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Items look weird and crooked in inventory


Aldie
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So I'm working on a mod that adds new weapons to the game, but when I added the texture for one of my items it renders weird in the inventory. As you can see, the item in question looks identical to the vanilla iron sword, rendering perfectly both as a dropped item and as the model help in hand, it's only in the inventory itself that it looks all crooked.

 

The item texture was originally 18x18 as opposed to the default multiple of 16 (64x64 I believe). The problem persisted even when I rescaled it to a multiple of 16.

Is there any workaround for this? Some way to get it rendering properly?

2020-02-02_17.11.38.png

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Don't use non-power-of-2 textures. 

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Maybe try a lower resolution, 512x512 is really high and not necessary.

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20 hours ago, larsgerrits said:

Maybe try a lower resolution, 512x512 is really high and not necessary.

I did so but the problem persisted. The problem seems to be caused by some element in Minecraft's code forcing any item to visually fit into a maximum grid resolusion of 32x32, i.e. I can't just resize the item's texture to 128x128 (which looks alright everywhere outside the inventory), because the inventory forces the image into that damned 32x32 frame. To clarify why I specifically need my items 18x18, the mod I'm making offers stronger versions of vanilla minecraft weapons, such as the "mythic iron sword", which are visually derived from the vanilla weapons. Without that extra couple of pixels, I can't really emphasize the progression, visually, and 32x32 would be TOO large for this task. 18x18 (or maybe 20x20) would be the Goldilocks zone.

 

I'll phrase my question in a simpler manner then. Is there any way to get Minecraft to render hd textures in the inventory?

 

I'll really appreciate any help I get since I've been really hyped to work on this mod for some time and learnt Java specifically therefor.

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Inventory squares are always the same size. You can't just "add a few extra pixels" and make it work. The image is going to get scaled down to fit within that space and that space is only 32x32 on screen (actually, its 16x16, but the default UI size is scaled up by a factor of 2 with a intrapixel mode of "nearest").

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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9 minutes ago, Draco18s said:

Inventory squares are always the same size. You can't just "add a few extra pixels" and make it work. The image is going to get scaled down to fit within that space and that space is only 32x32 on screen (actually, its 16x16, but the default UI size is scaled up by a factor of 2 with a intrapixel mode of "nearest").

Alright. I'll try a few alternatives. Should I upload separate threads for different questions relating to the same subject (relating to different coding issues but to the same end goal) or should I keep posting here with further questions?

 

Thanks for your help by the way.

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Unless your plan is to hack the gui systems to draw your items with more pixels, I suspect that nothing will do what you want. 

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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22 hours ago, Draco18s said:

Unless your plan is to hack the gui systems to draw your items with more pixels, I suspect that nothing will do what you want. 

Well, that was my original plan. To modify the element in Minecraft's code which renders the items' textures in the inventory, or replace the vanilla GUI with my own GUI that can accommodate 18x18 textures (possibly with GuiOpenEvent or some other black magic :P). Is this possible? Could you help me do this?

 

If not, there were two alternatives I had in mind:

1) Render the items in the inventory with an alternative model (I've seen this done before in mods; items using various 3d models instead of a 2d texture). I'm not sure how to do this so I'd appreciate any help.

 

2) Use different textures for the handheld/dropped item and the item in the inventory. This is the simplest option, and I know this is entirely doable, but it's not the best one.

 

Thanks for all your help.

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Step 0:

Open an image editing program and draw what you want your 18 pixel sword to look like in the inventory.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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You could also emphasise the progression by having unique textures that look good or your own custom models.

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On 2/5/2020 at 12:40 AM, Draco18s said:

Step 0:

Open an image editing program and draw what you want your 18 pixel sword to look like in the inventory.

Well, this is actually quite embarrassing, but I already made all of the textures for all of the swords of all 15 materials of which I wish to make swords, before even starting the mod itself. (Below are ten of them.)

 

What's step one?

Stone_LongSwords (1).png

Diamond_LongSwords (1).png

Golden_LongSwords (1).png

Wooden_LongSwords (1).png

Iron_LongSwords (1).png

Coal_LongSwords.png

Flint_LongSwords.png

Quartz_LongSwords.png

Redstone_LongSwords.png

Obsidian_LongSwords.png

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Those are graphical assets, but they are not in the UI. Draw what the player will see when they open their inventory.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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  • 2 weeks later...
On 2/7/2020 at 12:19 AM, Draco18s said:

Those are graphical assets, but they are not in the UI. Draw what the player will see when they open their inventory.

Hey, sorry I disappeared for a couple of weeks, it's been hectic with finals and all.

 

I drew three options to what the UI should look like, from best option to least preferable option:

 

Edit: To clarify, black pixels are the border of the item texture and red is the item.

sword- (1).png

sword (3).png

Edited by Aldie
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Yep, you're going to have to hack Minecraft's itemstack UI renderer.

Have fun!

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Go with #1 and 16x16 textures. Textures should be a power of two. So 8, 16, 32, 64. They should also be no larger than 16 because of this and this.

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On 2/17/2020 at 12:30 AM, Draco18s said:

Yep, you're going to have to hack Minecraft's itemstack UI renderer.

Have fun!

Well, for options one and two you're right, but for option three? I know there's an option to have the model for handheld items/dropped items be different than the model used in the inventory. How would I tackle that?

 

And if that isn't good enough, where would I start if I wanted to hack the itemstack UI renderer? Is there documentation for this?

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1 hour ago, Aldie said:

I know there's an option to have the model for handheld items/dropped items be different than the model used in the inventory. How would I tackle that?

I know this is possible, I think I saw a thread on it a week ago. Something about using a smaller part of a texture for an item.

 

1 hour ago, Aldie said:

Is there documentation for this?

No, there is not.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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@Aldie, ehm, can you show us your mod on Github or something else? But with custom model you can use Blockbench to make your Item model, then Export it as a Json file and instead of Minecraft itemheld model you can use the Json file model. Then you will have your Model that should work with the Inventory rendering.

New in Modding? == Still learning!

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On 2/2/2020 at 4:36 PM, Aldie said:

The item texture was originally 18x18 as opposed to the default multiple of 16 (64x64 I believe). The problem persisted even when I rescaled it to a multiple of 16.

Why you are using 16x16 Texture? You should use 18x18 Texture, then the Problem should be disappear. I think you simply need to set the Texture to 18x18, and then try to resize the others Textures to make it size to 18x18, but first try with .

New in Modding? == Still learning!

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On 2/2/2020 at 4:36 PM, Aldie said:

So I'm working on a mod that adds new weapons to the game, but when I added the texture for one of my items it renders weird in the inventory. As you can see, the item in question looks identical to the vanilla iron sword, rendering perfectly both as a dropped item and as the model help in hand, it's only in the inventory itself that it looks all crooked.

 

The item texture was originally 18x18 as opposed to the default multiple of 16 (64x64 I believe). The problem persisted even when I rescaled it to a multiple of 16.

Is there any workaround for this? Some way to get it rendering properly?

2020-02-02_17.11.38.png

@Aldie, this Video will definitively help you (it was made for older Version but should still work):

 

New in Modding? == Still learning!

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On 2/21/2020 at 12:08 PM, DragonITA said:

Why you are using 16x16 Texture? You should use 18x18 Texture, then the Problem should be disappear. I think you simply need to set the Texture to 18x18, and then try to resize the others Textures to make it size to 18x18, but first try with .

No. They already tried this. It doesn't work. Because the game scales any texture you give it down to fit into a space meant to be occupied by a 16x16 texture.

 

  • Like 1

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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8 hours ago, Draco18s said:

No. They already tried this. It doesn't work. Because the game scales any texture you give it down to fit into a space meant to be occupied by a 16x16 texture.

 

 

12 hours ago, DragonITA said:

@Aldie, this Video will definitively help you (it was made for older Version but should still work):

 

 

New in Modding? == Still learning!

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  • 4 weeks later...
On 2/21/2020 at 7:31 PM, DragonITA said:

@Aldie, ehm, can you show us your mod on Github or something else? But with custom model you can use Blockbench to make your Item model, then Export it as a Json file and instead of Minecraft itemheld model you can use the Json file model. Then you will have your Model that should work with the Inventory rendering.

Here's a link to the whole mod: https://drive.google.com/open?id=1llGhCc5zKeQ3gO-nQlZvs8R_POdkoisa

(Sorry it's not github, I don't know how to use github.)

(Also sorry it took me a month to respond. I've been busy lately.)

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Using refmap valhelsia_core.refmap.json [PREINJECT Applicator Phase -> valhelsia_core.mixins.json:client.ModelBlockRendererMixin -> Prepare Injections ->  -> localvar$zho000$valhelsia_renderModelFaceFlat(ILnet/minecraft/world/level/BlockAndTintGetter;Lnet/minecraft/world/level/block/state/BlockState;Lnet/minecraft/core/BlockPos;)I -> Parse]     at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.validateTargets(InjectionInfo.java:656) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.findTargets(InjectionInfo.java:587) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.readAnnotation(InjectionInfo.java:330) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.<init>(InjectionInfo.java:316) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.<init>(InjectionInfo.java:308) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     at org.spongepowered.asm.mixin.injection.struct.ModifyVariableInjectionInfo.<init>(ModifyVariableInjectionInfo.java:45) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     at jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) ~[?:?] {}     at jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:77) ~[?:?] {}     at jdk.internal.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45) ~[?:?] {}     at java.lang.reflect.Constructor.newInstanceWithCaller(Constructor.java:499) ~[?:?] {}     at java.lang.reflect.Constructor.newInstance(Constructor.java:480) ~[?:?] {}     at org.spongepowered.asm.mixin.injection.struct.InjectionInfo$InjectorEntry.create(InjectionInfo.java:149) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.parse(InjectionInfo.java:708) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     at org.spongepowered.asm.mixin.transformer.MixinTargetContext.prepareInjections(MixinTargetContext.java:1311) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.prepareInjections(MixinApplicatorStandard.java:1042) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.applyMixin(MixinApplicatorStandard.java:393) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.apply(MixinApplicatorStandard.java:325) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     at org.spongepowered.asm.mixin.transformer.TargetClassContext.apply(TargetClassContext.java:383) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     at org.spongepowered.asm.mixin.transformer.TargetClassContext.applyMixins(TargetClassContext.java:365) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:363) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     ... 29 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Render thread Stacktrace:     at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:392) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClass(MixinTransformer.java:250) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     at org.spongepowered.asm.service.modlauncher.MixinTransformationHandler.processClass(MixinTransformationHandler.java:131) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     at org.spongepowered.asm.launch.MixinLaunchPluginLegacy.processClass(MixinLaunchPluginLegacy.java:131) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     at cpw.mods.modlauncher.serviceapi.ILaunchPluginService.processClassWithFlags(ILaunchPluginService.java:156) ~[modlauncher-9.1.3.jar:9.1.3+9.1.3+main.9b69c82a] {}     at cpw.mods.modlauncher.LaunchPluginHandler.offerClassNodeToPlugins(LaunchPluginHandler.java:88) ~[modlauncher-9.1.3.jar:?] {}     at cpw.mods.modlauncher.ClassTransformer.transform(ClassTransformer.java:120) ~[modlauncher-9.1.3.jar:?] {}     at cpw.mods.modlauncher.TransformingClassLoader.maybeTransformClassBytes(TransformingClassLoader.java:50) ~[modlauncher-9.1.3.jar:?] {}     at cpw.mods.cl.ModuleClassLoader.readerToClass(ModuleClassLoader.java:110) ~[securejarhandler-1.0.3.jar:?] {}     at cpw.mods.cl.ModuleClassLoader.lambda$findClass$16(ModuleClassLoader.java:216) ~[securejarhandler-1.0.3.jar:?] {}     at cpw.mods.cl.ModuleClassLoader.loadFromModule(ModuleClassLoader.java:226) ~[securejarhandler-1.0.3.jar:?] {}     at cpw.mods.cl.ModuleClassLoader.findClass(ModuleClassLoader.java:216) ~[securejarhandler-1.0.3.jar:?] {}     at cpw.mods.cl.ModuleClassLoader.loadClass(ModuleClassLoader.java:132) ~[securejarhandler-1.0.3.jar:?] {}     at java.lang.ClassLoader.loadClass(ClassLoader.java:520) ~[?:?] {}     at net.minecraft.client.renderer.block.BlockRenderDispatcher.<init>(BlockRenderDispatcher.java:50) ~[client-1.18.2-20220404.173914-srg.jar%2380!/:?] {re:classloading,pl:accesstransformer:B,xf:OptiFine:default}     at net.minecraft.client.Minecraft.<init>(Minecraft.java:501) ~[client-1.18.2-20220404.173914-srg.jar%2380!/:?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} -- Initialization -- Details:     Modules:          ADVAPI32.dll:API base de Windows 32 avanzado:10.0.22000.1 (WinBuild.160101.0800):Microsoft Corporation         COMCTL32.dll:Biblioteca de controles de la experiencia del usuario:6.10 (WinBuild.160101.0800):Microsoft Corporation         CRYPT32.dll:Crypto API32:10.0.22000.1 (WinBuild.160101.0800):Microsoft Corporation         CRYPTBASE.dll:Base cryptographic API DLL:10.0.22000.1 (WinBuild.160101.0800):Microsoft Corporation         CRYPTSP.dll:Cryptographic Service Provider API:10.0.22000.1 (WinBuild.160101.0800):Microsoft Corporation         CoreMessaging.dll:Microsoft CoreMessaging Dll:10.0.22000.71 (WinBuild.160101.0800):Microsoft Corporation         CoreUIComponents.dll:Microsoft Core UI Components Dll:10.0.22000.132:Microsoft Corporation         DBGHELP.DLL:Windows Image Helper:10.0.22000.1 (WinBuild.160101.0800):Microsoft Corporation         DEVOBJ.dll:Device Information Set DLL:10.0.22000.1 (WinBuild.160101.0800):Microsoft Corporation         DNSAPI.dll:DLL de API de cliente DNS:10.0.22000.1 (WinBuild.160101.0800):Microsoft Corporation         GDI32.dll:GDI Client DLL:10.0.22000.832 (WinBuild.160101.0800):Microsoft Corporation         GLU32.dll:DLL de la biblioteca de programas de OpenGL:10.0.22000.1 (WinBuild.160101.0800):Microsoft Corporation         HID.DLL:Biblioteca de usuario de HID:10.0.22000.1 (WinBuild.160101.0800):Microsoft Corporation         IMM32.DLL:Multi-User Windows IMM32 API Client DLL:10.0.22000.1 (WinBuild.160101.0800):Microsoft Corporation         IPHLPAPI.DLL:API auxiliar para IP:10.0.22000.1 (WinBuild.160101.0800):Microsoft Corporation         KERNEL32.DLL:Archivo DLL de cliente API BASE de Windows NT:10.0.22000.708 (WinBuild.160101.0800):Microsoft Corporation         KERNELBASE.dll:Archivo DLL de cliente API BASE de Windows NT:10.0.22000.708 (WinBuild.160101.0800):Microsoft Corporation         MMDevApi.dll:API de MMDevice:10.0.22000.1 (WinBuild.160101.0800):Microsoft Corporation         MSASN1.dll:ASN.1 Runtime APIs:10.0.22000.1 (WinBuild.160101.0800):Microsoft Corporation         MSCTF.dll:Archivo DLL del servidor MSCTF:10.0.22000.1 (WinBuild.160101.0800):Microsoft Corporation         MpOav.dll:IOfficeAntiVirus Module:4.18.2210.6 (WinBuild.160101.0800):Microsoft Corporation         NSI.dll:NSI User-mode interface DLL:10.0.22000.1 (WinBuild.160101.0800):Microsoft Corporation         NTASN1.dll:Microsoft ASN.1 API:10.0.22000.1 (WinBuild.160101.0800):Microsoft Corporation         Ole32.dll:Microsoft OLE para Windows:10.0.22000.1 (WinBuild.160101.0800):Microsoft Corporation         OleAut32.dll:OLEAUT32.DLL:10.0.22000.1 (WinBuild.160101.0800):Microsoft Corporation         OpenAL.dll         PSAPI.DLL:Process Status Helper:10.0.22000.1 (WinBuild.160101.0800):Microsoft Corporation         Pdh.dll:Ayudante de los datos de rendimiento DLL de Windows:10.0.22000.1 (WinBuild.160101.0800):Microsoft Corporation         RPCRT4.dll:Tiempo de ejecución de llamada a procedimiento remoto:10.0.22000.1 (WinBuild.160101.0800):Microsoft Corporation         SETUPAPI.DLL:API de instalación de Windows:10.0.22000.1 (WinBuild.160101.0800):Microsoft Corporation         SHCORE.dll:SHCORE:10.0.22000.1 (WinBuild.160101.0800):Microsoft Corporation         SHELL32.dll:Archivo DLL común del shell de Windows:10.0.22000.708 (WinBuild.160101.0800):Microsoft Corporation         UMPDC.dll:User Mode Power Dependency Coordinator:10.0.22000.1 (WinBuild.160101.0800):Microsoft Corporation         USER32.dll:Archivo DLL de cliente API USER de Windows multiusuario:10.0.22000.1 (WinBuild.160101.0800):Microsoft Corporation         USERENV.dll:Userenv:10.0.22000.1 (WinBuild.160101.0800):Microsoft Corporation         VCRUNTIME140.dll:Microsoft® C Runtime Library:14.29.30133.0 built by: vcwrkspc:Microsoft Corporation         VERSION.dll:Version Checking and File Installation Libraries:10.0.22000.1 (WinBuild.160101.0800):Microsoft Corporation         WINHTTP.dll:Servicios HTTP de Windows:10.0.22000.1 (WinBuild.160101.0800):Microsoft Corporation         WINMM.dll:MCI API DLL:10.0.22000.1 (WinBuild.160101.0800):Microsoft Corporation         WINTRUST.dll:Microsoft Trust Verification APIs:10.0.22000.918 (WinBuild.160101.0800):Microsoft Corporation         WS2_32.dll:DLL de 32 bits de Windows Socket 2.0:10.0.22000.1 (WinBuild.160101.0800):Microsoft Corporation         WSOCK32.dll:Windows Socket 32-Bit DLL:10.0.22000.1 (WinBuild.160101.0800):Microsoft Corporation         amsi.dll:Anti-Malware Scan Interface:10.0.22000.593 (WinBuild.160101.0800):Microsoft Corporation         atig6pxx.dll:atiglpxx.dll:8.14.01.6564:Advanced Micro Devices, Inc.          atio6axx.dll:AMD OpenGL Driver:22.10.1462311:Advanced Micro Devices, Inc         bcrypt.dll:Biblioteca de primitivas criptográficas de Windows:10.0.22000.1 (WinBuild.160101.0800):Microsoft Corporation         bcryptPrimitives.dll:Windows Cryptographic Primitives Library:10.0.22000.778 (WinBuild.160101.0800):Microsoft Corporation         cfgmgr32.dll:Configuration Manager DLL:10.0.22000.1 (WinBuild.160101.0800):Microsoft Corporation         clbcatq.dll:COM+ Configuration Catalog:2001.12.10941.16384 (WinBuild.160101.0800):Microsoft Corporation         combase.dll:Microsoft COM para Windows:10.0.22000.1 (WinBuild.160101.0800):Microsoft Corporation         dbgcore.DLL:Windows Core Debugging Helpers:10.0.22000.1 (WinBuild.160101.0800):Microsoft Corporation         dhcpcsvc.DLL:Servicio cliente DHCP:10.0.22000.1 (WinBuild.160101.0800):Microsoft Corporation         dhcpcsvc6.DLL:Cliente DHCPv6:10.0.22000.1 (WinBuild.160101.0800):Microsoft Corporation         dinput8.dll:Microsoft DirectInput:10.0.22000.1 (WinBuild.160101.0800):Microsoft Corporation         dwmapi.dll:API del Administrador de ventanas de escritorio de Microsoft:10.0.22000.1 (WinBuild.160101.0800):Microsoft Corporation         dxcore.dll:DXCore:10.0.22000.653 (WinBuild.160101.0800):Microsoft Corporation         fwpuclnt.dll:API de modo usuario de FWP/IPsec:10.0.22000.258 (WinBuild.160101.0800):Microsoft Corporation         gdi32full.dll:GDI Client DLL:10.0.22000.832 (WinBuild.160101.0800):Microsoft Corporation         glfw.dll         icm32.dll:Microsoft Color Management Module (CMM):10.0.22000.708 (WinBuild.160101.0800):Microsoft Corporation         inputhost.dll:InputHost:10.0.22000.168 (WinBuild.160101.0800):Microsoft Corporation         java.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         javaw.exe:OpenJDK Platform binary:17.0.1.0:Microsoft         jemalloc.dll         jimage.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         jli.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         jna8664607252289878970.dll:JNA native library:6.1.2:Java(TM) Native Access (JNA)         jvm.dll:OpenJDK 64-Bit server VM:17.0.1.0:Microsoft         kernel.appcore.dll:AppModel API Host:10.0.22000.71 (WinBuild.160101.0800):Microsoft Corporation         lwjgl.dll         lwjgl_opengl.dll         lwjgl_stb.dll         management.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         management_ext.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         mscms.dll:Archivo DLL de Sistema de coincidencias de color de Microsoft:10.0.22000.1 (WinBuild.160101.0800):Microsoft Corporation         msvcp140.dll:Microsoft® C Runtime Library:14.29.30133.0 built by: vcwrkspc:Microsoft Corporation         msvcp_win.dll:Microsoft® C Runtime Library:10.0.22000.1 (WinBuild.160101.0800):Microsoft Corporation         msvcrt.dll:Windows NT CRT DLL:7.0.22000.1 (WinBuild.160101.0800):Microsoft Corporation         mswsock.dll:Proveedor de servicios de Microsoft Windows Sockets 2.0:10.0.22000.1 (WinBuild.160101.0800):Microsoft Corporation         napinsp.dll:Proveedor de correcciones de compatibilidad (shim) de nomenclaturas de correo electrónico:10.0.22000.1 (WinBuild.160101.0800):Microsoft Corporation         ncrypt.dll:Enrutador de Windows NCrypt:10.0.22000.1 (WinBuild.160101.0800):Microsoft Corporation         net.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         nio.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         nlansp_c.dll:NLA Namespace Service Provider DLL:10.0.22000.653 (WinBuild.160101.0800):Microsoft Corporation         ntdll.dll:DLL del nivel de Windows NT:10.0.22000.708 (WinBuild.160101.0800):Microsoft Corporation         opengl32.dll:OpenGL Client DLL:10.0.22000.708 (WinBuild.160101.0800):Microsoft Corporation         perfos.dll:DLL de objetos de rendimiento del sistema Windows:10.0.22000.1 (WinBuild.160101.0800):Microsoft Corporation         pfclient.dll:SysMain Client:10.0.22000.653 (WinBuild.160101.0800):Microsoft Corporation         pnrpnsp.dll:Proveedor de espacio de nombres PNRP:10.0.22000.1 (WinBuild.160101.0800):Microsoft Corporation         powrprof.dll:Archivo DLL auxiliar del perfil de energía:10.0.22000.1 (WinBuild.160101.0800):Microsoft Corporation         profapi.dll:User Profile Basic API:10.0.22000.1 (WinBuild.160101.0800):Microsoft Corporation         rasadhlp.dll:Remote Access AutoDial Helper:10.0.22000.1 (WinBuild.160101.0800):Microsoft Corporation         rsaenh.dll:Microsoft Enhanced Cryptographic Provider:10.0.22000.1 (WinBuild.160101.0800):Microsoft Corporation         sechost.dll:Host for SCM/SDDL/LSA Lookup APIs:10.0.22000.1 (WinBuild.160101.0800):Microsoft Corporation         shlwapi.dll:Biblioteca de utilidades de Shell:10.0.22000.1 (WinBuild.160101.0800):Microsoft Corporation         sunmscapi.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         svml.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         textinputframework.dll:"TextInputFramework.DYNLINK":10.0.22000.282 (WinBuild.160101.0800):Microsoft Corporation         ucrtbase.dll:Microsoft® C Runtime Library:10.0.22000.1 (WinBuild.160101.0800):Microsoft Corporation         uxtheme.dll:Biblioteca UxTheme de Microsoft:10.0.22000.1 (WinBuild.160101.0800):Microsoft Corporation         vcruntime140_1.dll:Microsoft® C Runtime Library:14.29.30133.0 built by: vcwrkspc:Microsoft Corporation         verify.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         win32u.dll:Win32u:10.0.22000.918 (WinBuild.160101.0800):Microsoft Corporation         windows.storage.dll:API de almacenamiento de Microsoft WinRT:10.0.22000.184 (WinBuild.160101.0800):Microsoft Corporation         winrnr.dll:LDAP RnR Provider DLL:10.0.22000.1 (WinBuild.160101.0800):Microsoft Corporation         wintypes.dll:DLL de tipos basados en Windows:10.0.22000.1 (WinBuild.160101.0800):Microsoft Corporation         wshbth.dll:Windows Sockets Helper DLL:10.0.22000.653 (WinBuild.160101.0800):Microsoft Corporation         xinput1_4.dll:API Microsoft Common Controller:10.0.22000.1 (WinBuild.160101.0800):Microsoft Corporation         zip.dll:OpenJDK Platform binary:17.0.1.0:Microsoft Stacktrace:     at net.minecraft.client.main.Main.main(Main.java:169) ~[client-1.18.2-20220404.173914-srg.jar%2380!/:?] {re:classloading,pl:runtimedistcleaner:A}     at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:?] {}     at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) ~[?:?] {}     at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:?] {}     at java.lang.reflect.Method.invoke(Method.java:568) ~[?:?] {}     at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$launchService$0(CommonClientLaunchHandler.java:31) ~[fmlloader-1.18.2-40.1.86.jar%2317!/:?] {}     at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37) [modlauncher-9.1.3.jar%235!/:?] {}     at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) [modlauncher-9.1.3.jar%235!/:?] {}     at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) [modlauncher-9.1.3.jar%235!/:?] {}     at cpw.mods.modlauncher.Launcher.run(Launcher.java:106) [modlauncher-9.1.3.jar%235!/:?] {}     at cpw.mods.modlauncher.Launcher.main(Launcher.java:77) [modlauncher-9.1.3.jar%235!/:?] {}     at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) [modlauncher-9.1.3.jar%235!/:?] {}     at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) [modlauncher-9.1.3.jar%235!/:?] {}     at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:149) [bootstraplauncher-1.0.0.jar:?] {} -- System Details -- Details:     Minecraft Version: 1.18.2     Minecraft Version ID: 1.18.2     Operating System: Windows 10 (amd64) version 10.0     Java Version: 17.0.1, Microsoft     Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft     Memory: 2818574208 bytes (2688 MiB) / 4865392640 bytes (4640 MiB) up to 8589934592 bytes (8192 MiB)     CPUs: 16     Processor Vendor: GenuineIntel     Processor Name: Intel(R) Xeon(R) CPU           E5520  @ 2.27GHz     Identifier: Intel64 Family 6 Model 26 Stepping 5     Microarchitecture: Nehalem (Server)     Frequency (GHz): 2.26     Number of physical packages: 2     Number of physical CPUs: 8     Number of logical CPUs: 16     Graphics card #0 name: Radeon RX 5500 XT     Graphics card #0 vendor: Advanced Micro Devices, Inc. (0x1002)     Graphics card #0 VRAM (MB): 4095.00     Graphics card #0 deviceId: 0x7340     Graphics card #0 versionInfo: DriverVersion=31.0.12019.16007     Memory slot #0 capacity (MB): 2048.00     Memory slot #0 clockSpeed (GHz): 1.07     Memory slot #0 type: DDR3     Memory slot #1 capacity (MB): 2048.00     Memory slot #1 clockSpeed (GHz): 1.07     Memory slot #1 type: DDR3     Memory slot #2 capacity (MB): 2048.00     Memory slot #2 clockSpeed (GHz): 1.07     Memory slot #2 type: DDR3     Memory slot #3 capacity (MB): 2048.00     Memory slot #3 clockSpeed (GHz): 1.07     Memory slot #3 type: DDR3     Memory slot #4 capacity (MB): 2048.00     Memory slot #4 clockSpeed (GHz): 1.07     Memory slot #4 type: DDR3     Memory slot #5 capacity (MB): 2048.00     Memory slot #5 clockSpeed (GHz): 1.07     Memory slot #5 type: DDR3     Memory slot #6 capacity (MB): 2048.00     Memory slot #6 clockSpeed (GHz): 1.07     Memory slot #6 type: DDR3     Memory slot #7 capacity (MB): 2048.00     Memory slot #7 clockSpeed (GHz): 1.07     Memory slot #7 type: DDR3     Memory slot #8 capacity (MB): 2048.00     Memory slot #8 clockSpeed (GHz): 1.07     Memory slot #8 type: DDR3     Memory slot #9 capacity (MB): 2048.00     Memory slot #9 clockSpeed (GHz): 1.07     Memory slot #9 type: DDR3     Memory slot #10 capacity (MB): 2048.00     Memory slot #10 clockSpeed (GHz): 1.07     Memory slot #10 type: DDR3     Memory slot #11 capacity (MB): 2048.00     Memory slot #11 clockSpeed (GHz): 1.07     Memory slot #11 type: DDR3     Virtual memory max (MB): 24845.58     Virtual memory used (MB): 14663.27     Swap memory total (MB): 272.00     Swap memory used (MB): 244.02     JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx8G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M     Launched Version: 1.18.2-forge-40.1.86     Backend library: LWJGL version 3.2.2 SNAPSHOT     Backend API: Radeon RX 5500 XT GL version 3.2.0 Core Profile Context 22.10.1.221003, ATI Technologies Inc.     Window size: <not initialized>     GL Caps: Using framebuffer using OpenGL 3.2     GL debug messages:      Using VBOs: Yes     Is Modded: Definitely; Client brand changed to 'forge'     Type: Client (map_client.txt)     CPU: 16x Intel(R) Xeon(R) CPU E5520 @ 2.27GHz     OptiFine Version: OptiFine_1.18.2_HD_U_H7     OptiFine Build: 20220410-185216     Render Distance Chunks: 18     Mipmaps: 4     Anisotropic Filtering: 1     Antialiasing: 0     Multitexture: false     Shaders: null     OpenGlVersion: 3.2.0 Core Profile Context 22.10.1.221003     OpenGlRenderer: Radeon RX 5500 XT     OpenGlVendor: ATI Technologies Inc.     CpuCount: 16     ModLauncher: 9.1.3+9.1.3+main.9b69c82a     ModLauncher launch target: forgeclient     ModLauncher naming: srg     ModLauncher services:           mixin PLUGINSERVICE           eventbus PLUGINSERVICE           slf4jfixer PLUGINSERVICE           object_holder_definalize PLUGINSERVICE           runtime_enum_extender PLUGINSERVICE           capability_token_subclass PLUGINSERVICE           accesstransformer PLUGINSERVICE           runtimedistcleaner PLUGINSERVICE           mixin TRANSFORMATIONSERVICE           OptiFine TRANSFORMATIONSERVICE           fml TRANSFORMATIONSERVICE      FML Language Providers:          minecraft@1.0         lowcodefml@null         javafml@null     Mod List:          client-1.18.2-20220404.173914-srg.jar             |Minecraft                     |minecraft                     |1.18.2              |COMMON_SET|Manifest: a1:d4:5e:04:4f:d3:d6:e0:7b:37:97:cf:77:b0:de:ad:4a:47:ce:8c:96:49:5f:0a:cf:8c:ae:b2:6d:4b:8a:3f         grappling_hook_mod-1.18.2-v13.jar                 |Grappling Hook Mod            |grapplemod                    |1.18.2-v13          |COMMON_SET|Manifest: NOSIGNATURE         YungsBetterDungeons-1.18.2-Forge-2.1.0.jar        |YUNG's Better Dungeons        |betterdungeons                |1.18.2-Forge-2.1.0  |COMMON_SET|Manifest: NOSIGNATURE         repurposed_structures_forge-5.1.14+1.18.2.jar     |Repurposed Structures         |repurposed_structures         |5.1.14+1.18.2       |COMMON_SET|Manifest: NOSIGNATURE         mowziesmobs-1.5.32.jar                            |Mowzie's Mobs                 |mowziesmobs                   |1.5.31              |COMMON_SET|Manifest: NOSIGNATURE         TerraBlender-forge-1.18.2-1.2.0.126.jar           |TerraBlender                  |terrablender                  |1.2.0.126           |COMMON_SET|Manifest: NOSIGNATURE         BiomesOPlenty-1.18.2-16.0.0.109-universal.jar     |Biomes O' Plenty              |biomesoplenty                 |1.18.2-16.0.0.109   |COMMON_SET|Manifest: NOSIGNATURE         curios-forge-1.18.2-5.0.7.1.jar                   |Curios API                    |curios                        |1.18.2-5.0.7.1      |COMMON_SET|Manifest: NOSIGNATURE         XaerosWorldMap_1.28.4_Forge_1.18.2.jar            |Xaero's World Map             |xaeroworldmap                 |1.28.4              |COMMON_SET|Manifest: NOSIGNATURE         comforts-forge-1.18.2-5.0.0.5.jar                 |Comforts                      |comforts                      |1.18.2-5.0.0.5      |COMMON_SET|Manifest: NOSIGNATURE         citadel-1.11.3-1.18.2.jar                         |Citadel                       |citadel                       |1.11.3              |COMMON_SET|Manifest: NOSIGNATURE         alexsmobs-1.18.6.jar                              |Alex's Mobs                   |alexsmobs                     |1.18.6              |COMMON_SET|Manifest: NOSIGNATURE         AutoRegLib-1.7-53.jar                             |AutoRegLib                    |autoreglib                    |1.7-53              |COMMON_SET|Manifest: NOSIGNATURE         artifacts-1.18.2-4.2.0.jar                        |Artifacts                     |artifacts                     |1.18.2-4.2.0        |COMMON_SET|Manifest: NOSIGNATURE         Serene+Seasons-1.18.2-7.0.0.13.jar                |Serene Seasons                |sereneseasons                 |1.18.2-7.0.0.13     |COMMON_SET|Manifest: NOSIGNATURE         YungsApi-1.18.2-Forge-2.2.6.jar                   |YUNG's API                    |yungsapi                      |1.18.2-Forge-2.2.6  |COMMON_SET|Manifest: NOSIGNATURE         feature_nbt_deadlock_be_gone_forge-2.0.0+1.18.2.ja|Feature NBT Deadlock Be Gone  |feature_nbt_deadlock_be_gone  |2.0.0+1.18.2        |COMMON_SET|Manifest: NOSIGNATURE         YungsBetterStrongholds-1.18.2-Forge-2.1.1.jar     |YUNG's Better Strongholds     |betterstrongholds             |1.18.2-Forge-2.1.1  |COMMON_SET|Manifest: NOSIGNATURE         Plus+The+End+V.1.1.9.jar                          |Plus The End                  |plus_the_end                  |1.0.0               |COMMON_SET|Manifest: NOSIGNATURE         cloth-config-6.4.90-forge.jar                     |Cloth Config v4 API           |cloth_config                  |6.4.90              |COMMON_SET|Manifest: NOSIGNATURE         forge-1.18.2-40.1.86-universal.jar                |Forge                         |forge                         |40.1.86             |COMMON_SET|Manifest: 84:ce:76:e8:45:35:e4:0e:63:86:df:47:59:80:0f:67:6c:c1:5f:6e:5f:4d:b3:54:47:1a:9f:7f:ed:5e:f2:90         Quark-3.2-358.jar                                 |Quark                         |quark                         |3.2-358             |COMMON_SET|Manifest: NOSIGNATURE         expandability-6.0.0.jar                           |ExpandAbility                 |expandability                 |6.0.0               |COMMON_SET|Manifest: NOSIGNATURE         YungsBetterMineshafts-1.18.2-Forge-2.2.jar        |YUNG's Better Mineshafts      |bettermineshafts              |1.18.2-Forge-2.2    |COMMON_SET|Manifest: NOSIGNATURE         valhelsia_core-forge-1.18.2-0.4.0.jar             |Valhelsia Core                |valhelsia_core                |1.18.2-0.4.0        |COMMON_SET|Manifest: NOSIGNATURE         valhelsia_structures-forge-1.18.2-0.1.0.jar       |Valhelsia Structures          |valhelsia_structures          |1.18.2-0.1.0        |COMMON_SET|Manifest: NOSIGNATURE         twilightforest-1.18.2-4.1.1423-universal.jar      |The Twilight Forest           |twilightforest                |4.1.1423            |COMMON_SET|Manifest: NOSIGNATURE         geckolib-forge-1.18-3.0.56.jar                    |GeckoLib                      |geckolib3                     |3.0.56              |COMMON_SET|Manifest: NOSIGNATURE     Crash Report UUID: bd25521d-2e16-4c13-8766-e5370d56bae1     FML: 40.1     Forge: net.minecraftforge:40.1.86
    • Conflict between iris and rubidium. Check you have the latest version then contact the mod author.
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