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Posted

I made a

 

public final static  Properties M_STONE = BlockBehaviour.Properties.of(Material.STONE, MaterialColor.STONE).requiresCorrectToolForDrops().strength(1.5F, 6.0F);

which is the same a Blocks.STONE

  i even tried Blocks.STONE = public final static  Properties M_STONE = BlockBehaviour.Properties.copy(Blocks.STONE);

 

but in game the block using my setting takes ALOT longer the the minecraft version

Press F3 to display the debug window. Then look at a vanilla stone block.

On the right you will see the block tags that minecraft:stone belongs to.

 

For your issue you want the minecraft:mineable/pickaxe tag, but you probably want most of the other too if you want your block to behave like the vanilla block.

See: https://forge.gemwire.uk/wiki/Tags or https://forge.gemwire.uk/wiki/Datageneration/Tags

 

You can see where Mojang generate their block tag files in BlockTagsProvider

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

How tools interact with tags is explained here: https://forge.gemwire.uk/wiki/Making_Tools

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

No the file name has to match the tag name. src/main/resources/data/minecraft/tags/blocks/mineable/pickaxe.json

In general data/<tag-namespace>/tags/blocks/<tag-location>.json

The contents are your blocks you want to be mined with pickaxes, e.g.: https://github.com/BluSunrize/ImmersiveEngineering/blob/1.18.2/src/generated/resources/data/minecraft/tags/blocks/mineable/pickaxe.json

The above IE file is created using data gen so it is in a src/generated instead of src/main, otherwise it is the same.

 

Edited by warjort

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

  • Author

I.m notr sure this is the right way,  the original problem is the BlockBehaviour.Properties.strength(1.5F,6.0F) of my blocks is working the same as minecraft blocks of the same strength

  • Author

the problem was with thet requiresCorrectToolForDrops().  if i wanted to make that work, everything you said about tags should make that part work

 

ty

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