foreverblu Posted August 4, 2012 Posted August 4, 2012 Forge people, please work on a mod with RISUGAMI to create the ForgeModloader II, which is a combination of Risugamis Modloader and ForgeModloader(+ModloaderMP). That would destroy a lot of incompatibilities and also it would make for new directions, for example on a server you want the THX Helicopter mod and the IndustralCraft2, however one is minecraft forge and the other is modloadermp. Aside from that, a optional better solution to close even more incompatibilities is to work with Divisor on Render Player API and Player API(+Sparrow API?) To create the ultimate modloader that includes everything and provides compatibilities for everything. This allows for more of those unique mods(Like battlegear and smart moving) to work together to bring a better experience to minecraft. Thank you for reading my suggestion and i hope you strongly consider this.[move]Forge Modloader II- The Future of Modding[/move] Quote http://driesgames.game-server.cc//banner.png[/img] Java, Hosting Servers and Videos...
calclavia Posted August 4, 2012 Posted August 4, 2012 No offence, but I think you don't know what you are talking about here... Forge IS (currently) the ultimate modding API and it IS already the solution for incompatibilities. Quote http://calclavia.com/uploads/banner.png[/img]
foreverblu Posted August 4, 2012 Author Posted August 4, 2012 nope. Youre saying that mods that use Modloader works with forge? Multiplayer mods that work with modloadermp will work with minecraft forge mp? Quote http://driesgames.game-server.cc//banner.png[/img] Java, Hosting Servers and Videos...
wishinguponyou Posted August 4, 2012 Posted August 4, 2012 Well, I ain't going to comment on what LexManos and cpw should or shouldn't do. Not my place, and all. But will tell you a few facts. Modloader mods by Ris does work with Forge as 1.2.5 and I would assume it would continue in 1.3.1 but that is an assumption on my part. ModloaderMP is not written by Ris, it is being maintained by SDK, and was written by someone else if I am not mistaken. (If I am incorrect, let me know. )ModloaderMP mods as of 1.2.5 only work in SSP and not SMP, that is correct. cpw, somewhere, has stated why it isn't compatible and why it wouldn't be. Forgive me, but I honestly don't know where it was written. Quote
LexManos Posted August 4, 2012 Posted August 4, 2012 Are you fucking high? The ENTIRE reason FML was created was because these people could not work with others. SDK/Flyn(?) were horrible and never did there jobs properly even when there jobs were to literally just copy/paste ModLoader. Risu has never and will never work on a open project and every time we try to approach him we get shafted by him and his followers. FML will strive to be compatible with ML as ML is the base of a lot of mods out there. However, if Risu screws the pooch so to speak in this 1.3 update, i'm going to throw ML compatibility out the window. Quote I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
foreverblu Posted August 4, 2012 Author Posted August 4, 2012 On 8/4/2012 at 6:10 AM, LexManos said: Are you fucking high? The ENTIRE reason FML was created was because these people could not work with others. SDK/Flyn(?) were horrible and never did there jobs properly even when there jobs were to literally just copy/paste ModLoader. Risu has never and will never work on a open project and every time we try to approach him we get shafted by him and his followers. FML will strive to be compatible with ML as ML is the base of a lot of mods out there. However, if Risu screws the pooch so to speak in this 1.3 update, i'm going to throw ML compatibility out the window. Im sorry I didnt mean to be mean or anything...i just wanted to see if there was a way Meh i guess ill tell the authors to make a forge version. Modloader was never my type anyway...FOrge is the best Quote http://driesgames.game-server.cc//banner.png[/img] Java, Hosting Servers and Videos...
ShetiPhian Posted August 4, 2012 Posted August 4, 2012 On 8/4/2012 at 6:39 AM, foreverblu said: Im sorry I didnt mean to be mean or anything...i just wanted to see if there was a way Meh i guess ill tell the authors to make a forge version. Modloader was never my type anyway...FOrge is the best Best time for them to change over is now, 1.3 needs a good amount of re-coding anyway. EDIT: Also ForgeAPI has a better packet system, at first it isn't as easy as MLMP but as soon as you get the hang of it its far superior. When I converted my mod I cut my packet data down to a 3rd of what MLMP was sending and debugging was easier. Quote
atrain99 Posted August 4, 2012 Posted August 4, 2012 On 8/4/2012 at 8:13 AM, ShetiPhian said: Quote Im sorry I didnt mean to be mean or anything...i just wanted to see if there was a way Meh i guess ill tell the authors to make a forge version. Modloader was never my type anyway...FOrge is the best Best time for them to change over is now, 1.3 needs a good amount of re-coding anyway. EDIT: Also ForgeAPI has a better packet system, at first it isn't as easy as MLMP but as soon as you get the hang of it its far superior. When I converted my mod I cut my packet data down to a 3rd of what MLMP was sending and debugging was easier. Yeah. I screwed around with packet data once, and it was unbelievable how many were sent just to do simple stuff. Quote So, what would happen if I did push that shiny red button over there? ... Really? ... Can I try it? ... Damn.
foreverblu Posted August 4, 2012 Author Posted August 4, 2012 I see. Everyone thx...i will be looking forward to everything becoming forge and also 1.3.1 for forge Quote http://driesgames.game-server.cc//banner.png[/img] Java, Hosting Servers and Videos...
atrain99 Posted August 4, 2012 Posted August 4, 2012 On 8/4/2012 at 1:09 PM, foreverblu said: I see. Everyone thx...i will be looking forward to everything becoming forge and also 1.3.1 for forge You're welcome. FML is compatible with most modLoader mods. Quote So, what would happen if I did push that shiny red button over there? ... Really? ... Can I try it? ... Damn.
foreverblu Posted August 5, 2012 Author Posted August 5, 2012 THATS GGGGRRRREEEAAATTTT!!!!!!!!! Is it compatible with modloadermp too? Quote http://driesgames.game-server.cc//banner.png[/img] Java, Hosting Servers and Videos...
luacs1998 Posted August 5, 2012 Posted August 5, 2012 No, but why would people use MLMP, given that NetworkMod and FML server is so much better? Quote Read the EAQ before posting! OR ELSE! Quote This isn't building better software, its trying to grab a place in the commit list of a highly visible github project. www.forgeessentials.com Don't PM me, I don't check this account unless I have to.
NLZ Posted August 5, 2012 Posted August 5, 2012 On 8/4/2012 at 6:10 AM, LexManos said: However, if Risu screws the pooch so to speak in this 1.3 update, i'm going to throw ML compatibility out the window. So did Risu screwed it up? Quote
luacs1998 Posted August 5, 2012 Posted August 5, 2012 On 8/5/2012 at 9:51 AM, NLZ said: Quote However, if Risu screws the pooch so to speak in this 1.3 update, i'm going to throw ML compatibility out the window. So did Risu screwed it up? It was a metaphor. What Lex meant was : If Risu leaves modding/stops updating ML, they're going to discontinue ML compatiblity. And no, he didn't, there's a ModLoader for 1.3.1. Hence ML compatibility will still be present. Quote Read the EAQ before posting! OR ELSE! Quote This isn't building better software, its trying to grab a place in the commit list of a highly visible github project. www.forgeessentials.com Don't PM me, I don't check this account unless I have to.
foreverblu Posted August 5, 2012 Author Posted August 5, 2012 ic.....good conversation and over 350 views Quote http://driesgames.game-server.cc//banner.png[/img] Java, Hosting Servers and Videos...
luacs1998 Posted August 5, 2012 Posted August 5, 2012 On 8/5/2012 at 11:18 AM, foreverblu said: ic.....good conversation and over 350 views I may be sounding mean here, but you do realize your suggestion may never be accepted... Quote Read the EAQ before posting! OR ELSE! Quote This isn't building better software, its trying to grab a place in the commit list of a highly visible github project. www.forgeessentials.com Don't PM me, I don't check this account unless I have to.
LexManos Posted August 5, 2012 Posted August 5, 2012 On 8/5/2012 at 11:03 AM, luacs1998 said: Quote Quote However, if Risu screws the pooch so to speak in this 1.3 update, i'm going to throw ML compatibility out the window. So did Risu screwed it up? It was a metaphor. What Lex meant was : If Risu leaves modding/stops updating ML, they're going to discontinue ML compatiblity. And no, he didn't, there's a ModLoader for 1.3.1. Hence ML compatibility will still be present. No it wasn't, I ment if he fucked it up and tried to do something that was completely retarded, like hack in SSP again then I would say fuck it. Yes I know 1.3.1 ML is out. I haven't looked at it yet, cpw should be taking care of it and he hasn't told me if it's completely fucked up yet or not. Quote I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
mushroomhostage Posted August 7, 2012 Posted August 7, 2012 On 8/4/2012 at 1:51 AM, foreverblu said: for example on a server you want the THX Helicopter mod and the IndustralCraft2, however one is minecraft forge and the other is modloadermp. Or you can use the Forge port of THX Helicopter: https://github.com/mushroomhostage/minecraft_mod_thx/downloads - then you don't need ModLoaderMp at all . I use it on my server along with IC2, works great. Quote
calclavia Posted August 8, 2012 Posted August 8, 2012 On 8/4/2012 at 12:30 PM, atrain99 said: Quote Quote Im sorry I didnt mean to be mean or anything...i just wanted to see if there was a way Meh i guess ill tell the authors to make a forge version. Modloader was never my type anyway...FOrge is the best Best time for them to change over is now, 1.3 needs a good amount of re-coding anyway. EDIT: Also ForgeAPI has a better packet system, at first it isn't as easy as MLMP but as soon as you get the hang of it its far superior. When I converted my mod I cut my packet data down to a 3rd of what MLMP was sending and debugging was easier. Yeah. I screwed around with packet data once, and it was unbelievable how many were sent just to do simple stuff. Hopefully my UE API can handle your packets and reduce the hassle you gotta make... Quote http://calclavia.com/uploads/banner.png[/img]
foreverblu Posted August 8, 2012 Author Posted August 8, 2012 On 8/8/2012 at 3:58 AM, calclavia said: Quote Quote Quote Im sorry I didnt mean to be mean or anything...i just wanted to see if there was a way Meh i guess ill tell the authors to make a forge version. Modloader was never my type anyway...FOrge is the best Best time for them to change over is now, 1.3 needs a good amount of re-coding anyway. EDIT: Also ForgeAPI has a better packet system, at first it isn't as easy as MLMP but as soon as you get the hang of it its far superior. When I converted my mod I cut my packet data down to a 3rd of what MLMP was sending and debugging was easier. Yeah. I screwed around with packet data once, and it was unbelievable how many were sent just to do simple stuff. Hopefully my UE API can handle your packets and reduce the hassle you gotta make... What does that mean? Quote http://driesgames.game-server.cc//banner.png[/img] Java, Hosting Servers and Videos...
NLZ Posted August 8, 2012 Posted August 8, 2012 On 8/5/2012 at 4:35 PM, LexManos said: Quote Quote Quote However, if Risu screws the pooch so to speak in this 1.3 update, i'm going to throw ML compatibility out the window. So did Risu screwed it up? It was a metaphor. What Lex meant was : If Risu leaves modding/stops updating ML, they're going to discontinue ML compatiblity. And no, he didn't, there's a ModLoader for 1.3.1. Hence ML compatibility will still be present. No it wasn't, I ment if he fucked it up and tried to do something that was completely retarded, like hack in SSP again then I would say fuck it. Yes I know 1.3.1 ML is out. I haven't looked at it yet, cpw should be taking care of it and he hasn't told me if it's completely fucked up yet or not. Any news on this? Quote
foreverblu Posted August 9, 2012 Author Posted August 9, 2012 On 8/7/2012 at 8:13 PM, mushroomhostage said: Quote for example on a server you want the THX Helicopter mod and the IndustralCraft2, however one is minecraft forge and the other is modloadermp. Or you can use the Forge port of THX Helicopter: https://github.com/mushroomhostage/minecraft_mod_thx/downloads - then you don't need ModLoaderMp at all . I use it on my server along with IC2, works great. Thx a lot!!! Though does anyone know a port for the TV MOD and how to install xuggler? Quote http://driesgames.game-server.cc//banner.png[/img] Java, Hosting Servers and Videos...
loordgek Posted August 12, 2012 Posted August 12, 2012 use the code from CodeChickenLoader 0.3.5 for [1.2.3] Quote
NLZ Posted August 12, 2012 Posted August 12, 2012 On 8/12/2012 at 7:18 AM, loordgek said: use the code from CodeChickenLoader 0.3.5 for [1.2.3] ? Quote
loordgek Posted August 12, 2012 Posted August 12, 2012 chicken_bones is a good modder ML is crap if CodeChickenLoader is good you can use it Quote
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