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Posted

Well, the title pretty much already explains it.

Is there any way to have one workspace set up to work with for example MC 1.10.2 and have all my mods there, and be able to work on them and launch them individually? How would it be done?

 

Thanks a lot.

  • 2 weeks later...
Posted

When I was developing several related mods (one of which was a library shared by the other four) I used one workspace, but different gradle commands to build them as separate jar files. 

 

For unrelated mods, I'd suggest Ugdhar's method. 

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Since I'm using a multi module project (in IntelliJ, but this should apply equally to Eclipse), I thought I'd chime in. I'd recommend putting them into subdirectories as subprojects in one main gradle root. So you have your root with a common build.gradle, and a settings.gradle with just

include 'Mod1', 'Mod2'

and then have a separate build.gradle in each mod folder. This allows you to trigger a full build/setupDecompWorkspace for all mods at once, along with making dependencies much easier. You can put all common dependencies and repositories in the root's build.gradle. And of course you can still trigger builds etc for each individual mod.

Posted
  On 6/22/2017 at 7:44 AM, BenignBanana said:

Since I'm using a multi module project (in IntelliJ, but this should apply equally to Eclipse), I thought I'd chime in. I'd recommend putting them into subdirectories as subprojects in one main gradle root. So you have your root with a common build.gradle, and a settings.gradle with just

include 'Mod1', 'Mod2'

and then have a separate build.gradle in each mod folder. This allows you to trigger a full build/setupDecompWorkspace for all mods at once, along with making dependencies much easier. You can put all common dependencies and repositories in the root's build.gradle. And of course you can still trigger builds etc for each individual mod.

Expand  

I have this layout too, although there is a slight problem. Whenever I build inner mod, it messes up something in root project, so it becomes unusable in the game (getting abstract method errors and such), so I must build it from terminal (./gradlew :build) to make it usable again. I haven't investigated the issue much, ain't nobody got time for that.

Posted
  On 6/22/2017 at 5:00 PM, Alexiy said:

I have this layout too, although there is a slight problem. Whenever I build inner mod, it messes up something in root project, so it becomes unusable in the game (getting abstract method errors and such), so I must build it from terminal (./gradlew :build) to make it usable again. I haven't investigated the issue much, ain't nobody got time for that.

Expand  

That's odd, it's working just fine for me. Are you using Eclipse or IntelliJ? I know in IntelliJ sometimes gradle gets a bit desynced so you have to manually refresh it from the Gradle tool window. I've never worked with gradle in eclipse so if you're using that I doubt I could help you much :P

Posted
  On 6/23/2017 at 12:40 AM, BenignBanana said:

That's odd, it's working just fine for me. Are you using Eclipse or IntelliJ? I know in IntelliJ sometimes gradle gets a bit desynced so you have to manually refresh it from the Gradle tool window. I've never worked with gradle in eclipse so if you're using that I doubt I could help you much :P

Expand  

I'm using Intellij and I hate eclipse.

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