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Posted (edited)

Hi, I was programming my mod, and I encountered a problem with textures. Recently, I renamed one of the package declarations, and eclipse messed up my class files, deleting the main mod reference file and my event subscriber class. Before, the textures worked, but now, they are just purple and black. Here is my GitHub: https://github.com/PulseBeat02/King-Mammoth-Mod

Edited by PulseBeat_02
Posted

Log file?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
  On 8/12/2019 at 12:51 AM, PulseBeat_02 said:

Hi, I was programming my mod, and I encountered a problem with textures. Recently, I renamed one of the package declarations, and eclipse messed up my class files, deleting the main mod reference file and my event subscriber class. Before, the textures worked, but now, they are just purple and black. Here is my GitHub: https://github.com/PulseBeat02/King-Mammoth-Mod

Expand  

You never register any models...

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
  On 8/12/2019 at 1:18 AM, PulseBeat_02 said:

Ye, that's why I commented it out so it won't run.

Expand  

Uhhh then what is the problem. If you don't register models of course the items look like that.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
  On 8/12/2019 at 1:27 AM, PulseBeat_02 said:

Should the ModItems class contain all of my items and I should make a loop to register them in the registerModels?

Expand  

Yes that is an appropriate way to do it. You'll also want to do that with all of your Blocks that have Items.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

@Animefan8888 It looks like the sword texture is loading, but nothing else.

 

hmm.thumb.PNG.8b7fc3b587e1c8a1dd79b1373045d541.PNG

 

Here's my updated code:

 

ModItems.java:

package pulsebeat_02.kingmammoth.init;

import pulsebeat_02.kingmammoth.item.MammothCore;
import pulsebeat_02.kingmammoth.item.MammothFur;
import pulsebeat_02.kingmammoth.item.MammothSword;
import pulsebeat_02.kingmammoth.item.armor.ItemKingMammothArmor;
import pulsebeat_02.kingmammoth.item.crown.KingMammothCrown;
import pulsebeat_02.kingmammoth.materials.KingMammothMaterials;

import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.item.Item.ToolMaterial;
import net.minecraftforge.fml.common.registry.GameRegistry.ObjectHolder;
import pulsebeat_02.kingmammoth.KingMammoth;

@ObjectHolder(KingMammoth.MODID)
public class ModItems {
	
	public static MammothSword mammoth_sword = new MammothSword(ToolMaterial.DIAMOND);
	
	public static ItemKingMammothArmor king_mammoth_boots = new ItemKingMammothArmor(KingMammothMaterials.mammoth_armor, EntityEquipmentSlot.FEET, "king_mammoth_boots");
	public static ItemKingMammothArmor king_mammoth_leggings = new ItemKingMammothArmor(KingMammothMaterials.mammoth_armor, EntityEquipmentSlot.LEGS, "king_mammoth_leggings");
	public static ItemKingMammothArmor king_mammoth_chestplate = new ItemKingMammothArmor(KingMammothMaterials.mammoth_armor, EntityEquipmentSlot.CHEST, "king_mammoth_chestplate");
	
	public static KingMammothCrown king_mammoth_crown = new KingMammothCrown(KingMammothMaterials.crown_model_material, EntityEquipmentSlot.HEAD);
	
	public static MammothFur mammoth_fur = new MammothFur();
	
	public static MammothCore mammoth_core = new MammothCore();

}

 

ModelRegistrationHandler.java:

package pulsebeat_02.kingmammoth.client;

import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.item.Item;
import net.minecraftforge.client.event.ModelRegistryEvent;
import net.minecraftforge.client.model.ModelLoader;
import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.relauncher.Side;
import pulsebeat_02.kingmammoth.KingMammoth;
import pulsebeat_02.kingmammoth.init.ModItems;

@EventBusSubscriber(value = Side.CLIENT, modid = KingMammoth.MODID)
public class ModelRegistrationHandler {

	@SubscribeEvent
	public static void registerModels(ModelRegistryEvent event) {
		
		registerModel(ModItems.mammoth_sword, 0);
		
		registerModel(ModItems.king_mammoth_boots, 1);
		registerModel(ModItems.king_mammoth_leggings, 2);
		registerModel(ModItems.king_mammoth_chestplate, 3);
		
		registerModel(ModItems.king_mammoth_crown, 4);
		
		registerModel(ModItems.mammoth_core, 5);
		
		registerModel(ModItems.mammoth_fur, 6);
		
	}

	private static void registerModel(Item item, int meta) {
		
		ModelLoader.setCustomModelResourceLocation(item, meta,
				new ModelResourceLocation(item.getRegistryName(), "inventory"));
	}

}

 

Still the black and purple textures.

Posted
  On 8/12/2019 at 1:37 AM, PulseBeat_02 said:

registerModel(ModItems.king_mammoth_boots, 1);

Expand  

Why are you giving the models metadata values? You should keep them at 0.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
  On 8/12/2019 at 2:00 AM, PulseBeat_02 said:
Expand  

Is your ModelRegistryEvent getting called?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
  On 8/12/2019 at 2:29 AM, PulseBeat_02 said:

@Animefan8888 After adding a logger statement, i noticed that the logger statement isn't printing something out, which probably means that the code probably did not run, or not being called. How would I fix this?

Expand  

Can you update your github?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
  On 8/12/2019 at 1:37 AM, PulseBeat_02 said:
public static MammothSword mammoth_sword = new MammothSword(ToolMaterial.DIAMOND);
Expand  

Don't use static initializers. Because they can be called at unpredictable times, Forge won't necessarily associate them with the correct mod.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
  On 8/12/2019 at 3:01 AM, PulseBeat_02 said:

If I remove the static initializer, I can't register the model because it's in a separate class. Getters and Setters perhaps?

Expand  

First, nice tab complete.

Second, I don't think that's how it works.

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

  Reveal hidden contents

 

Posted
  On 8/12/2019 at 3:01 AM, PulseBeat_02 said:

Updated it

Expand  

Ok the problem is the items you are registering are not the same items you are registering models for. Read up on the ObjectHolder annotation on the forge docs. 

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
  On 8/12/2019 at 3:01 AM, PulseBeat_02 said:

If I remove the static initializer, I can't register the model because it's in a separate class. Getters and Setters perhaps?

Expand  

That would be wrong. First, the object holder annotation will fill the values in for you, and second you can initialize them with a value from anywhere you like, you just can do that from a static place. The fields can still be static, but you can't call new there.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
  On 8/12/2019 at 5:40 PM, PulseBeat_02 said:

Ahh, I see what you are all saying. After adding @ObjectHolder("name here") to all the items, the textures were finally fixed and working. Thank you!

Expand  

You can also just apply it to a class. But it requires that the field names match the object's registry name exactly (except for cAse).

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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