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Posted

I must have tried to fix this about 30 times with fresh installs. I will tell from the beginning. i have checked very good that the modloader i use and forge is the right version for 1.2.5. after i have innstalled modloader and deleted the META-inf i start up minecraft and it works, BUT after that i have kopied inn the forge files with winrar i start up and it goes to log in and when i have done that it just stops at updating and hangs there forever.

PLEASE HELP ME!

Minecraft_update_freeze_forge.PNG.654f2dea0451b9d7ac28a06e081ad387.PNG

Posted

NO MODLOADER!

You dont need it, and modLoader mods can -usually- run with forge.

So, what would happen if I did push that shiny red button over there? ... Really? ... Can I try it? ... Damn.

Posted

The Lex mantra:

Stack trace or -wait, I can't do that- ban.

And wrong section, this should go in Support and Bug Reports.

Read the EAQ before posting! OR ELSE!

 

  Quote
This isn't building better software, its trying to grab a place in the commit list of a highly visible github project.

 

www.forgeessentials.com

 

Don't PM me, I don't check this account unless I have to.

Posted
  On 8/5/2012 at 8:56 AM, Marcrafter said:

I fresh innstalled minecraft 1.2.5 and deleted the meta-inf and kopied the forge files inn, KEEEPS happening.

 

Run Minecraft with this batch file and paste the results here in a spoiler. To copy what's on the black screen, right-click it, and choose "select all", the hold your control key and press the letter C. That'll copy it to your clipboard for pasting elsewhere.

 

[spoiler] And this is how you use spoilers. [/spoiler]

 

 

  Quote

The Lex mantra:

Stack trace or -wait, I can't do that- ban.

And wrong section, this should go in Support and Bug Reports.

 

Not sure if just joking or serious. He can do that. Quite easily.

 

 

  Reveal hidden contents

 

Check out my

Texture Packs Thread here on the Forge Forum. :)

Currently in the process of adding some mod support for JohnSmith Texture Pack.

width=105 height=12https://www.sugarsync.com/piv/D8135159_67366891_21351[/img]

 

width=209 height=19https://www.sugarsync.com/piv/D8135159_67366891_772852[/img]

Posted
  On 8/5/2012 at 11:00 AM, Zero said:

  Quote

The Lex mantra:

Stack trace or -wait, I can't do that- ban.

And wrong section, this should go in Support and Bug Reports.

 

Not sure if just joking or serious. He can do that. Quite easily.

 

 

  Reveal hidden contents

 

I understand. If I don't have the right to joke around, probably I don't deserve to.

But, shouldn't there be a rule allowing us to report these people?

Read the EAQ before posting! OR ELSE!

 

  Quote
This isn't building better software, its trying to grab a place in the commit list of a highly visible github project.

 

www.forgeessentials.com

 

Don't PM me, I don't check this account unless I have to.

Posted
  On 8/5/2012 at 11:02 AM, luacs1998 said:

I understand. If I don't have the right to joke around, probably I don't deserve to.

But, shouldn't there be a rule allowing us to report these people?

Which people? :P

Check out my

Texture Packs Thread here on the Forge Forum. :)

Currently in the process of adding some mod support for JohnSmith Texture Pack.

width=105 height=12https://www.sugarsync.com/piv/D8135159_67366891_21351[/img]

 

width=209 height=19https://www.sugarsync.com/piv/D8135159_67366891_772852[/img]

Posted
  On 8/5/2012 at 11:08 AM, Zero said:

  Quote

I understand. If I don't have the right to joke around, probably I don't deserve to.

But, shouldn't there be a rule allowing us to report these people?

Which people? :P

The OP.

Suggestion: Should make it a forum rule. :)

Read the EAQ before posting! OR ELSE!

 

  Quote
This isn't building better software, its trying to grab a place in the commit list of a highly visible github project.

 

www.forgeessentials.com

 

Don't PM me, I don't check this account unless I have to.

Posted

Well, for certain types of questions asked, I think it'd be reasonable to. For this one in particular though, I think it reasonable that they assumed they still needed ModLoader. Annoyingly, most mods requiring forge out there haven't bothered to update their installation instructions to reflect that installing ModLoader is no longer necessary.

 

I've added a note to the Wiki's Client Installation Instructions saying that ModLoader is no longer necessary. Hopefully it'll at least help a few people. :P

Check out my

Texture Packs Thread here on the Forge Forum. :)

Currently in the process of adding some mod support for JohnSmith Texture Pack.

width=105 height=12https://www.sugarsync.com/piv/D8135159_67366891_21351[/img]

 

width=209 height=19https://www.sugarsync.com/piv/D8135159_67366891_772852[/img]

Posted

this exact same thing happened to me. i copied all the files from the forge CLIENT zip folder that i downloaded, did NOT install modloader and retried about 5 times.

 

here is the report from the BATCH file that was linked:

 

  Reveal hidden contents

 

 

edit: this was done on mc 1.3.1 with latest download

Posted
  On 8/6/2012 at 5:50 AM, mcglobalguy5172 said:

this exact same thing happened to me. i copied all the files from the forge CLIENT zip folder that i downloaded, did NOT install modloader and retried about 5 times.

 

here is the report from the BATCH file that was linked:

 

  Reveal hidden contents

 

 

edit: this was done on mc 1.3.1 with latest download

A) You're not supposed to use Forge with 1.3.1.

B) Bad install. Something happened to the net folder. Try using MultiMC.

Read the EAQ before posting! OR ELSE!

 

  Quote
This isn't building better software, its trying to grab a place in the commit list of a highly visible github project.

 

www.forgeessentials.com

 

Don't PM me, I don't check this account unless I have to.

Posted
  On 8/6/2012 at 9:10 PM, mcglobalguy5172 said:
And btw the last update for forge was on August 3. On friday. After 1.3 came out... Just sayin

http://lexmanos.no-ip.org:8080/job/Forge/171/

The change says 'final commit for 1.2.5.' Only a moron would think that means its instantly 1.3 compatible... just sayin...

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Posted
  On 8/6/2012 at 10:33 PM, mcglobalguy5172 said:

I only read 'latest update 3 August... Just sayin

Just sayin.. you're a moron then, just sayin..

Anyways enough of this just sayin crap. Anyone who thinks that Forge instantly get updated is stupid, I am working my but on getting it updated though. View the git for progress commits.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Posted
  On 8/6/2012 at 10:38 PM, LexManos said:

  Quote

I only read 'latest update 3 August... Just sayin

Just sayin.. you're a moron then, just sayin..

Anyways enough of this just sayin crap. Anyone who thinks that Forge instantly get updated is stupid, I am working my but on getting it updated though. View the git for progress commits.

and we all love that you are working so hard to make us lowly minecraft-addicts happy!  ;D

Being noobish since 96, being dumb since birth!

Posted

ok... THIS time, im using MagicLauncher with the 1.2.5 jar that i got from digiex. i tried to install all of the mods from tekkit individually and i get this (from the crash report, not from the batch that was attatched):

 

 

 

  Reveal hidden contents

 

 

...help?

 

ps. im using forge too and if i untick the 'minecraftforge' box in the modlist, this comes up (in attachments)

 

 

 

forgeerror.png.5acb0e84380e9d4f6f3fc248ae803440.png

Posted

you installed WRCE without ChickenBonesCore, so it does not work

 

either remove WRCE, or install CBC, and your game will work just fine

Being noobish since 96, being dumb since birth!

Posted

 

  Reveal hidden contents

 

 

...

 

EDIT: oh and btw forgot to tick the boxes for wrbce mods... should say 35 mods loaded

Posted

from what i can tell, it for some reason fails to detect if RP2 and BC are installed

it might be you installed them in the wrong order into the jar or did not assign the correct names in the mods folder

unfortunately without more info from those 2 locations, this issue cannot be fixed

 

as it is not a forge issue, this is not the correct location to have it solved

please find the correct area (the tubestuff topic on MCF) to get this issue fixed

Being noobish since 96, being dumb since birth!

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