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[1.4.5/6/7] keepcalm's mods - Events API, BukkitForge - Interdim TPs, Lockette!


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Posted

Nope. That would be akin to supporting piracy. Not happening

Legit servers have a need for authentication plugins too (in case of insecure stuff on Mojang's part, linking multiple servers, and just having an additional authentication layer just in case.

Besides, those plugins mainly use PlayerJoinEvent, AsyncPlayerChatEvent, PlayerLoginEvent, PlayerMoveEvent, etc..., so they provide a good subset of features that many other plugins use.

While these plugins can be used for piracy, they're not "akin" to it.

Additionally, supporting (not explicitly of course, but indirectly) these plugins will result in increased compatibility with other plugins that rely on these events, which would help advance the entire project goal.

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Posted

:) Just a notification that my spotlight video will be coming tomorrow, since I'm nearly done. I will send you the link afterwards.

 

On the otherside, I noticed bukkitforge acts differently with tekkit lite server. It seems to be fine, but with more errors than normal minecraft server  ;).

Posted

Please update Player API. When I create a region with flag "entry deny" Player can entry to this region and server write "You don't have permitted to this area". Player can move in this region.

And Please port multiverse-core and multiverse-portals. I have a problem with create world and make portals

Posted

I asked this once before, further up in the thread, but didn't get a response (except for one person thinking it was a great idea) I will ask again....

 

I am curious, are there any multi-world plugins that work with Bukkitforge? I have tried Myworlds, Multi-verse, multiworlds, and afew others not worth mentioning.

 

I am not trying to be rude, i am just hoping that there is either a plugin that can do this or one is in the works.

 

Thank you. Great work by the way.

Posted

Hello, I come from Hong Kong, I really appreciate your work, I hope you can refuel

In addition, I would like to make an error, Heroes in plug-in to load.

but can not use the command ,hope can be improved :)

Posted

We need a sub thread for the plugins that work, kinda work, and broken.

 

CoreProtect: broken        [block logger]

FrogAnnounce: Works      [aannouncer]

GroupManager: Broken    [permissions]

GriefPrevention: broken  [protection]

TreeFeller: Works            [utility/fun]

Posted

We need a sub thread for the plugins that work, kinda work, and broken.

 

CoreProtect: broken        [block logger]

FrogAnnounce: Works      [aannouncer]

GroupManager: Broken    [permissions]

GriefPrevention: broken  [protection]

TreeFeller: Works            [utility/fun]

 

The following one you mentioned as broken, work just fine to me:

 

Group Manager - No issues as of the moment I seem to find

 

GriefPrevention - Has some issues with how it manages land protection in mystcraft worlds(but this doesn't worry me), but as far as overworld protection.

 

CoreProtect - It works for me, but the rollback doesn't replace certain blocks within modpacks, or it does replace them, but with different versions of the same block.

 

I asked this once before, further up in the thread, but didn't get a response (except for one person thinking it was a great idea) I will ask again....

 

I am curious, are there any multi-world plugins that work with Bukkitforge? I have tried Myworlds, Multi-verse, multiworlds, and afew others not worth mentioning.

 

I am not trying to be rude, i am just hoping that there is either a plugin that can do this or one is in the works.

 

Thank you. Great work by the way.

 

I've tried several Multi-world plugins, but considering how forge manages the worlds. It makes it difficult for plugins to pick up the different worlds since all worlds are located within one folder probably the same file.

 

I can get Multiverse commands working, but the worlds such as Nether and The_end all send you to the Overworld Spawn when using the /mv goto <world> command.

 

Generating new worlds are out due to a java error where it can't find something it uses to generate them. Multiworld Plugin is the same way.

Posted

Having problems with bukkitforge!

 

I've put the bukkitforge.jar in the coremods folder and then it created a plugins folder.

I had no further instruction so I tried uploading essentials.jar into the plugins folder using Multi-craft Control Panel.

 

Please Help!!

Thanks

Posted

What build of craftbukkit is this running off. Need it to find the correct plugin builds. Also WE seems to be broken with build 109.

 

Thanks for ur hard work.

Posted

I have a problem with PEX in build #139. I have this same problem in build #85. Please fix PEX. PEX is only for op(again). When user write cmd /spawn (he have a permissions to that cmd) server write: "You don't have acces to that command"

Posted

Yea, about PEX... It's hard to support it, since it uses some pretty strange things to add support for other plugins.

 

If you use PEX you can use http://pex2gm.cgw.me/ to convert your permissions file to GroupManager (if you want to use it) and this to replace ModifyWorld. We recommend GroupManager over any other (PermissionsEx in particular) permissions plugins. For a list of reasons why, please read http://bit.ly/QBTtcQ.

 

Any questions, come onto irc.esper.net, #bukkitforge and ask me.

Protip: try and find answers yourself before asking on the forum.

It's pretty likely that there is an answer.

 

Was I helpful? Give me a thank you!

 

 

width=635 height=903http://bit.ly/HZ03zy[/img]

 

 

Tired of waiting for mods to port to bukkit?

use BukkitForge! (now with a working version of WorldEdit!)

Posted

Mining laser and turtles still can break block from protected area (worldguard) can you fixe it please?

I belief this is a problem that can only be solved with cooperation of the developers of the mods that provide those machines and/or the Forge team. I've tried to find a way to protect against this for my own mod (Chunk Protection) and haven't been able to do so. There has been no response from the machine mod developers. It were those mods that I would like to combine my/a protection mod with, so now I'm seriously considering stopping the project, because a server without those mods can be protected fine already with a Bukkit server.
Posted

Allright, so this newest version DOES work with multi-dimensions.

It just has one flaw :/

 

Every teleprot gives a netherportal around oyu.

 

So /home, /spawn, /f home

and more.

 

So, dont sue it yet, if you dont want your blocks to break

Posted

It's a very great job, and i love it.

Can i use RPG-Npc on BukkitForge? It's more useful than CustomNpc in my world. But now something wrong when running.

The Residence didn't work anymore in lastest building. Will you fix it in near future?

Posted

Hi there, and thanks for your work on this project.

 

I've installed bPermissions & Essentials so far on a server running BukkitForge. bPermissions works great for managing Essentials permissions, but I'm at a loss at how to use it to control permissions for vanilla commands (/op, /whitelist, etc).

 

I tried using CraftBukkit permission nodes (- bukkit.command.whitelist.enable), but understandably that didn't work. Is there any way to do this?

Posted

Hi there, and thanks for your work on this project.

 

I've installed bPermissions & Essentials so far on a server running BukkitForge. bPermissions works great for managing Essentials permissions, but I'm at a loss at how to use it to control permissions for vanilla commands (/op, /whitelist, etc).

 

I tried using CraftBukkit permission nodes (- bukkit.command.whitelist.enable), but understandably that didn't work. Is there any way to do this?

 

These should be the correct permissions:

http://wiki.bukkit.org/CraftBukkit_commands

Posted

As I said, I've already tried CraftBukkit permission nodes (all of them). They don't work. The permissions are not given.

 

However, I will try using the Bukkit permissions.yml file, maybe that'll do the trick.

Posted

ive noticed the netherportal thing as well, its not major if u you have a portal near, but if you dont, its really annoying. though i think keepcalm can fix it as allways! keep up the great work!

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