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Kokkie

Forge Modder
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Everything posted by Kokkie

  1. Sorry, I replied something that was already said..
  2. Does your game freeze at the time the code should run where you put a breakpoint?
  3. It wasn't talking about the .gitignore, but about the files stated in the .gitignore.
  4. No case letters, so not SomeItem but someitem
  5. Ah, that's why I thought it was before, now it's after preInit...
  6. I think it shouldn't work if you don't use @Mod.EventBusSubscriber because the events are fired before preInit...
  7. The way MrBendelScrolls does it is (what I think) the best way to do this.
  8. There is an edit button for your post, you don't have to repost this...
  9. I'd say take the recommended, because you know.. It's recommended.
  10. Aren't there any errors in the console?
  11. What happens when you only leave setCustomMeshDefinitionand registerItemVariants?
  12. That's 32bit, you need x64 instead of x86
  13. Just keep this up, everybody seems to ask help with gradle here.
  14. At the top of the page there's a link to modder support. Also, I think http://www.minecraftforge.net/forum/index.php/board,15.0.html used to be the link to Support & Bug Reports.
  15. What link do you mean with
  16. Yes okay, figured that, where would you suggest I ask instead?
  17. Hello, I wondered if I could ask questions about problems I run into while programming games of myself using java? Or would I have to go to another forum?
  18. Go to net.minecraft.item.crafting and you'll see a lot of vanilla IRecipes
  19. GameRegistry.addRecipe(...).
  20. Create an IRecipe and register it.
  21. I believe you need to override getCollisionBoundingBox(...).
  22. Your collision bounding box is the full block, but that wont work because you don't collide with the block if you're on top of it, instead of 'inside' of it, so make the bounding box height a fraction smaller

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