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LexManos

Forge Code God
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Everything posted by LexManos

  1. Perhaps, look in the ... redpower folder! Its not exactly hard... If you get stuck go read the readme for the mods you are using -.-
  2. You configure the block ids in each mod's configuration file...
  3. Get rid of 4096, and fix your block ids.
  4. Haven't used MagicLauncher for a while, but, there should usually be a console window or something when you try to run the game. Dig around in it.
  5. They don't, but Forge does, and if you want extra features, Optifine. There is NO reason to use MCPatcher.
  6. You may wanna checkout build 127, and this: package net.minecraft.src; import net.minecraft.src.forge.NetworkMod; import net.minecraft.src.forge.oredict.OreDictionary; import net.minecraft.src.forge.oredict.ShapedOreRecipe; import net.minecraft.src.forge.oredict.ShapelessOreRecipe; public class mod_OreDictTest extends NetworkMod { @Override public String getVersion() { return "Boo!"; } @Override public void load() { CraftingManager.getInstance().getRecipeList().add(new ShapelessOreRecipe(Block.dirt, "test", "test")); CraftingManager.getInstance().getRecipeList().add(new ShapedOreRecipe(Item.pickaxeDiamond, new String[]{"XXX", " # ", " # "}, '#', Item.stick, 'X', "test")); CraftingManager.getInstance().getRecipeList().add(new ShapedOreRecipe(Item.pickaxeDiamond, "XXX", " # ", " # ", '#', Block.dirt, 'X', "test")); OreDictionary.registerOre("test", new Item(31001).setIconIndex(1).setItemName("Test1")); OreDictionary.registerOre("test", new Item(31002).setIconIndex(2).setItemName("Test2")); } }
  7. I advise a wonderful program called 7zip for installing Mods, or MultiMC, or MagicLauncher, or the plethora of other ways to install mods properly. MCPatcher does some horrible things even if you disable all of it's internal mods it will edit some classes for itself causing error. Due to this... behavior, we do not support it in any way. It is a good concept, but, needs to work better.
  8. 1) You're using MCPatcher, that isnt supported nore does it work. 2) You're not posting the error log, cuz there is always a error log. Unless there is a major hardware issue with your computer that has nothing to do with Forge. There is always a log.
  9. LexManos replied to jrucker81's topic in Suggestions
    .... Really dude... really... fix your code. you made a local constant.. why?
  10. LexManos replied to jrucker81's topic in Suggestions
    Do not teach people to use static constructors for initializing there items. Please change your tutorial to initialize the items in the load() function like a good mod should.
  11. PasteBin.com is your friend for large text files.
  12. YOur 4096 is outdated, stop using it untill it updates.
  13. 1) Tripple posting is bad 2) Your 4096 is outdated, it needs to update tot eh latest forge.
  14. trulis, please do not provide incorrect tech support. He should follow whatever directions the clay soldiers mod tells him for installation. However, this will probably not fix your issue, as the mod has to specifically be designed to use forge's texture system instead of ModLoader's system.
  15. https://github.com/pahimar/Equivalent-Exchange-3/blob/master/ee3_client/ee3/client/SoundHandler.java
  16. Forge doesn't 'know' any of those registries. Those just happen to be common ones mods use. All those strings are determined by modders, not forge.
  17. Umm no, you are using something that overwrites some of Forge's base classes, namely adl.class Most likely is you're doing something stupid and installing ModLoaderMP after forge. Don't do this.
  18. Yes, anything 109+ Doe not need ANYTHING int eh client jar, or ANYTHING in the server jar. ModLoader and ModLoaderMP are no longer required in any case, ever.
  19. no... As a modder, you do NOTHING related to ModContainer. ModLoader mods are loaded and every function is called appropriately.
  20. Umm, no, you don't do anything with ModContainer. you do exactly the same thing you would with modloader.
  21. Short answer: No Long answer: Maybe Beyond that, not going to discuss it.
  22. https://github.com/cpw/FML/blob/master/common/cpw/mods/fml/common/modloader/ModLoaderModContainer.java#L440 Also, Dark.. there is... Please go read the ModLoder API and learn it.
  23. Make sure the mods that rely on your API, load after you API... ModLoader has a function for this, look at getPriorities
  24. She uses tile entities

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