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diffrent texture based on itemDamage


Mightydanp

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The thing you are looking for is metadata, though I believe it is different from damage on a pickaxe or sword. And it is pretty similar to past versions.

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i know metadata and itemdamage are almost the same thing

 

The ARE the same thing, literally.

 

You may be interested in looking over how I handle metadata item variants.

https://github.com/Draco18s/ReasonableRealism/blob/master/src/main/java/com/draco18s/ores/OresBase.java

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i know metadata and itemdamage are almost the same thing but i was hoping for some help on variables in the json file to set the textures

 

I believe what you are looking for are item property overrides. Bows use these to change textures depending on how long you hold right click down. You can check out how to do it in ItemBow at the top of the file. You also have to add an override array in your item's json file, but you can look at the vanilla bow json to see how to do that as well.

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