Posted May 21, 201213 yr Hello world, I would like to know how to create a new dimension using Forge, because I have found some tutorial on the net but none of them use Forge and because of that they all indicate to edit base class. I have noticed that Forge had a DimensionHandler but I have to admit that I am clueless on how to use it, so I would really appreciate a little explanation about it. I already thanks those who will take the time to help me with my noobs questions
May 21, 201213 yr All you need to do is register the dimension's world provider, and then use the usePortal function in Minecraft/MinecraftServer to teleport your player. I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
May 22, 201213 yr Author All you need to do is register the dimension's world provider, and then use the usePortal function in Minecraft/MinecraftServer to teleport your player. Thanks for the reply ^^
May 23, 201213 yr Author I need a little more help about the usePortal() function, because in the tutorial I am using the usePortal() is called in a customized setInPortal() function, added in a base class. So how to do it without editing the base class ? And BTW how to make the mod load from a .zip in the mods folder ? (It will avoid opening a topic just for that)
May 23, 201213 yr can the usePortal() functon be used to create teleportation points or is it just for switching worlds. http://i577.photobucket.com/albums/ss215/bobstrong/ModBannerMed.png[/img]
May 23, 201213 yr It is just the function for switching worlds. Your teleportation points can be whatever you can imagine. From right clicking with an item, to be killed or touched by a special mob, or hopping into a portal. However you do it, when you need to switch worlds then call usePortal(). * Untested as I have not made a new dimension. This is just from reading over the code.
May 24, 201213 yr I could do with some help with the usePortal method i registered my dimension to ID 10, yet when i put mc.usePortal(10); it crashes on touching the portal block (i may have made a really stupid error that im not seeing, for which i apologise)
May 24, 201213 yr Author I could do with some help with the usePortal method i registered my dimension to ID 10, yet when i put mc.usePortal(10); it crashes on touching the portal block (i may have made a really stupid error that im not seeing, for which i apologise) I finally succeed to make my own so maybe I could help. You should try to add as a second parameter to your usePortal() function the Teleporter for your dimension. Also if it keep crashing try to give us more of your code
May 24, 201213 yr Author i believe i found my issue i didnt have a teleporter class, what goes in there? It is a class that take care of the "safe landing" of the player, and generate the portal for going back
May 24, 201213 yr ah ok, so it extends Teleporter, do i just copy the teleporter class and edit the blocks?
May 25, 201213 yr ok, so its still not working. ill post some code. Teleporter class package net.minecraft.src; import java.util.Random; public class Power_ElectricTeleporter extends Teleporter { private Random random = new Random(); public void placeInPortal(World par1World, Entity par2Entity) { if (par1World.worldProvider.worldType != 1) { if (!this.placeInExistingPortal(par1World, par2Entity)) { this.createPortal(par1World, par2Entity); this.placeInExistingPortal(par1World, par2Entity); } } else { int var3 = MathHelper.floor_double(par2Entity.posX); int var4 = MathHelper.floor_double(par2Entity.posY) - 1; int var5 = MathHelper.floor_double(par2Entity.posZ); byte var6 = 1; byte var7 = 0; for (int var8 = -2; var8 <= 2; ++var8) { for (int var9 = -2; var9 <= 2; ++var9) { for (int var10 = -1; var10 < 3; ++var10) { int var11 = var3 + var9 * var6 + var8 * var7; int var12 = var4 + var10; int var13 = var5 + var9 * var7 - var8 * var6; boolean var14 = var10 < 0; par1World.setBlockWithNotify(var11, var12, var13, var14 ? mod_PowerPlusPlus.portalOutline.blockID : 0); } } } par2Entity.setLocationAndAngles((double)var3, (double)var4, (double)var5, par2Entity.rotationYaw, 0.0F); par2Entity.motionX = par2Entity.motionY = par2Entity.motionZ = 0.0D; } } /** * Place an entity in a nearby portal which already exists. */ public boolean placeInExistingPortal(World par1World, Entity par2Entity) { short var3 = 128; double var4 = -1.0D; int var6 = 0; int var7 = 0; int var8 = 0; int var9 = MathHelper.floor_double(par2Entity.posX); int var10 = MathHelper.floor_double(par2Entity.posZ); double var18; for (int var11 = var9 - var3; var11 <= var9 + var3; ++var11) { double var12 = (double)var11 + 0.5D - par2Entity.posX; for (int var14 = var10 - var3; var14 <= var10 + var3; ++var14) { double var15 = (double)var14 + 0.5D - par2Entity.posZ; for (int var17 = 127; var17 >= 0; --var17) { if (par1World.getBlockId(var11, var17, var14) == mod_PowerPlusPlus.portalElec.blockID) { while (par1World.getBlockId(var11, var17 - 1, var14) == mod_PowerPlusPlus.portalElec.blockID) { --var17; } var18 = (double)var17 + 0.5D - par2Entity.posY; double var20 = var12 * var12 + var18 * var18 + var15 * var15; if (var4 < 0.0D || var20 < var4) { var4 = var20; var6 = var11; var7 = var17; var8 = var14; } } } } } if (var4 >= 0.0D) { double var22 = (double)var6 + 0.5D; double var16 = (double)var7 + 0.5D; var18 = (double)var8 + 0.5D; if (par1World.getBlockId(var6 - 1, var7, var8) == mod_PowerPlusPlus.portalElec.blockID) { var22 -= 0.5D; } if (par1World.getBlockId(var6 + 1, var7, var8) == mod_PowerPlusPlus.portalElec.blockID) { var22 += 0.5D; } if (par1World.getBlockId(var6, var7, var8 - 1) == mod_PowerPlusPlus.portalElec.blockID) { var18 -= 0.5D; } if (par1World.getBlockId(var6, var7, var8 + 1) == mod_PowerPlusPlus.portalElec.blockID) { var18 += 0.5D; } par2Entity.setLocationAndAngles(var22, var16, var18, par2Entity.rotationYaw, 0.0F); par2Entity.motionX = par2Entity.motionY = par2Entity.motionZ = 0.0D; return true; } else { return false; } } /** * Create a new portal near an entity. */ public boolean createPortal(World par1World, Entity par2Entity) { byte var3 = 16; double var4 = -1.0D; int var6 = MathHelper.floor_double(par2Entity.posX); int var7 = MathHelper.floor_double(par2Entity.posY); int var8 = MathHelper.floor_double(par2Entity.posZ); int var9 = var6; int var10 = var7; int var11 = var8; int var12 = 0; int var13 = this.random.nextInt(4); int var14; double var15; int var17; double var18; int var21; int var20; int var23; int var22; int var25; int var24; int var27; int var26; int var28; double var34; double var32; for (var14 = var6 - var3; var14 <= var6 + var3; ++var14) { var15 = (double)var14 + 0.5D - par2Entity.posX; for (var17 = var8 - var3; var17 <= var8 + var3; ++var17) { var18 = (double)var17 + 0.5D - par2Entity.posZ; label274: for (var20 = 127; var20 >= 0; --var20) { if (par1World.isAirBlock(var14, var20, var17)) { while (var20 > 0 && par1World.isAirBlock(var14, var20 - 1, var17)) { --var20; } for (var21 = var13; var21 < var13 + 4; ++var21) { var22 = var21 % 2; var23 = 1 - var22; if (var21 % 4 >= 2) { var22 = -var22; var23 = -var23; } for (var24 = 0; var24 < 3; ++var24) { for (var25 = 0; var25 < 4; ++var25) { for (var26 = -1; var26 < 4; ++var26) { var27 = var14 + (var25 - 1) * var22 + var24 * var23; var28 = var20 + var26; int var29 = var17 + (var25 - 1) * var23 - var24 * var22; if (var26 < 0 && !par1World.getBlockMaterial(var27, var28, var29).isSolid() || var26 >= 0 && !par1World.isAirBlock(var27, var28, var29)) { continue label274; } } } } var32 = (double)var20 + 0.5D - par2Entity.posY; var34 = var15 * var15 + var32 * var32 + var18 * var18; if (var4 < 0.0D || var34 < var4) { var4 = var34; var9 = var14; var10 = var20; var11 = var17; var12 = var21 % 4; } } } } } } if (var4 < 0.0D) { for (var14 = var6 - var3; var14 <= var6 + var3; ++var14) { var15 = (double)var14 + 0.5D - par2Entity.posX; for (var17 = var8 - var3; var17 <= var8 + var3; ++var17) { var18 = (double)var17 + 0.5D - par2Entity.posZ; label222: for (var20 = 127; var20 >= 0; --var20) { if (par1World.isAirBlock(var14, var20, var17)) { while (var20 > 0 && par1World.isAirBlock(var14, var20 - 1, var17)) { --var20; } for (var21 = var13; var21 < var13 + 2; ++var21) { var22 = var21 % 2; var23 = 1 - var22; for (var24 = 0; var24 < 4; ++var24) { for (var25 = -1; var25 < 4; ++var25) { var26 = var14 + (var24 - 1) * var22; var27 = var20 + var25; var28 = var17 + (var24 - 1) * var23; if (var25 < 0 && !par1World.getBlockMaterial(var26, var27, var28).isSolid() || var25 >= 0 && !par1World.isAirBlock(var26, var27, var28)) { continue label222; } } } var32 = (double)var20 + 0.5D - par2Entity.posY; var34 = var15 * var15 + var32 * var32 + var18 * var18; if (var4 < 0.0D || var34 < var4) { var4 = var34; var9 = var14; var10 = var20; var11 = var17; var12 = var21 % 2; } } } } } } } int var30 = var9; int var16 = var10; var17 = var11; int var31 = var12 % 2; int var19 = 1 - var31; if (var12 % 4 >= 2) { var31 = -var31; var19 = -var19; } boolean var33; if (var4 < 0.0D) { if (var10 < 70) { var10 = 70; } if (var10 > 118) { var10 = 118; } var16 = var10; for (var20 = -1; var20 <= 1; ++var20) { for (var21 = 1; var21 < 3; ++var21) { for (var22 = -1; var22 < 3; ++var22) { var23 = var30 + (var21 - 1) * var31 + var20 * var19; var24 = var16 + var22; var25 = var17 + (var21 - 1) * var19 - var20 * var31; var33 = var22 < 0; par1World.setBlockWithNotify(var23, var24, var25, var33 ? mod_PowerPlusPlus.portalOutline.blockID : 0); } } } } for (var20 = 0; var20 < 4; ++var20) { par1World.editingBlocks = true; for (var21 = 0; var21 < 4; ++var21) { for (var22 = -1; var22 < 4; ++var22) { var23 = var30 + (var21 - 1) * var31; var24 = var16 + var22; var25 = var17 + (var21 - 1) * var19; var33 = var21 == 0 || var21 == 3 || var22 == -1 || var22 == 3; par1World.setBlockWithNotify(var23, var24, var25, var33 ? mod_PowerPlusPlus.portalOutline.blockID : mod_PowerPlusPlus.portalElec.blockID); } } par1World.editingBlocks = false; for (var21 = 0; var21 < 4; ++var21) { for (var22 = -1; var22 < 4; ++var22) { var23 = var30 + (var21 - 1) * var31; var24 = var16 + var22; var25 = var17 + (var21 - 1) * var19; par1World.notifyBlocksOfNeighborChange(var23, var24, var25, par1World.getBlockId(var23, var24, var25)); } } } return true; } } the method called in block Portal public Power_ElectricTeleporter teleporter = new Power_ElectricTeleporter(); public Minecraft mc; public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity) { mc.usePortal(10, teleporter); } My dimension register public static BiomeGenBase biome1 = new Power_BiomeGenBio(50); public static WorldProvider elec = new Power_WorldProvider1(); (this is in the load()) DimensionManager.registerDimension(10, elec, true); thanks for the help im guessing im doing something obviously wrong that i just cant see... its always the way
May 25, 201213 yr Author The error is in the blockPortal code : first, the variable mc you use is not initialized with the actual minecraft instance, so it is actually empty, so use instead the ModLoader.getMinecraftInstance() second, you will face a problem : the code will work but the usePortal() teleport you instantly, and when you will arrive in th edimension, you will be teleported back, and so on. To avoid this problem I used this code (this is certainly not the best way to do it but a least it work) : public void onEntityCollidedWithBlock(World world, int i, int j, int k, Entity entity) { if(entity.ridingEntity == null && entity.riddenByEntity == null && entity instanceof EntityPlayerSP) { if(ModLoader.getMinecraftInstance().thePlayer.timeUntilPortal == 0) { if(ModLoader.getMinecraftInstance().thePlayer.dimension != 2) { ModLoader.getMinecraftInstance().thePlayer.timeUntilPortal = 10; ModLoader.getMinecraftInstance().usePortal(2, mod_ghostdimension.TeleporterGhost); }else { ModLoader.getMinecraftInstance().thePlayer.timeUntilPortal = 10; ModLoader.getMinecraftInstance().usePortal(0, mod_ghostdimension.TeleporterGhost); } } else{ ModLoader.getMinecraftInstance().thePlayer.timeUntilPortal = 10; } } }
May 30, 201213 yr how do i get the topblock in the biome to be over 127? i want to use my custom block but its a byte so i cant...
May 30, 201213 yr yeah but if its over 127 then it makes it negative and i get an array index out of range
May 30, 201213 yr Not if you are using forge. If you are not using forge, you have to fix it by correcting the bug in chunk.java.
May 30, 201213 yr All I can tell you is that the Extrabiomes mod does exactly what you are trying to do. Forge's patch to Chunk.java fixed the out of bounds exception.
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