Jump to content

Preventing the player from punching/attacking on left click


Recommended Posts

Posted

I need a way to temporarily make it so that a player is not able to punch/attack when they hit left click. I don't have any code yet because I'm unsure of where exactly to start.

Posted
  On 8/30/2019 at 5:02 PM, Eilux said:

not able to punch/attack when they hit left click.

Expand  

Define not able to. Do you mean no animation or no actual damage or knockback.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
  On 8/30/2019 at 5:07 PM, Eilux said:

no damage, or knockback

Expand  

I think you can just cancel the LivingDamageEvent(maybe another one) and no damage will be applied. If that doesnt work for knockback then you can use the KnockBack event.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

the function says that it will still consume absorption hearts and armor durability I need a way to prevent this.

* Also note that appropriate resources (like armor durability and absorption extra hearths) have already been consumed.<br>
...
* If this event is canceled, the Entity is not hurt. Used resources WILL NOT be restored.

 

Posted

What version of Minecraft are we looking at?

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

  Reveal hidden contents

 

Posted

Are we talking about stopping the player attacking all entities, specific entities, entities and blocks, etc.?

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

  Reveal hidden contents

 

Posted

I think you'll want to listen for both PlayerInteractEvent.LeftClickBlock and AttackEntityEvent

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

  Reveal hidden contents

 

Posted

I created some test code in my Main however it doesn't seem to work.

 

    @SubscribeEvent
    public void AttackEntityEvent(AttackEntityEvent event){
        event.setCanceled(true);
    }

 

Posted

heres the rest of my main if that helps:

package eilux.mod;



import net.minecraftforge.event.entity.player.AttackEntityEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;

@Mod(modid = Main.MODID, name = Main.NAME, version = Main.VERSION, acceptedMinecraftVersions = Main.MC_VERSION)
public class Main {
    public static final String MODID = "mc_general_expansion";
    public static final String NAME = "Minecraft General Expansion";
    public static final String VERSION = "0.0";
    public static final String MC_VERSION = "[1.12.2]";


    public static final Logger LOGGER = LogManager.getLogger(Main.MODID);



    @Mod.EventHandler
    public void preInit(FMLPreInitializationEvent event){

    }

    @Mod.EventHandler
    public void init(FMLInitializationEvent event){
        LOGGER.info(Main.NAME + " says it wants functionality.");
    }

    @Mod.EventHandler
    public void postInit(FMLPostInitializationEvent event){

    }

    @SubscribeEvent
    public void AttackEntityEvent(AttackEntityEvent event) {
        event.setCanceled(true);
    }
}

 

Posted

I have tried putting the event in an event handler class and registering it but it still isn't working.

package eilux.mod.util;


import net.minecraftforge.event.entity.player.AttackEntityEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;

@Mod.EventBusSubscriber
public class EventHandler {

    @SubscribeEvent
    public void AttackEntityEvent(AttackEntityEvent event) {
        event.setCanceled(true);
    }
}

 

Posted
  On 9/2/2019 at 8:07 PM, Eilux said:

I have tried putting the event in an event handler class and registering it but it still isn't working.

Expand  

You must not have read it thoroughly enough. Because you need to make your method static if you use the EventBusSubscriber

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

It's working now. I was wondering if there is also a way to prevent the animation from happening and the attack speed from reseting. Thank you everyone for your help so far.

 

Posted (edited)
  On 9/2/2019 at 8:18 PM, Eilux said:

It's working now. I was wondering if there is also a way to prevent the animation from happening and the attack speed from reseting. Thank you everyone for your help so far.

 

Expand  

I think you can cancel MouseEvent when the player left clicks and that solves your issues. Since the client needs to be notified

Edited by Differentiation
Posted
/** The instance of the Minecraft Client, set in the constructor. */
private static Minecraft instance;

...

public static Minecraft getMinecraft()
    {
        return instance;
    }

Here is the code in the Minecraft class.

Posted

when I try to use it with reflection I get the following error: 

code:

            Class<?> minecraftClass = Minecraft.getMinecraft();

error:

Incompatible Types.

required: java.lang.Class

found: net.minecraft.client.Minecraft

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Cracked Launchers are not supported
    • Hi, I have a problem in minecraft java (only in forge 1.20.1), When I start the game after a moment the game crashed with code 1 this only in forge 1.20.1 , I tried to reinstall java, Upgrade java to 17, update the drivers to the latest version, downgrade the drivers to the pervious version, deleting .minecraft and reinstall it , but none of these ways working.   here is the log:   [Launcher] Launching Minecraft... I'm hiding! mods after C:\Users\Windows\AppData\Roaming\.minecraft\mods\tl_skin_cape_forge_1.20_1.20.1-1.32.jar [InnerMinecraftServersImpl]  search changers of the servers read servers from servers.dat [] [InnerMinecraftServersImpl]  prepare inner servers save servers to servers.dat [Launcher] Game skin type: TLAUNCHER [Launcher] Starting Minecraft Forge 1.20.1... [Launcher] Launching in: C:\Users\Windows\AppData\Roaming\.minecraft Starting garbage collector: 96 / 227 MB Garbage collector completed: 60 / 214 MB [Launcher] Processing post-launch actions. Assist launch: true =============================================================================================== [05:29:03] [main/INFO]: ModLauncher running: args [--username, *********, --version, Forge 1.20.1, --gameDir, C:\Users\Windows\AppData\Roaming\.minecraft, --assetsDir, C:\Users\Windows\AppData\Roaming\.minecraft\assets, --assetIndex, 5, --uuid, *************************************, --accessToken, вќ„вќ„вќ„вќ„вќ„вќ„вќ„вќ„, --clientId, null, --xuid, null, --userType, mojang, --versionType, modified, --width, 925, --height, 530, --launchTarget, forgeclient, --fml.forgeVersion, 47.3.22, --fml.mcVersion, 1.20.1, --fml.forgeGroup, net.minecraftforge, --fml.mcpVersion, 20230612.114412] [05:29:04] [main/INFO]: ModLauncher 10.0.9+10.0.9+main.dcd20f30 starting: java version 17.0.12 by Oracle Corporation; OS Windows 10 arch amd64 version 10.0 [05:29:15] [main/INFO]: Loading ImmediateWindowProvider fmlearlywindow [05:29:24] [main/INFO]: Trying GL version 4.6 [05:29:60] [main/INFO]: Requested GL version 4.6 got version 4.6 [05:29:67] [main/INFO]: SpongePowered MIXIN Subsystem Version=0.8.5 Source=union:/C:/Users/Windows/AppData/Roaming/.minecraft/libraries/org/spongepowered/mixin/0.8.5/mixin-0.8.5.jar%23100!/ Service=ModLauncher Env=CLIENT FATAL ERROR in native method: Thread[pool-2-thread-1,5,main]: No context is current or a function that is not available in the current context was called. The JVM will abort execution.     at org.lwjgl.opengl.GL11C.nglGetString(org.lwjgl.opengl@3.3.1+7/Native Method)     at org.lwjgl.opengl.GL11C.glGetString(org.lwjgl.opengl@3.3.1+7/GL11C.java:978)     at net.minecraftforge.fml.earlydisplay.DisplayWindow.initRender(fmlearlydisplay@1.20.1-47.3.22/DisplayWindow.java:209)     at net.minecraftforge.fml.earlydisplay.DisplayWindow.lambda$start$5(fmlearlydisplay@1.20.1-47.3.22/DisplayWindow.java:292)     at net.minecraftforge.fml.earlydisplay.DisplayWindow$$Lambda$437/0x000001fab120a618.run(fmlearlydisplay@1.20.1-47.3.22/Unknown Source)     at java.util.concurrent.Executors$RunnableAdapter.call(java.base@17.0.12/Executors.java:539)     at java.util.concurrent.FutureTask.run(java.base@17.0.12/FutureTask.java:264)     at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(java.base@17.0.12/ScheduledThreadPoolExecutor.java:304)     at java.util.concurrent.ThreadPoolExecutor.runWorker(java.base@17.0.12/ThreadPoolExecutor.java:1136)     at java.util.concurrent.ThreadPoolExecutor$Worker.run(java.base@17.0.12/ThreadPoolExecutor.java:635)     at java.lang.Thread.run(java.base@17.0.12/Thread.java:842) Here I am! [VersionManager] Refreshing versions locally... [VersionManager] Versions has been refreshed (6 ms) [Launcher] Launcher exited. [Launcher] Minecraft closed with exit code: 1 flush now [Launcher] [Crash] Signature "Bad video drivers" matches! [Crash] Signature "Bad video drivers" matches! [Launcher] [Crash] Crash has been recognized! [Crash] Crash has been recognized! flush now
    • https://mclo.gs/9Byd16j Hi, I've had my BetterMC world for a couple days now (1.19.2 vers & Fabric loader) but recently whenever I try to open the profile the minecraft launcher crashes and provides this error code. I've checked both this forum and google and haven't found any similar problems or solution to my problem. I'm not the best at reading crash logs but I gathered that there's an issue with fabric possibly, so I re-downloaded the same one on the modpack, then the latest version for 1.19.2 fabric and the issue still occurred. What can I do now?
    • it works now but idk why lmao. i removed terrablender and it didnt work. i then left it for a couple of days and, when i came back, updated the mods that needed updating because "what's the worst that could happen". i then tried launching it and now it works. i genuenly have no clue what i did to make it work, othen than updating the mods. so, thanks for your help
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.