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Everything posted by SanAndreaP
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[1.7.10]GUI drawTexturedModalRect() bug or not working
SanAndreaP replied to Enginecrafter's topic in Modder Support
He means from 0.0D to 1.0D, a floating point number. You need to calculate the u and v appropriate to the texture resolution you use, that means, u-position on texture is 16px, v-position is 32px, your texture is 128x64px: u = 16 / 128 = 0.125D v = 32 / 64 = 0.5D -
wut? False, you can store ANY valid character in a string. After all, a String is just an array of characters with some helper methods. You can't use ":" in a resource string twice, since it tells the ResourceLocation the String before the : is the resource domain and the the part after is the path. But this is specific to the way ResourceLocations work.
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[1.8][CLOSED] Is IExtendedEntityPorperties disallowing using SideOnly?
SanAndreaP replied to Ernio's topic in Modder Support
Also, SideOnly only removes the definition of a field, not the assignation, since that is laying in another part of the bytecode @SideOnly can't access easily. So if you need to use SideOnly(CLIENT) on a field (I do this only if the type is also SideOnly(CLIENT), e.g. on an IIcon field), then just define it w/o assigning it a value like @SideOnly(Side.CLIENT) public Bla foo; and then assign a value within a method which has also the SideOnly(CLIENT) annotation. -
Please help me my server is crashed !!!!!!
SanAndreaP replied to savewret's topic in Support & Bug Reports
Update to 1.7.10, the crash is caused by RWBY Craft, which is updated to 1.7.10 and this has most likely been fixed. -
Help. My sons minecraft v 1.8.3 wont load
SanAndreaP replied to rocketman's topic in General Discussion
http://www.minecraftforum.net Anyways, it seems like there is a malformed .json file Minecraft tries to load. -
try to run gradlew cleanCache setupDecompWorkspace and when it's done rerun gradlew build
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First up, please clean up your code. The indentation is all over the place. Then, you reference Minecraft inside your areaAfectada method, which will crash a server in an instant when called! Use the player parameter for your rayTrace instead. The rayTrace method is client-side, too. So copy the method in your item, add an entity parameter to it and replace every reference of "this" with that entity parameter. The getPosition called in rayTrace is client-only as well, so copy that and add that entity parameter, too.
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[1.7.10] Drawing text in existing vanilla GUIs
SanAndreaP replied to HappyKiller1O1's topic in Modder Support
Are you sure your text isn't rendered behind the GUI? Use event.phase == Phase.END and see if that works. -
[1.7.10] How to change textures of a custom rendered model?
SanAndreaP replied to nivla2525's topic in Modder Support
Code would be helpful... -
Or get the latest version from Ex Astris here: http://ci.tterrag.com/job/Ex-Astris/
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Minecraft gives me a weird error when I try to play
SanAndreaP replied to thelonster's topic in Support & Bug Reports
You have a mod for 1.7.10 in your Minecraft 1.8. -
Can you give us your full fml-client-latest.log from your client and fml-server-latest.log from your server via http://gist.github.com?
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that par1 is actually the biome ID, you gave it 10, which has already a biome called "Frozen Ocean". It's not generated anywhere thus you can't find your biome. Basically anything below 40 and some above 127 is used by Minecraft, so revert your "solution" (which shouldn't work but meh) and give it an unused ID. Here's a list of used MC ID's http://minecraft.gamepedia.com/Biome I also recommend you to have the ID as a config option, so people can change it when they have Biome ID conflicts.
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There's always a log somewhere. For Forge it's in /logs/fml-client-latest.log, and please use http://gist.github.com or similar to post it.
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Modded Minecraft launcher crashes after launch
SanAndreaP replied to wizard1399's topic in Support & Bug Reports
Problem with Waila. Report to the author. -
1.7.10 Custom Enchantment/Server Tick Handler Error
SanAndreaP replied to Hextor's topic in Modder Support
Uhm... ServerTickHandler... private Minecraft mc; ? You know it's a client-only class, right? Also use proper code conventions, your classes should start with an uppercase letter. I also don't see you've imported your MainRegistry... -
You need a custom IRecipe for that, as the specific skull data is saved in NBT.
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1.6.4 is outdated and no longer supported. Update.
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Help 1.7.10 forge 10.13.2.1291 invalid heap size
SanAndreaP replied to sleye3's topic in Support & Bug Reports
Are you still using Java 32bit? If so, try Java 64bit. -
AnimationAPI is crashing. Report to the author, it's clearly a bug on their end.
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[1.7.10] Trying to set java block down -> java does not flow
SanAndreaP replied to McJty's topic in Modder Support
Then try using notifyBlocksOfNeighborChange(x, y, z, Blocks.lava) as well. -
[1.8] Setting blocks to air, issue with falling blocks
SanAndreaP replied to Savage's topic in Modder Support
You need to mark the neighbours for update. Use notifyBlocksOfNeighborChange(srcX, srcY, srcZ, srcBlock) , where the src parameters are data from your block you've changed (the block set to air) -
[1.7.10] Trying to set java block down -> java does not flow
SanAndreaP replied to McJty's topic in Modder Support
Try world.markBlockForUpdate(x, y, z) after setting the block.