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SanAndreaP

Forge Modder
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Everything posted by SanAndreaP

  1. In your entity on init, set the entitys ignoreFrustumCheck field to true .
  2. It's due to your graphics driver/card not supporting multithreaded rendering. Try updating your graphics driver and see if it works then, if not, the only way to make it work is to get a new graphics card - I see you have a laptop, so a new graphics card isn't an option w/o buying a new laptop.
  3. Try disabling the new loading screen by setting enabled to false in config/splash.properties
  4. Try disabling the new loading screen by setting enabled to false in config/splash.properties Mac seems to derp when it comes to it...
  5. Update LLibrary, currently out is 0.3.2, you have 0.3.0
  6. 1. 2. Check if entity is an instance of EntityPlayer before proceeding. It may cause mods to crash if they call that method with a non-EntityPlayer as entity. 3. The surrounding {}-brackets after the super call are useless. You can remove them saw your edit after I've posted, the 2nd one is right in regards to your brackets super.onUpdate(...) if(!worldObj.isRemote) { //my code here } instead of super.onUpdate(...) { if(!worldObj.isRemote) { //my code here } } 4. Please rename your last 2 parametgers to meaningful names. par4 is slotId and par5 is called isEquipped
  7. Seems like either TooManyItems broke or TinkersConstruct. First take out TMI and see if that works, if not then TC. If neither of those work, try disabling the new loading screen by setting enabled to false in config/splash.properties
  8. Try disabling the new loading screen by setting enabled to false in config/splash.properties
  9. http://lmgtfy.com/?q=log+file The logs are in .minecraft/logs/fml-client-latest.log. Please put its content on a pastebin site like http://gist.github.com and post the link.
  10. Try using FMLClientHandler#connectToServerAtStartup(hostAddress, port) What it does is basically setupServerList and connectToServer, but also first pings the server for availability.
  11. Why do you need to edit MC Source now?
  12. You know that updating the iterator (e.g. removing an element) updates the list/map as well!? That's the point of an Iterator... To modify the list/map while iterating through it and not cause a ConcurrentModificationException or needing complicated workaround code. Your code is just overcomplicating the thing the Iterator is there for... This is my code using the iterator to remove elements, it works: https://github.com/SanAndreasP/ClaySoldiersMod/blob/master/java/de/sanandrew/mods/claysoldiers/entity/EntityClayMan.java#L126-L137 EDIT: Also what diesieben07 said (I should read the 2nd page before posting <.<)
  13. Seems like ProjectRed (Exploration and Transportation) as well as headcrumbs uses the old way of registering entities, as they are erroring. Tell them to stop, they should use the new way, which doesn't need global entity IDs. If they're worried about transitioning to the new system (because entities already existing may vanish), then point them to his: http://www.minecraftforge.net/forum/index.php/topic,31489.msg164172.html#msg164172 That'll prevent vanishing entities in old worlds.
  14. The installer .exe dates back to the latest version of 1.6.4. Tip: If you really wanna execute a .jar file and you can't by simply double-click on it and the jarfix doesn't work, you can do that via command line: java -jar "C:\path\to\my\JarFile.jar If it cannot recognize java as a command, add the java executable to your PATH environment variable and try again: https://www.java.com/en/download/help/path.xml We can't help you any further on that, though, since we only support the Forge versions for the latest Minecraft version(s) (at the time of this post for 1.8 and 1.7.10)
  15. Full logs needed. ( logs/fml-client-latest.log, use http://gist.github.com to post it ) Also, what launcher are you using?
  16. Please explain why entries.remove(); is wrong...
  17. There's ALWAYS a log. It's in logs/fml-server-latest.log Post the log next time it freezes.
  18. Thaumcraft errored. Report to the author.
  19. Use the .exe launcher.
  20. To add to that, World#getTotalWorldTime() returns the total ticks passed in the world since the world was created
  21. You can't. End of story. That is wrong, you could make the instance an anonymous inner class. But as others pointed out, you should make your own Block class extending Block (which you apparently did) and override the method there.
  22. Try disabling the new splash screen, I suspect your graphics card doesn't like it: Set the enabled flag to false in config/splash.properties
  23. Well, Azanor said the following on a topic for an Item Tooltip Rendering hook suggestion: Unfortunately Thaumcraft isn't open source... so maybe ask him?
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