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LexManos

Forge Code God
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Everything posted by LexManos

  1. Not sure what is going on here. It should be impossible for this to happen on our code in there. The only way this can happen in a Forge/Vanilla code base is if the mipmaps are set to -1 in one section of the code and > 1 at some other part. Which SHOULD be shown in your log... So ya... not sure what's going on in here...
  2. We have no plans on backporting things to 1.8.9. We are moving forward on 1.10, you guys REALLY need to update. There is only so much time we can support old versions.
  3. 1) The Microsoft 'API' will never be a modding API. And will never give 1/10th the power that we have in the java version 2) Forge for 1.10 is done, however we are holding off until we get the last two stranglers for our re-licensing. Or we'll have to figure some other solution. See: https://github.com/MinecraftForge/MinecraftForge/issues/2789#issuecomment-227238452 3) Forge's update, tho a pain in the add on My end is rather small modder facing so there shouldn't be any reason for people to stay on 1.9.4 4) Modders who stay on old versions have their own reasons but mostly they are just lazy. 5) Bitching about updates doesn't make us go any faster. TLDR: Forge 1.10 is done just waiting on some house cleaning.
  4. There is no way to 'compile' modpacks. Without a re-write of the entire mod loading system this will never be possible. As mod typically do thousands of things at startup. You'll just have to deal with it, go get a drink while it starts if your computer is that slow.
  5. You have a coremod installed for an old version of Minecraft, don't do that.
  6. Um, basic math: Left = Right-LengthOfString
  7. We've made the error as clear as we can. If they dont understand 'this mod wants a different version of minecraft' then there is no hope for the user. Just use the mechanics we have in place.
  8. Errors are good, if he wants to 'silently ignore' then write his mod class as a slim class and don't do anything if it's the wrong version.
  9. https://github.com/MinecraftForge/MinecraftForge/blob/master/src/main/java/net/minecraftforge/fml/common/Mod.java#L104 You need to use a range notation, what you want is [1.9,1.9.4]
  10. You're doing it wrong this is designed for the API provider to expose an interface. Simple as that. Sub-interfaces are separate capabilities. Deal with it. If the provider wants to support both your capability and some sub-cap of it they can simply do: if (CAP == PARENT_CAP || CAP == CHILD_CAP) return (T)MyCap; Whatever the hell you're doing {you still haven't explained why your consumers are creating sub-caps} is wrong, you should stop doing it. The flaw is not in the cap system it's in your understanding. And you need to stop just "fuck it i'll hack the system because i dont know what im doing and cant explain/understand why the system was designed as it is" Ya, looking at your 'MCIndicators' mod on github your concept is completely wrong, you're trying to wrap the capability system into something it isn't for. What you WANT is to make a IIndicatorList that gathers all the 'indecators' instead of having people go through the capability system.
  11. Looking into it more I found the issue. The issue ISNT what the OP described it was simply that the display name was one career level higher then what they were. So 'Fisherman' was actually a 'Farmer' not that a 'Farmer' was everything else. If he had made that clear i would of known where to look.
  12. I can definitly verify this is NOT a Forge issue, remove any mods your have or try the console command.
  13. Testing locally it all works fine. They have different career levels so they have different names. What exactly are you seeing as your post makes it look like the names are lining up just fine...
  14. Your log clearly states that it does :getFernFlower :decompileMc :fixMcSources :applySourcePatches 9s 529ms :remapMcSources :recompileMc If it's skipped them it means that it doesnt need to run because the result of it is in the cache.
  15. No, we're not gunna special case scala. Stop using stupid code. You can do normal java along with scala just deal with it.
  16. Temporarly disable your antivirus/firewall or try running the installer as admin. Something is blocking your internet connection.
  17. Try it without pixelmon, your log isnt telling us anything.
  18. I've finished the MCP 1.10 update it's now just sitting there waiting of Searge/Bspkrs to take a look at it. Once they push that out i'll start working on 1.10 Forge.
  19. Start removing mods and see what happens. One of the mods you've added has registered a recipe class incorrectly.
  20. Settings the number to something really high as described in the config will not show the nag. As for the other stuff associated with it, there is no way to turn it off. Update your java.
  21. That is exactly the case. We just use the version number as the branch name because it just makes sense to call it that.
  22. We are not Sponge, go to their forums for support with it.
  23. Whatever/wherever you got forge you've messed it up. Go to files.minecraftforge.net and download the win installer and run it.
  24. Loot tables are exposed enough where you can create and manage your own as well as modify vanillas. If there is something you can't do it's most likely because you haven't tried/looked. And this isn't a support issue...

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