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[1.9.4/1.10.2] Adding potion effect when a player eat food


TheMulti

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Hi!

    My name is TheMulti. I have a problem with adding effects to food class. I want to give a player INSTANT_DAMAGE effect, but I can't do it.

Thank you in advance.

 

Here is my Solvent.java (If you need any other file , let me know - I will send them :) )

 

 

package themulti.gunwo.init;

import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import net.minecraft.item.ItemFood;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.common.registry.GameRegistry;
import themulti.gunwo.Gunwo;
import themulti.gunwo.Reference;

public class Solvent
{
public static Item SOLVENT;

public static void init()
{
	SOLVENT = registerItem(new ItemFood(-20, 1, true), "Solvent").setUnlocalizedName("Solvent").setMaxStackSize(16).setCreativeTab(ColorTabCraft.ColorTab);
}


public static void registerRenders()
{
	registerRender(SOLVENT);
}

public static void registerRender(Item item)
{
	Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, 0, new ModelResourceLocation(Reference.MODID + ":" + item.getUnlocalizedName().substring(5), "inventory"));
}

public static Item registerItem(Item item, String name)
{
	return registerItem(item, name, null);
}

public static Item registerItem(Item item, String name, CreativeTabs tab)
	{

	GameRegistry.register(item, new ResourceLocation(Reference.MODID, name));
	Gunwo.proxy.registerItemSided(item);
	return item;
}

}

 

I would ask you to send me a revised file. :)

 

//

Sorry for my English , but I am from Poland.  :-\

Sorry for my English, I'm from Poland :)

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You need to create a class that extends ItemFood and use that to initialize your food item.

 

What should I put in this class?

 

Whether it should look like a client/commonproxy but with ItemFood extends?

Sorry for my English, I'm from Poland :)

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And in that class you will need to overwrite the @Override onFoodEaten and have something kinda like this

 

    protected void onFoodEaten(ItemStack itemStack, World world, EntityPlayer player)
    {	
        if (!world.isRemote)
        {
        		player.addPotionEffect(new PotionEffect(Potion.getPotionById(3), 5400, 0));
        }
    }

 

Use the Potion ID of the effect you want and the duration/strenght you need.

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Unless you want the food to only have one then you don't even have to make a new class apparently

 

// the 1 is for percentage as a decimal
customFoodItem = new ItemFood(5, false).setPotionEffect(PotionEffects.INVISIBLITY, 1);

 

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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Unless you want the food to only have one then you don't even have to make a new class apparently

 

// the 1 is for percentage as a decimal
customFoodItem = new ItemFood(5, false).setPotionEffect(PotionEffects.INVISIBLITY, 1);

 

PotionEffects is not working in 1.10.2, but I found a counterpart: MobEffects.INSTANT_DAMAGE.

eyFnNtW.png

 

Here's a tutorial about making custom food, it's for 1.8, but shouldn't be too hard to fix up for 1.10, as long as you know some programming/java.

 

http://bedrockminer.jimdo.com/modding-tutorials/basic-modding-1-8/custom-food/

 

I tried it, but It's not working to me... Maybe I'm stupid or too old Minecraft version. Rather, the first... :)

 

 

Sorry for my English, I'm from Poland :)

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It's telling you what's wrong, you have an int where you need a float.

That is not the problem it is true that PotionEffects doesn't exist in 1.10 instead use

 

//The numbers are Duration then level
(new PotionEffect(MobEffects.REGENERATION, 400, 1);

 

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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It's telling you what's wrong, you have an int where you need a float.

That is not the problem it is true that PotionEffects doesn't exist in 1.10 instead use

 

//The numbers are Duration then level
(new PotionEffect(MobEffects.REGENERATION, 400, 1);

 

 

Partially it works... Partially... :'(

 

xujN34F.png

Sorry for my English, I'm from Poland :)

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That is not the problem it is true that PotionEffects doesn't exist in 1.10 instead use

 

//The numbers are Duration then level
(new PotionEffect(MobEffects.REGENERATION, 400, 1);

 

Did you not see my post?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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