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Posted

Different thing that involves importing external jars...

 

I've imported an external jar file to start making an addon (the JAR was made using MCreator, imported the file into eclipse), but it says it requires a source, and I know jack about sources like that. Anyone know where to find the source?

Forge 1.8.9 and below are not supported in the forums anymore. Please upgrade to a later version.

 

My experimental mod: new GitHub page to be created... (Add your favorite TCGs in MC! [WIP])

 

When asking for assistance with modding or making mods, paste the log (located in .minecraft/logs folder for mod users or in the console for mod makers).

Posted

The mod author needs to supply it.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted (edited)

I use it to help me make blocks with 3d models,

 

 

Edited by Animus_Surge

Forge 1.8.9 and below are not supported in the forums anymore. Please upgrade to a later version.

 

My experimental mod: new GitHub page to be created... (Add your favorite TCGs in MC! [WIP])

 

When asking for assistance with modding or making mods, paste the log (located in .minecraft/logs folder for mod users or in the console for mod makers).

Posted
20 hours ago, Draco18s said:

The mod author needs to supply it.

I am the mod author

Forge 1.8.9 and below are not supported in the forums anymore. Please upgrade to a later version.

 

My experimental mod: new GitHub page to be created... (Add your favorite TCGs in MC! [WIP])

 

When asking for assistance with modding or making mods, paste the log (located in .minecraft/logs folder for mod users or in the console for mod makers).

Posted

okay so I restart on the mod then... right? with real code this time?

Forge 1.8.9 and below are not supported in the forums anymore. Please upgrade to a later version.

 

My experimental mod: new GitHub page to be created... (Add your favorite TCGs in MC! [WIP])

 

When asking for assistance with modding or making mods, paste the log (located in .minecraft/logs folder for mod users or in the console for mod makers).

Posted (edited)
15 minutes ago, Animus_Surge said:

okay so I restart on the mod then... right? with real code this time?

when you run gradlew build. It should build the source jar as well as the mod jar unless you have added makeObfSourceJar = false to the build.gradle under minecraft {}

Edited by Discult
Posted (edited)
8 hours ago, Discult said:

when you run gradlew build. It should build the source jar as well as the mod jar unless you have added makeObfSourceJar = false to the build.gradle under minecraft {}

The mod was made using MCreator which is a terrible program. Not the normal way with an IDE.

 

Edit: Just to show how terrible MCreator is this is a piece of code generated while creating a Block with it.

Spoiler

package mod.mcreator;

import net.minecraftforge.fml.relauncher.SideOnly;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.common.registry.ForgeRegistries;
import net.minecraftforge.fml.common.event.FMLServerStartingEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;

import net.minecraft.world.gen.feature.WorldGenMinable;
import net.minecraft.world.World;
import net.minecraft.world.IBlockAccess;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.Item;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.client.Minecraft;
import net.minecraft.block.state.IBlockState;
import net.minecraft.block.material.Material;
import net.minecraft.block.SoundType;
import net.minecraft.block.Block;

import java.util.Random;

public class mcreator_rUBYORE {

	public mcreator_rUBYORE() {
	}

	public static BlockRUBYORE block;
	public static Item item;
	public static Object instance;

	public int addFuel(ItemStack fuel) {
		return 0;
	}

	public void serverLoad(FMLServerStartingEvent event) {
	}

	public void preInit(FMLPreInitializationEvent event) {
		block.setRegistryName("rubyore");
		ForgeRegistries.BLOCKS.register(block);
		item = new ItemBlock(block).setRegistryName(block.getRegistryName());
		ForgeRegistries.ITEMS.register(item);
	}

	public void registerRenderers() {
	}

	public void load(FMLInitializationEvent event) {
		if (event.getSide() == Side.CLIENT) {
			Minecraft.getMinecraft().getRenderItem().getItemModelMesher()
					.register(item, 0, new ModelResourceLocation("testenvironmentmod:rubyore", "inventory"));
		}
	}

	static {
		block = (BlockRUBYORE) (new BlockRUBYORE().setHardness(2.0F).setResistance(10.0F).setLightLevel(0.0F).setUnlocalizedName("rubyore")
				.setLightOpacity(0).setCreativeTab(CreativeTabs.BUILDING_BLOCKS));
		block.setHarvestLevel("pickaxe", 2);
	}

	public void generateSurface(World world, java.util.Random rand, int chunkX, int chunkZ) {
		for (int i = 0; i < 7; i++) {
			int randPosX = chunkX + rand.nextInt(16);
			int randPosY = rand.nextInt(30) + 22;
			int randPosZ = chunkZ + rand.nextInt(16);
			(new WorldGenMinable(mcreator_rUBYORE.block.getDefaultState(), 7)).generate(world, rand, new BlockPos(randPosX, randPosY, randPosZ));
		}
	}

	public void generateNether(World world, Random random, int chunkX, int chunkZ) {
	}

	static class BlockRUBYORE extends Block {

		int a1 = 0, a2 = 0, a3 = 0, a4 = 0, a5 = 0, a6 = 0;
		boolean red = false;

		protected BlockRUBYORE() {
			super(Material.ROCK);
			setSoundType(SoundType.WOOD);
		}

		@Override
		public void onBlockAdded(World world, BlockPos pos, IBlockState state) {
			int i = pos.getX();
			int j = pos.getY();
			int k = pos.getZ();
			world.scheduleUpdate(new BlockPos(i, j, k), this, this.tickRate(world));
		}

		@Override
		public int getWeakPower(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side) {
			return red ? 15 : 0;
		}

		@Override
		public int getStrongPower(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side) {
			return red ? 15 : 0;
		}

		@Override
		public boolean isOpaqueCube(IBlockState state) {
			return false;
		}

		@SideOnly(Side.CLIENT)
		@Override
		public BlockRenderLayer getBlockLayer() {
			return BlockRenderLayer.SOLID;
		}

		@Override
		public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos) {
			return new AxisAlignedBB(0.0D, 0.0D, 0.0D, 1.0D, 1.0D, 1.0D);
		}

		@Override
		public int tickRate(World world) {
			return 10;
		}

		@Override
		public int quantityDropped(Random par1Random) {
			return 1;
		}
	}
}

package mod.mcreator;

import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.common.registry.GameRegistry;
import net.minecraftforge.fml.common.network.NetworkRegistry;
import net.minecraftforge.fml.common.network.IGuiHandler;
import net.minecraftforge.fml.common.event.FMLServerStartingEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.SidedProxy;
import net.minecraftforge.fml.common.Mod.Instance;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.IWorldGenerator;
import net.minecraftforge.fml.common.IFuelHandler;
import net.minecraftforge.client.model.obj.OBJLoader;

import net.minecraft.world.gen.IChunkGenerator;
import net.minecraft.world.chunk.IChunkProvider;
import net.minecraft.world.World;
import net.minecraft.item.ItemStack;
import net.minecraft.entity.player.EntityPlayer;

import java.util.Random;

@Mod(modid = TestEnvironmentMod.MODID, version = TestEnvironmentMod.VERSION)
public class TestEnvironmentMod implements IFuelHandler, IWorldGenerator {

	public static final String MODID = "testenvironmentmod";
	public static final String VERSION = "1.0";
	@SidedProxy(clientSide = "mod.mcreator.ClientProxyTestEnvironmentMod", serverSide = "mod.mcreator.CommonProxyTestEnvironmentMod")
	public static CommonProxyTestEnvironmentMod proxy;
	@Instance(MODID)
	public static TestEnvironmentMod instance;
	mcreator_rUBYORE mcreator_0 = new mcreator_rUBYORE();

	@Override
	public int getBurnTime(ItemStack fuel) {
		if (mcreator_0.addFuel(fuel) != 0)
			return mcreator_0.addFuel(fuel);
		return 0;
	}

	@Override
	public void generate(Random random, int chunkX, int chunkZ, World world, IChunkGenerator chunkGenerator, IChunkProvider chunkProvider) {
		chunkX = chunkX * 16;
		chunkZ = chunkZ * 16;
		if (world.provider.getDimension() == -1)
			mcreator_0.generateNether(world, random, chunkX, chunkZ);
		if (world.provider.getDimension() == 0)
			mcreator_0.generateSurface(world, random, chunkX, chunkZ);
	}

	@EventHandler
	public void load(FMLInitializationEvent event) {
		GameRegistry.registerFuelHandler(this);
		GameRegistry.registerWorldGenerator(this, 5);
		NetworkRegistry.INSTANCE.registerGuiHandler(this, new GuiHandler());
		mcreator_0.load(event);
		proxy.registerRenderers(this);
	}

	@EventHandler
	public void serverLoad(FMLServerStartingEvent event) {
		mcreator_0.serverLoad(event);
	}

	@EventHandler
	public void preInit(FMLPreInitializationEvent event) {
		if (event.getSide() == Side.CLIENT) {
			OBJLoader.INSTANCE.addDomain("testenvironmentmod");
		}
		mcreator_0.instance = this.instance;
		mcreator_0.preInit(event);
	}

	public static class GuiHandler implements IGuiHandler {

		@Override
		public Object getServerGuiElement(int id, EntityPlayer player, World world, int x, int y, int z) {
			return null;
		}

		@Override
		public Object getClientGuiElement(int id, EntityPlayer player, World world, int x, int y, int z) {
			return null;
		}
	}
}

 

 

Edited by Animefan8888

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
30 minutes ago, Animefan8888 said:

The mod was made using MCreator which is a terrible program. Not the normal way with an IDE.

did you note state that you switch to a dev environment in a ide also im sure you can still edit the build.gradle in mcreator i think you just need to find where it is stored to do so if the makeObfSourceJar = false just add // in front of it, remove it or change it to true

Posted

MCreator is the rickety crutch of people with no knowledge of programming who want to mod minecraft, but do not have the dedication or patience to learn Java, and when that crutch breaks they come here with little to no knowledge of programming to ask for help, where they are inevitably disappointed (or even angered) by the answer of "learn Java and do it properly" as most issues they run into are trivial to fix when using a proper development environment.

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

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