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[1.12.2]block problem ?


DouYanC

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Without logs or code we can't help you, if possible please post your project as a GitHub repository.

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

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38 minutes ago, DouYanC said:

Use the registry events, they are documented in the forge docs.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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27 minutes ago, DouYanC said:

How do you get it ?

At the top of the page on this website or this link or even a google search.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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2 hours ago, Animefan8888 said:

At the top of the page on this website or this link or even a google search.

public void PreInit(FMLPreInitializationEvent event)
{
	ForgeRegistries.BLOCKS.register(new SiliconOre());
}

 

public class SiliconOre extends Block{
	public SiliconOre (){	
		super(Material.ROCK);
		setHardness(5.0F);
		setResistance(15.0F);
		setHarvestLevel("pickaxe", 2);
		setLightLevel(1.0F);
		setRegistryName("siliconore");
	}
}

 

 

register block Okay,after no add block

Edited by DouYanC
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2 hours ago, DouYanC said:

public void PreInit(FMLPreInitializationEvent event) { ForgeRegistries.BLOCKS.register(new SiliconOre()); }

 

Which part of

6 hours ago, Animefan8888 said:

Use the registry events, they are documented in the forge docs.

did you not understand?

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Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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public class earea {
	SiliconOre SiliconOre = new SiliconOre();
	public static Item item;
	@EventHandler
	public void preInit(FMLPreInitializationEvent event) {
		ForgeRegistries.BLOCKS.register(SiliconOre);
		item = new ItemBlock(SiliconOre).setRegistryName(SiliconOre.getRegistryName());
		ForgeRegistries.ITEMS.register(item);
	}
}
public class SiliconOre extends Block{
	public SiliconOre() {
		super(Material.GROUND);
		setSoundType(SoundType.WOOD);
		setRegistryName("cccc");
		setHarvestLevel("pickaxe", 4);
		setCreativeTab(CreativeTabs.BUILDING_BLOCKS);
		setHardness(2.0F);
		setResistance(10.0F);
		setLightLevel(0.0F);
		setUnlocalizedName("cccc");
		setLightOpacity(0);
	}
}

Successful, thank you! :D

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6 minutes ago, DouYanC said:

public class earea {
	SiliconOre SiliconOre = new SiliconOre();
	public static Item item;
	@EventHandler
	public void preInit(FMLPreInitializationEvent event) {
		ForgeRegistries.BLOCKS.register(SiliconOre);
		item = new ItemBlock(SiliconOre).setRegistryName(SiliconOre.getRegistryName());
		ForgeRegistries.ITEMS.register(item);
	}
}

public class SiliconOre extends Block{
	public SiliconOre() {
		super(Material.GROUND);
		setSoundType(SoundType.WOOD);
		setRegistryName("cccc");
		setHarvestLevel("pickaxe", 4);
		setCreativeTab(CreativeTabs.BUILDING_BLOCKS);
		setHardness(2.0F);
		setResistance(10.0F);
		setLightLevel(0.0F);
		setUnlocalizedName("cccc");
		setLightOpacity(0);
	}
}

Successful, thank you! :D

What is this code...?

21 hours ago, Animefan8888 said:

Use the registry events, they are documented in the forge docs.

 

13 hours ago, Draco18s said:

Make a block, register it in the BlockRegistyEvent in your event subscriber class.

also use Object holders and not static initialisers.

Ill post a link to some examples soon

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

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10 hours ago, DouYanC said:

SiliconOre SiliconOre = new SiliconOre();

Never name your instances the same as the class name.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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On 8/24/2018 at 6:53 PM, Animefan8888 said:

He isn't using any static initializers.

 

On 8/24/2018 at 2:54 PM, DouYanC said:

public class earea { SiliconOre SiliconOre = new SiliconOre();

 

Let me just say first that I don't properly know java, but that does look like a static initialiser to me. I'll go google exactly what one is now. My bad, its not a static initialiser, but they should still be using the @ObjectHolder notation.

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

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