Jump to content

1.15.2 How to make a class for several blocks


Tewott

Recommended Posts

11 minutes ago, Tewott said:

Is there a way to create a single class to register similar blocks easily?
 

I'm creating a mod that contains slabs, but making a class file for each one is a very long and tedious task

What do you mean by making a class file?

Out of interest, are you using DeferredRegisters for this? :)

Link to comment
Share on other sites

17 minutes ago, squidlex said:

but making a class file for each one

What? Why?

Clearly there's some fundamental property of a slab that makes it a slab (probably SlabBlock) and some mere data that differentiates one slab from another.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

12 minutes ago, squidlex said:

What do you mean by making a class file?

Out of interest, are you using DeferredRegisters for this? :)

i mean i always make a new class for each slab properties but i was wondering if there was any way for all the slabs to use the same properties without creating many classes

here's an example of a class

 

package com.tewott.graniteworld.blocks;

import net.minecraft.block.Block;
import net.minecraft.block.SlabBlock;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;

public class green_granite_slab extends SlabBlock {

    public green_granite_slab() {
        super(Block.Properties.create(Material.IRON)
                .sound(SoundType.STONE)
                .hardnessAndResistance(1.8f)

        );
        setRegistryName("green_granite_slab");
    }
}

 

I’m newbie in this, sorry if I have difficulty explaining.

Link to comment
Share on other sites

5 minutes ago, poopoodice said:

of course you can, and iirc there are only two slabs blocks (half with upper/lower) and a doubled.

Nope, only one. The double slab block is just a state.

https://minecraft.gamepedia.com/Slab#Block_states

 

1 minute ago, Tewott said:

i mean i always make a new class for each slab properties but i was wondering if there was any way for all the slabs to use the same properties without creating many classes

here's an example of a class
 


package com.tewott.graniteworld.blocks;

import net.minecraft.block.Block;
import net.minecraft.block.SlabBlock;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;

public class green_granite_slab extends SlabBlock {

    public green_granite_slab() {
        super(Block.Properties.create(Material.IRON)
                .sound(SoundType.STONE)
                .hardnessAndResistance(1.8f)

        );
        setRegistryName("green_granite_slab");
    }
}

 

Ok, see all that stuff in your constructor?

It doesn't need to go in your constructor.

https://github.com/Draco18s/ReasonableRealism/blob/1.14.4/src/main/java/com/draco18s/harderores/HarderOres.java#L119

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

Unfortunately it sounds like you were blindly following from one of the (rather terrible) tutorials on YouTube, and therefore do not understand how registering stuff actually works.

A class per registry entry is not necessary. All you need is an instance of Block to register a type of block. In this case, you should instantiate an instance of SlabBlock per slab you want, and register these instances.

I would also suggest reading the registry page on Forge's Documentation: https://mcforge.readthedocs.io/en/1.15.x/concepts/registries/

  • Like 1

Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.