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[SOLVED] Mana game mechanic in 1.14.4 help


cinsiian

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Ok, I dont get the crash anymore when I join. Everything seems working right now, 

I returned

LazyOptional.of(() -> INSTANCE).cast();

https://github.com/cinsiian/mod/tree/master/java/cinsiian/urtima/common/capability/mana

Thats the full package related to mana, everything should be ok.

Now I will start working on the Bar in the RenderGameOverlayEvent.

Is RenderGameOverlayEvent executed every tick? I will check every tick:

if the mana is 20 I render a thing, if its 19 render another thing ecc...

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What part of "create it ONCE" did you not understand?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

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Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Ok so I managed to get the event work but the texture is not rendering correctly:

public final ResourceLocation TEXTURE = new ResourceLocation(Reference.MODID, "textures/gui/mana_hud.png");
   @SubscribeEvent
	public void renderOverlay(RenderGameOverlayEvent event) {	
		if(event.getType() == ElementType.AIR) {
			Minecraft mc = Minecraft.getInstance();
			int x = event.getWindow().getScaledWidth() / 2 + 10;
			int y = event.getWindow().getScaledHeight() - 48;
			if(!(mc.player.isSpectator() || mc.player.isCreative())) {
				mc.getTextureManager().bindTexture(TEXTURE);
				drawBackground(x, y);
			}
		}
	}
	
	private void drawBackground(int x, int y) {
		drawTexturedModalRect(x, y, 0, 0, 89, 9);
	}
	
	private void drawTexturedModalRect(int x, int y, int textureX, int textureY, int width, int height) {
		Minecraft mc = Minecraft.getInstance();
	    mc.ingameGUI.blit(x, y, textureX, textureY, width, height);
	}

The texture: https://ibb.co/ct9XNRy

In-game: https://ibb.co/PzyTqkP

Edited by cinsiian
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5 hours ago, cinsiian said:

the texture is not rendering correctly:

I think Gui#blit expects the texture to be 256x256

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VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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Thank you guys, now textures work perfectly but I have few last things to ask.

1) How can I see if the air bubble bar is rendered(so i can move the mana bar up so it does not contrast)?

2) What is the correct way to get/set the capability?, I used:

player.getCapability(ManaProvider.MANA, null).orElseThrow(null).get()
player.getCapability(ManaProvider.MANA, null).orElseThrow(null).set()

It's really buggy, sometimes it doesnt even do anything

Edited by cinsiian
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47 minutes ago, cinsiian said:

Thank you guys, now textures work perfectly but I have few last things to ask.

1) How can I see if the air bubble bar is rendered(so i can move the mana bar up so it does not contrast)?

2) What is the correct way to get/set the capability?, I used:


player.getCapability(ManaProvider.MANA, null).orElseThrow(null).get()
player.getCapability(ManaProvider.MANA, null).orElseThrow(null).set()

It's really buggy, sometimes it doesnt even do anything

you could check if the player is inside water i think there was a way to get if the player is underwater

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8 hours ago, cinsiian said:

there is Player.isSwimming but I also need if the player is underwater even without swimming

Use PlayerEntity#areEyesInFluid(FluidTags.WATER)

  • Like 1

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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9 hours ago, cinsiian said:

player does not have the correct mana amount

You need a packet to sync the data you can read up about packets on the forge documentation.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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So basically what I did is this and seems that its working.

public static void updateMana(PlayerEntity player) {
		IMana oldMana = ManaUtils.getMana(Minecraft.getInstance().player);
		IMana newMana = ManaUtils.getMana(player);
		
		if(oldMana != null && newMana != null) {
			oldMana.set(newMana.get());
		}
	}

 

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45 minutes ago, cinsiian said:

Can someone explain how to use the network system? I tried to get it work with the documentation as a reference  without success.

https://github.com/Draco18s/ReasonableRealism/blob/1.14.4/src/main/java/com/draco18s/harderores/network/PacketHandler.java#L12

Namely you just say "here's my packet class's constructor, toBytes, fromBytes, etc." You can call those methods whatever you want as long as they have the right signature.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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So the packet will be(Server-ToClient):

public class ManaPacket {
	
	public int mana;
	
	public ManaPacket() {}
	
	public ManaPacket(int mana) {
		this.mana = mana;
	}
	
	public static void writeIn(ManaPacket packet, PacketBuffer buffer) {
		buffer.writeInt(packet.mana);
	}
	
	public static ManaPacket readIn(PacketBuffer buffer) {
		return new ManaPacket(buffer.readInt());
	}
	
	public static class PacketHandler {
		public static void run(final ManaPacket packet, Supplier<NetworkEvent.Context> context) {
			context.get().enqueueWork(() -> {
				int i = context.get().getSender().getCapability(ManaProvider.MANA, null).orElseThrow(null).get();
				packet.mana = i;
			});
		}
	}

}

 

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