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LexManos

Forge Code God
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Everything posted by LexManos

  1. Honestly I have no idea how the data watcher and the internal data is is desyncing but things happen on modded servers. I've pushed a NPE protection in for it. We'll see if people can figure out more information but all of our logic seems sound.
  2. Yes it's a localization issue from crowdin. Nobody really cares. It'll be fixed eventually.
  3. The installer will download it, if not you've derped something up. You could always download it yourself from mojang's servers. Beyond that if you want help, update to atleast 1.8.9.
  4. The logging is important, you need to get these issues fixed, it's not on our end.
  5. Most likely a spigot issue then. The server is sending invalid config options for the entities' AI values.
  6. Due to the craziness that is that image, as well as the intermittent-ness of it. I'm more inclined to think the problem lies outside of Forge/MC. Possibly with your drivers or GFX card itself.
  7. Not reproducible in any way... You need to try and figure out a way to reproduce. This is usually caused by corrupt worlds or mods that break entity AI.
  8. Forge Version: 1.9-12.16.1.1887 Minecraft Version: 1.9 Downloads: Changelog (Direct) Windows Installer (AdLink) (Direct) Other Installer (AdLink) (Direct) MDK (AdLink) (Direct) Universal (AdLink) (Direct) While we sit here and twiddel out thumbs waiting for Mojang to officially release 1.9.3, we figured it would be a good time to officially release our first recomended build for the 1.9.x familyu of Minecraft. This is for version 1.9 specifically (AKA: 1.9.0). It comes with a lot of new bug fixes, tons of performance enchancements and all new combat mechanics whoo!!!! Once 1.9.3 is officially dropped, we will immediatly be updating. And most likely pushing out a RB within the week. So get to testin and get to reportin. The hope with this RB is to get modders to start taking 1.9 seriously and update. There is A LOT of cool stuff for them to play with! Minecraft Forge 12.16.1 Changelog: ============================================================================ New: Added logging unknown exceptions in commands. Added "gui3d" and "smooth_lighting" options to the forge blockstate. Added hook to add entity spectator shader. New universal bucket system. Modders can now enable a forge bucket that will take over vanilla and work with all registered fluids. New hooks for swiming in fluids. Added logging for LAN servers who derp indexedcodecs. Increased actual maximum fuel burn time from 32767 to 2147483647. Added event to allow more control over the cameras FOV. Added support for custom dyes in banners. Added support for IItemHandler capability on all vanilla entities. Added new methods to make custom block states easier. Tooltips will now wrap instead of going off screen. Compleetly refactored and orginized interal Registry system, allows modders a simpler and cleaner interface with all vanilla registeres as well as custom ones added by mods. Fully implemented Villager Registry. New registries for SoundEvents, Enchantments, MobEffects and PotionTypes New support for ResourceLocations in IMCs New hooks to registry system to capture vanilla information. New keybinding modifers system, CTRL, SHIFT, and ALT can now be used as modifers (Example: CTRL+F) New mod update gem on main menu similiar to realms notification gem. Removed @SideOnly(Side.CLIENT) from BossInfo/BossInfoServer methods Updated OreDictionary for a lot of new vanilla items/blocks. New event to allow mods to control potion effect rendering. New boss bar rendering event. Add a java version detection and nag system for users on Java 7 or below with a nag screen. Bug Fix: Fixed NoSuchElementException in ModelBlockAnimation caused by empty event list. Fixed small bug in item extraction code. Fixed incorrect patch to GenLayer, causing large vanilla biomes to not work properly. Fixed droppers not dropping. Fixed ASM SignatureReader choking on lambda signatures generated by JDT Fixed WorldRenderer.normal() broken when used for arbitrary normals. Fixed item default transformations. Fixed universal jar in the installer not being signed properly. Fixed multiple registrations of reloading hooks in custom model loaders. Fixed custom model loader reload hook not firing during registration. Fixed NPE when using an item to open a slotless inventory. Fixed Block.onNeighborChange not being called for all axises. Fixed invalid item being passed to gatherCapabilities when itemstacks changed item. Fixed implementation of RenderEntityItem.shouldSpreadItems. Fixed vanilla bug where network clients would see incorrect break progress on blocks. Fixed Block/Item.setRegistryName printing a incorrect warning when used. Fixed Entity.shouldRiderSit modifying game logic and not just rendering. Fixed invalid parameters being sent to LivingSpawnEvent.CheckSpawn. Protected BlockSnapshot and Chunk.getTileEntity from mutible BlockPos instances. Fixed chat formatting not surviving line wraps in chat messages. Fixed loading of world ID maps for worlds without dummy data. Fixed bug with getLightOpacity based on TileEntities. Fixed Potion.shouldRenderInvText Fixed ItemStack capabiliteis being lost when picked up. Fixed race condition when using indexed codec in a LAN server. Fixed WorldEvent.PotentialSpawns Event passing the list instance of the ChunkProvider to users. Fixed WordServer.canCreatureTypeSpawnHere not using Forge Events. Fixed dummy blocks not being removed from registry on dedicated server correctly. Fixed CombinedInvWrapper accessing incorrect slots Fixed invalid index calculation in BakedQuadRetextured. Fixed some invalid side culling related to stairs/slabs. Fixed outline shader rendering. Fixed entity pathfidning not applying the correct penalty. Fixed hook for customizing the player's display name. Fixed edge case where minecarts could infinitly accelerate. Fixed KeyInputEvent not firing for all events. Fixed a condition that caused the enchantment table to roll invalid enchantments. Fixed players smaller then 1 block not fitting into tight spaces. Fixed Chests not opening correctly with semi-solid blocks on top. Fixed edge case where items would drop twice. Fixed finite fluids being drained incorrectly. Fixed Block.getPickBlock returning an ItemStack with a null Item Fixed issue caused by setting spawnRadius to 0 Fixed using PlaySoundEvent to replace a sound with a PositionedSound causing an NPE. Fixed mod languages not being loaded on the server. Fixed sluggish scrolling in mod list gui. Fixed issue where some TEs would not be loaded correctly before rendering. Fixed custom fluid sufraces not rendering from the bottom. Fixed cooldown overlay sometimes rendering opaque. Major New Feature: Keybinding Modifiers Modified the configuration options to allow usage of the CTRL, ALT, and SHIFT modifiers in keybinds. Allows for more combinations with controls. This has been neede with the ever growing mod community that adds more and more hot keys. Java Version Nag: Alright guys, nobody likes nags, but this is needed. People NEED to start updating to Java 8. There are MAJOR secuirty issues with Java 7 and 6. Not to mention the major performance increases, as well as awesome new tools modders are using more and more often. The new system will show a nag screen once every 24 hours. This CAN be disabled using the forge.cfg file. However it's recomended that the user just update their java. It will also put a nag in the main menu. If any mods are detected to require Java 8, the game will display a graceful screen before exiting.
  9. Yes, Update to 1.8.9 and ditch any mod that is holding you back because they 1) shouldn't be because the differences are so small 2) Need to stop being lazy and update. 1.8.0 is EOLed. Deal with it.
  10. You're in a debug environment which means 1) the line numbers are screwed so we can't see what you're actually erroring on. 2) You should debug your own things as it's most likely a bug in your mod not forge.
  11. We've told you how to fix your issue many times, and just like the first one you're going in circles. Suspended for 2 days for remaking a locked thread.
  12. This is getting dumb, I've linked you the tutorial on how to change your encoding. Something on your system is defaulting it to a non-UTF format. Which is why you have to configure it. The link tells you exactly where to put it and even gives multiple methods of applying it. You don't need to sit here trolling/bumping this post just follow the damn directions.
  13. Use The Installer It's open source if you want to go see what it does then good on you. We're not gunna hold your hand through making yours and others lives harder.
  14. Use the installer, that's what it's there for.
  15. Update to 1.8+
  16. No.. that doesn't work. There is NO WAY to use those methods to create a 'metadata' version of the block. What you're doing is not possible. You much override the function's you're trying to modify in your block class. Note, you should also not be making a new block for every metadata you have 16 use them. Beyond that REALLY should update to at least 1.8.
  17. ini is flat, flat is bad. It also is not strongly typed and doesn't have mechanics for things like lists or the like. Really all I want is a implementation of the JSON WRITER that supports comments, no extra fancy shit, just that.
  18. How the hell is a amount of -1 valid? Thats the point. Any INVALID STACKS ARE REMOVED by Forge to prevent crashes. If you want them to show up, make them > 0 Simple as this. Not a bug, actually a bug fix.
  19. Look at soul sand, it does things when the entity collides with it.
  20. Problem with using hocon is the license may be a issue (need to read it) and shipping it. Also its onternal api is bad for what we want modders to see. But its something i could look into. Skimming the github on my phone makes the .conf format seem powerful... but also TO powerful to the point where its to complex.
  21. Yup, not a bug, working as intended.
  22. This isnt "revolutionary" or anything special. Its something ive been thinking of doing for a long time. Just mever gotten around to doing. The issue is we are not rewriting the config system unless we start using a more SANE save format. I would like to use json, but the whole not supporting comments is the issue. We need to find a pragmatic way to save config objects to a easily edited, standard, format with comments.
  23. http://mrhaki.blogspot.com/2012/06/gradle-goodness-set-java-compiler.html?m=1

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