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Found 20 results

  1. So im making a mod for minecraft and i want to add custom fishing rods... aka fishing rods with different bait, depending on the bait you can have a higher chance of getting other fish. I want to make basically custom fishing rods with at least one custom loot table for each (so that i can choo...
  2. Minecraft Version: 1.8-1.20.X Forge Version: All (Tested on 49.0.27, 11.14.4.1577 and some others) Steps to Reproduce: Setup a server with IPV6 only Setup a docker container with forge Try to connect to the Forge Server Description of issue: Hello, I am reachi...
  3. Ive been having a really hard time trying to solve what is causing my minecraft forge to crash when attempting to play, immediately after i press play it crashes. I deleted all my mods and currently have none in my mods folder so i know it has nothing to do with outdated mods or mods in general, its...
  4. It would be great to have more tags available on the forum, especially for subforums like the modder_support forum. What is a tag? It is added to a post using the little box under the title input when creating a new forum post. Multiple tags can be added to a forum post to classify the intent of...
  5. I'm not sure why, but whenver I run the command ./gradlew setDecompWorkspace, I get this error: ERROR: JAVA_HOME is set to an invalid directory: C:\Program Files\Java\jdk1.8.0_191\bin Please set the JAVA_HOME variable in your environment to match the location of your Java installation....
  6. I'm trying to create a talent for DoggyTalents that has the dog produce a roar that has a certain AoE (Area of Effect) range and causes all entities that are extended from EntityMob to be stunned and take damage depending on how much the level of the talent itself. So far I have something like this...
  7. There is a WIP PR for documentation on this that has everything that is on this tutorial, and will soon have more such as Items and Entities. Here is a link to the PR. In this tutorial I will be explaining how to use the Animation State Machine or Forge's Animation System on a TileEntity...
  8. Hello Modders! Sorry for my bad English I have Tile Entity that have working time and I have GUI with Progress Bar that need this working time. And I don't know how to do it. Pls help Block: *CLICK* Tile Entity: *CLICK* Container: *CLICK* GUI: *CLICK*
  9. Hello Modders! Please excuse me for my broken English)) I have a machine for processing iron bars in scrap metal. And when I run it - I have a strange bug with phantom items. See below on GIF. Help please with the code. I can not understand the problem. Block: *CLICK* Tile Entity: *CL...
  10. This is something momentous I haven't attempted before but here goes nothing. I'm developing a skill for the dogs in DoggyTalents that would basically give the dogs ranged attacks. So the things I'm trying to work out are the following: Make the normal LeapAtTarget and my custom Ranged...
  11. Hi, I just recently set up my workspace to feature multiple projects (in their respective folders) and I am wondering how I can get these two protects not only to run simultaneously, but also be able to use code from each other (i.e. I use methods from Project 1 to create a creature in Project 2 and...
  12. I'm trying to create a mod alongside with my main mod that stores some of the most used Forge methods (ie methods involving item creation, block creation, etc.). I'm also trying to avoid having the two mods complied together under the same zip folder whenever I compile the mods. I'm currently using...
  13. Hello, I'm trying to render an entity with an OBJ model. The problem I'm having is that I'm not sure how to properly bind the texture for the model. I am currently using GlStateManager.bindTexture(#) but I do not know what # to use to have it properly bind the texture. I have tested various n...
  14. So I'm stuck on this silly problem. All I want is to render my .obj model in my TESR. Here's the back-story. I have a .obj model that I want to render in my TESR. The texture that I want to render on the model is determined by a 'type' enum that every tile entity holds. The reason why I'...
  15. Hey guys! I just recently reset my entire computer and started to reinstall certain programs. This time, I plan on trying to slimline my IDEs (I had about 5 in total: Visual Studio Code, Visual Studio Community, IntelliJ, Eclipse, and Android Studio).The one I plan to converging everything under is...
  16. Hi there! I have a block that HAS* to get its registry name changed but the thing is, it's going to ruin a lot of world-saves! Is it possible to change a registry name while the world loads? Here's what I have in mind: When you load a world, look for 'registryName1' in all bloc...
  17. Well hello there I'm back with rendering-related questions. My main goal is to render my block that I'm about to place in the position it would be placed if I pressed right-click. Here's an example: say I'm looking in the distance, no block outlines are rendered. But, if I'm looking at e...
  18. I'm trying to revive this mod (Doggy Talents) that the author created about a year ago since everyone (including myself) has enjoyed it. The mod only got to 1.8.4 but stopped at that version, the author hasn't been on since. Since 1.8, many, many things in Minecraft as far as coding has changed (in...
  19. Hi, I'm currently struggling with the hole energy system stuff. I've worked myself so far into the Capabilities that I can work with the Tesla Energy system and Forge Energy system and I know that mods who support both have some kind of internal energy. My problem n...
  20. So.... I've been working on this for a while and the longer I spend working on it, the more complicated it seems to get. I'm attempting to make a gear. I made a model in blender and put it in the proper location and everything and set it up to load the OBJ for the block. It works fine and the model...
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