Posted August 17, 20223 yr I get such an error in the console and am using this code. @SubscribeEvent public static void onMineBlock(PlayerEvent.BreakSpeed event){ event.getPlayer().getCapability(Capabilities.PLAYER_SKILLS).ifPresent(skills -> { for(AbstractSkill skill : skills.getSkills()){ if(skill instanceof MineSkill){ event.setNewSpeed(event.getOriginalSpeed() * skill.getLevel() + 0.5f); System.out.println("ORIGINAL: " + event.getOriginalSpeed()); System.out.println("NEW: " + event.getNewSpeed()); } } }); } [Server thread/WARN] [net.minecraft.server.level.ServerPlayerGameMode/]: Mismatch in destroy block pos: BlockPos{x=0, y=0, z=0} BlockPos{x=16, y=94, z=13}
August 17, 20223 yr Did you send your capabilities to the client? i.e. do both the client and server agree on the break speed. Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
August 17, 20223 yr Author 19 minutes ago, warjort said: Did you send your capabilities to the client? i.e. do both the client and server agree on the break speed. I do not send any packets, what, where and what should be included if should.
August 17, 20223 yr 1 hour ago, Squander said: I get such an error in the console and am using this code. Are you sure PlayerEvent.BreakSpeed cause the error?
August 17, 20223 yr Haven't we already been through this discussion? https://forums.minecraftforge.net/topic/115010-1182-capability/ It doesn't look like you followed my advice there. Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
August 17, 20223 yr Quote Are you sure PlayerEvent.BreakSpeed cause the error? If you look at what could cause this problem, it would be because the server thinks the block is "instamine", but the client does not. So the client is sending block break progress events to the server. But the server thinks the block is already broken. Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
August 17, 20223 yr Author 18 minutes ago, warjort said: If you look at what could cause this problem, it would be because the server thinks the block is "instamine", but the client does not. So the client is sending block break progress events to the server. But the server thinks the block is already broken. I should send the packet from server to client or client to server and what it should contain?
August 17, 20223 yr Quote I should send the packet from server to client or client to server Which side already has the data and where is it missing? Quote what it should contain? Your capability data. You need to spend time thinking about this, you don't seem to have a clear understanding of what the problem is or what you need to do solve it. Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
August 17, 20223 yr Author public class MineSkillSyncPacket { private int level; public MineSkillSyncPacket(int level){ this.level = level; } public MineSkillSyncPacket(FriendlyByteBuf buf){ new MineSkillSyncPacket(buf.readVarInt()); } public void encode(FriendlyByteBuf buf){ buf.writeVarInt(this.level); } public boolean handler(Supplier<NetworkEvent.Context> supplier){ NetworkEvent.Context ctx = supplier.get(); ctx.enqueueWork(() -> { MineSkillData.setLevel(this.level); }); return true; } public static void register(int id){ PacketHandler.INSTANCE.messageBuilder(MineSkillSyncPacket.class, id, NetworkDirection.PLAY_TO_CLIENT) .decoder(MineSkillSyncPacket::new) .encoder(MineSkillSyncPacket::encode) .consumer(MineSkillSyncPacket::handler).add(); } } This is my packet, I have to send it from the server to the client, but I don't know where to call the sending methods.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.