Save World Method
-
Recently Browsing
- No registered users viewing this page.
-
Posts
-
hey sorry for the late response, i fixed all the links in my most recent post if you want to take a look at those it has the log and crash file both there and then the crash that happened yesterday
-
https://api.mclo.gs/1/raw/bRL0d6K Thanks i didnt know the way to share. Here it is.
-
By TileEntity · Posted
Add the crash-report or latest.log (logs-folder) with sites like https://mclo.gs/ and paste the link to it here -
I've been constructing a custom mod pack for my friend's and I that is create and decoration focused. I have a whole catalogue of mods and I'm not smart enough to what's conflicting or how to fix said conflicts.
-
Hello. I want to write a client mod (for version 1.12.2), which simply print "Break!" in the game console when some player (not only me) breaks a block. I used this documentation, but I ran into a problem. Here is the mod code: @Mod(modid = ExampleMod.MODID, name = ExampleMod.NAME, version = ExampleMod.VERSION) public class ExampleMod { public static final String MODID = "examplemod"; public static final String NAME = "Example Mod"; public static final String VERSION = "1.0"; private static final Logger logger = LogManager.getLogger(ExampleMod.MODID); @Mod.EventHandler public void init(FMLInitializationEvent event) { logger.info("Started"); } } @Mod.EventBusSubscriber(modid = ExampleMod.MODID) class TestHandler { private static final Logger logger = LogManager.getLogger(ExampleMod.MODID); @SubscribeEvent public static void onBlockBreak(BlockEvent.BreakEvent event) { logger.info("Break!"); } } The problem is that the mod works in singleplayer mode, but stops working when I go to the server. In multiplayer, I do not receive block breaking events, either from other players or from myself. It seems to me that the mod is loaded as a server one. But I did not find a way to explicitly indicate that the mod should be loaded as a client one.
-
-
Topics
-
Who's Online (See full list)
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.