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Posted (edited)

I'm modding minecraft mod and i need help... I want my block to face direction that i'm facing... Can someone give me code??? For 1.12.2

Edited by Anonomys

This is my signature. I don't really too much know about java but i try to help and i try to get help from others too. Thank you!

  • 1 month later...
Posted
  On 6/27/2019 at 10:43 AM, loordgek said:

look at BlockChest

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I looked and i still don't get... Could you please give me code?

This is my signature. I don't really too much know about java but i try to help and i try to get help from others too. Thank you!

Posted
  On 8/7/2019 at 9:00 AM, Anonomys said:

Could you please give me code?

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No we do not just give out code.

 

  On 8/7/2019 at 9:00 AM, Anonomys said:

I looked and i still don't get...

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Do you know Java?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

You need to create new Property for your block. In your case it's going to be property direction. Override createBlockstate, getMetaFromState and getStateFromMeta functions. Override function which will set the block property to placer facing - getStateForPlacement. Create blockstate json file and you're done

Posted
  On 8/7/2019 at 1:38 PM, Anonomys said:

WHYYYY?

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I currently make $47.50 an hour writing code as a full time permanent roll. For freelance I would charge $95 / hr.

Do you want to pay me $90/hr (minimum 8 hours) to write it for you?

  • Haha 1

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted (edited)
  On 8/7/2019 at 4:33 PM, Draco18s said:

I currently make $47.50 an hour writing code as a full time permanent roll. For freelance I would charge $95 / hr.

Do you want to pay me $90/hr (minimum 8 hours) to write it for you?

Expand  

Ok then i won't ask you 

Edited by Anonomys

This is my signature. I don't really too much know about java but i try to help and i try to get help from others too. Thank you!

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    • Different problem now. https://paste.ee/p/iDo8lS35
    • I would like to have a BoP sapling drop from my block if it is also installed. I think I have done everything and I cannot pinpoint the problem, which is the error in the logs that appears when joining a world:   [Worker-Main-11/ERROR] [ne.mi.co.ForgeHooks/]: Couldn't parse element loot_tables:grasses:blocks/leaves_block com.google.gson.JsonSyntaxException: Expected name to be an item, was unknown string 'biomesoplenty:magic_sapling' My code:   LootItemConditions.CONDITIONS.register(modEventBus); public class LootItemConditions { public static final DeferredRegister<LootItemConditionType> CONDITIONS = DeferredRegister.create(Registries.LOOT_CONDITION_TYPE, Grasses.MOD_ID); public static final RegistryObject<LootItemConditionType> IS_MOD_LOADED = CONDITIONS.register("is_mod_loaded", () -> new LootItemConditionType(new IsModLoaded.ConditionSerializer())); } public class IsModLoaded implements LootItemCondition { private final boolean exists; private final String modID; public IsModLoaded(String modID) { this.exists = ModList.get().isLoaded(modID); this.modID = modID; } @Override public LootItemConditionType getType() { return LootItemConditions.IS_MOD_LOADED.get(); } @Override public boolean test(LootContext context) { return this.exists; } public static LootItemCondition.Builder builder(String modid) { return () -> new IsModLoaded(modid); } public static class ConditionSerializer implements Serializer<IsModLoaded> { @Override public void serialize(JsonObject json, IsModLoaded instance, JsonSerializationContext ctx) { json.addProperty("modid", instance.modID); } @Override public IsModLoaded deserialize(JsonObject json, JsonDeserializationContext ctx) { return new IsModLoaded(GsonHelper.getAsString(json, "modid")); } } } protected LootTable.Builder createLeavesDropsWithModIDCheck(Block selfBlock, Item sapling, Property<?>[] properties, String modIDToCheck, float... chances) { CopyBlockState.Builder blockStateCopyBuilder = CopyBlockState.copyState(selfBlock); for(Property<?> property : properties) { blockStateCopyBuilder.copy(property); } return LootTable.lootTable() .withPool(LootPool.lootPool().setRolls(ConstantValue.exactly(1.0F)) .add(LootItem.lootTableItem(selfBlock) .when(HAS_SHEARS_OR_SILK_TOUCH) .apply(blockStateCopyBuilder))) .withPool(LootPool.lootPool().setRolls(ConstantValue.exactly(1.0F)) .add(this.applyExplosionCondition(selfBlock, LootItem.lootTableItem(sapling)) .when(IsModLoaded.builder(modIDToCheck))) .when(BonusLevelTableCondition.bonusLevelFlatChance(Enchantments.BLOCK_FORTUNE, chances)) .when(HAS_NO_SHEARS_OR_SILK_TOUCH)) .withPool(LootPool.lootPool().name("sticks").setRolls(ConstantValue.exactly(1.0F)) .add(this.applyExplosionDecay(selfBlock, LootItem.lootTableItem(Items.STICK). apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 2.0F)))) .when(BonusLevelTableCondition.bonusLevelFlatChance(Enchantments.BLOCK_FORTUNE, NORMAL_LEAVES_STICK_CHANCES)) .when(HAS_NO_SHEARS_OR_SILK_TOUCH))); } I don't know. Am I making a mistake somewhere? Am I forgetting something? Should there be something else?
    • https://paste.ee/p/h1JX9bbl
    • Add the latest.log from your logs-folder
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