. Hence the handler.
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Minecraft doesn't load Forge with .bat?
Shoot me a e-mail with the contents of your .minecraft dir, as well as the batch file you are using to run. [email protected] If you installed it correctly, it should work fine. With or without authentication. {I don't auth when im deving, so I know it works }
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Minecraft doesn't load Forge with .bat?
Interesting, I just double checked, every case of Packet1Login that's sent by the client has the forge identifier in it. Even for unauthorized clients, as long as you use Forge's adl class. Can you be sure to verify that ONLY ModLoader and Forge are in the jar.
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Minecraft doesn't load Forge with .bat?
Stack trace or it didn't happen. But 99% of the time, the cause for that issue is you installing ModLoaderMP over top of Forge. What is the order of mods you've installed?
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Tutorials
http://minecraftforge.net/wiki/Tutorials If there isnt a tutorial for what you want, write it, other people will appreciate it.
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