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LexManos

Forge Code God
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Everything posted by LexManos

  1. Was that english? Anyways point is, what is the first thing you should of thought of when you got that error saying that ( was a unknown character when you were trying to load your config? Perhaps reading the config file.. and finding the ( Anyways, problem is resolved, And if you don't like how the exception looks its your fault because you don't catch the exceptions in your constructor {which is the only way you can make it print the trace at that line}. However its not that big of a deal if you understand how to read stack traces. Thread finished, don't use () in your property name.
  2. dont use weird names: my 2(1 = On || 0 = Off) Properties have comments for a reason.
  3. Do I REALLY have to ask for the freakin error... You're being really unhelpful -.-
  4. You ALWAYS rendering SOMETHING for every entity. And really the only functional change in 72 was to use the (World) constructor instead of the (World, double, double, double) one. So I dont think thats the actual issue. Move the crap you do in the double ctr into the world ctr.
  5. I haven't been bothering to look at this, whats the issue and why are you using a old version? The revisions you mentioned would have nothing to do with your rendering if you did things properly. As for that typecast, that does nothing, as that type is already a Integer.
  6. try running astyle-osx in your /runtime/bin folder ./astyle-osx --version
  7. Cant see shit in that low of quality. Anyways mcp should have /runtime/bin/astyle-osx If it doesnt have it, then something i wrong you need to go install it. If it DOES have it, and MCP doesnt pick it up, something is wrong and <CP is screwed up, go install the non-packaged of astyle. Anyways, google is your friend for how to install astyle.
  8. 1) Forge does NOT lack documentation, read the damn code the doucmentation is there 2) There is no generic block interact event for blocks that are not your own, so you are kinda screwed on that point {though things are in the works} 3) Feel free to store things in the chunk data using the ISaveEventHandler, loading that information and accessing it from where ever you deem fit. But, point is, you can't assign arbitrary data directly to blocks that dont support it, and most blocks dont as that would require giving EVERY block a tile entity, which would be bad.
  9. Essentially what you're wanting is forge to have that crappy code, instead of your code. And yes, it would work fine if you did it correcly. HOWEVER, if you can write clean version of those then go for it. Honestly, that isnt really needed, as simply knowing if you're the client or the server is enough. Anything that interactes with the world, should have a reference to the world.
  10. Something you have is overriding Forge's yw class, if i had to guess, its Smart Moving.
  11. AStyle comes with MCP, we are not here to help you setup MCP, or to help you setup AStyle.
  12. java -jar Minecraft.exe
  13. Interesting, this seems to be similiar to this: http://imgur.com/5yS6K,GYMbq#1 Which is caused by someone using FML. Best guess is its trying to render the player's bounding box. Perhaps try debugging and see what is rendering that rectangle.
  14. If !MinecraftForge.isClient() then we are server and world is local If MinecraftForge.isClient then if ModLoader.minecraft.world.isRemote then we are client and in SMP else we are client and ssp I dont see what is hard?
  15. Go complain to whomever made the launcher you use to make it show the error log.
  16. Yes, whatever you use to run your minecraft Run the same command except use java instead of javac I know.. its like voodoo magiks!
  17. Stack trace or it didn't happen.
  18. !! reformating disabled due to no astyle or config !! You need to make sure that the conf folder from forge is used, so delete MCP/conf and copy MCP/forge/conf to MCP/conf Also, make sure you have astyle installed. That reformatting NEEDS to be run or everything will fubar.
  19. Error log or it didn't happen.
  20. Use Forge's class over AudioMod's and it'll work fine.
  21. Start driving your mod users here. Thge per-mod threads/forums were intended to make to so that a mod maker can provide better support for there mod by having a real forum, and not having to have all there issues in a single thread.
  22. Write it up and submit a pull request
  23. Update your 4096

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