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Posted

That is a pointer to an array of floats.

You need to cast it to the object type returned by inventoryHandsDropChances that you can see in the code (either float[] or List<float>, I'm not looking at it right now), then you can use it.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

I tried doing that but then this happens: 

java.lang.ClassCastException: [F cannot be cast to [Ljava.lang.Float;

 

 

How I currently have it: 

					try {
						Float[] chance = (Float[]) ReflectionHelper.findField(EntityLiving.class, "inventoryHandsDropChances").get(entity);
						System.out.println(chance[0]);
					} catch (IllegalArgumentException e) {
						e.printStackTrace();
					} catch (IllegalAccessException e) {
						e.printStackTrace();
					}

 

Posted
9 minutes ago, SecondAmendment said:

Oh, Im an idiot. Thank you. Also in terms of drop chance would 1f be 50% and 2f be 100%

 

1.0 is 100% drop chance, anything greater than that will be dropped even if the entity wasn't recently hit by a player and won't be damaged before it's dropped.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted
Just now, Choonster said:

 

1.0 is 100% drop chance, anything greater than that will be dropped even if the entity wasn't recently hit by a player and won't be damaged before it's dropped.

Oh ok, that makes sense. Thank you

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