Jump to content

Where to get started making more complex block models [1.15.2]


MistaOmega

Recommended Posts

Hello fellow programming humans

 

I want to get into making different block models, ones that don't take up a full block space, an example could be something like a conduit from EnderIO.

 

Now sadly, despite loving the coding lifestyle, I can't for the life of me figure out how to go about it with my one single solitary remaining brain cell.
I'm asking in short, if anyone knows of some big documentation I can sink my head in to, or any other places I can find explanations for how I would go about doing such a thing, and if you've done it yourself, any particular things I should avoid doing
I'm pretty new to all this stuff, but I do have a fairly reasonable knowledge base for general java and OOP development, just a touch out of my depth here, because I don't really know where to start.

 

Thank you ❤️

Edited by MistaOmega
Added game version
Link to comment
Share on other sites

Currently, there's no big complete authoritative source of documentation on many aspects of Forge modding; most modders go by reading tutorials and guides for simple to mid-level concepts, and either reading source code or asking for help on chats or forums like these for more difficult or niche concepts (minutiae of rendering, MC internals, custom dimensions/worlds).

 

Most big guides and tutorials are outdated; major updates to Minecraft means changes to its internals. For example, 1.8 started the process of moving from metadata to BlockStates, 1.13 had the Flattening and added datapacks, and 1.15 changed the rendering system.

 

Some guides and tutorials which I found and read are:

Now, to answer your titular question:

 

Blockstate JSONs using the multiparts tag allow a quick and easy way to implement pipe- or fence-like models. Non-animated models can use JSONs, or OBJ files. For anying more complex or animated, use TileEntityRenderers (but if possible, always use normal models).The 1.15 update changing the rendering system simplifies it from learning OpenGL from scratch to mostly never needing it. See Block#getShape and related methods for how collision boxes work (look at vanilla code or above tutorials).

 

If you can't understand it yet, try looking at code from other mods and seeing how they do block rendering. Fork/clone a copy, and start reading and messing around with the code using the debug tool in your IDE. If you have any questions, please either reply or make a new thread detailing your issues or your questions.

  • Thanks 1
Link to comment
Share on other sites

Also maybe take a look at BlockBench, it might be helpful for visualizing your block models. I have not messed with it much, so cannot vouch for how well it exports json/java for direct use in modding.

 

See if you can find a vanilla equivalent of what you are trying to make, and take a look at the vanilla models/code, and see how they do it. That's probably the best reference you can get right there, at least for some of the easier stuff. There should be a client-extras.jar or something similar in your IDE references that contains the vanilla jsons.

  • Thanks 1
Link to comment
Share on other sites

I previously made some pipes in one of my test mods here.

They can’t transfer items at the moment, but the models and connection to other pipes/inventories are functional.

Check out the block state file for it, which used the multipart feature of the model system.

  • Thanks 1

Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

Link to comment
Share on other sites

1 hour ago, DavidM said:

I previously made some pipes in one of my test mods here.

They can’t transfer items at the moment, but the models and connection to other pipes/inventories are functional.

Check out the block state file for it, which used the multipart feature of the model system.

It doesn't look like any of the assets are in that repo, so we can't see the blockstate for it.

  • Like 1
Link to comment
Share on other sites

3 hours ago, DavidM said:

I previously made some pipes in one of my test mods here.

They can’t transfer items at the moment, but the models and connection to other pipes/inventories are functional.

Check out the block state file for it, which used the multipart feature of the model system.

Yeah I don't think the blockstate is in the assets folder ?

Link to comment
Share on other sites

8 hours ago, MistaOmega said:

Yeah I don't think the blockstate is in the assets folder ?

10 hours ago, Ugdhar said:

It doesn't look like any of the assets are in that repo, so we can't see the blockstate for it.

Ah sorry! I somehow forgot to push to remote for quite a while.

Anyways, here is the blockstate file.

(Note that by item_pipe I meant the model of the pipe that transfers item, as opposed to the item model of a pipe)

 

In addition, SixWayBlock can handles almost everything about the blockstate and collision boxes of a block that can connect to 6 directions (i.e. pipes). Check out the vanilla chorus plant for usage.

Edited by DavidM
  • Thanks 2

Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

Link to comment
Share on other sites

7 hours ago, DavidM said:

Ah sorry! I somehow forgot to push to remote for quite a while.

Anyways, here is the blockstate file.

(Note that by item_pipe I meant the model of the pipe that transfers item, as opposed to the item model of a pipe)

 

In addition, SixWayBlock can handles almost everything about the blockstate and collision boxes of a block that can connect to 6 directions (i.e. pipes). Check out the vanilla chorus plant for usage.

Thank you for the help man! Appreciate it ❤️

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • https://pastebin.com/VwpAW6PX My game crashes upon launch when trying to implement the Oculus mod to this mod compilation, above is the crash report, I do not know where to begin to attempt to fix this issue and require assistance.
    • https://youtube.com/shorts/gqLTSMymgUg?si=5QOeSvA4TTs-bL46
    • CubeHaven is a SMP server with unique features that can't be found on the majority of other servers! Java: MC.CUBEHAVEN.NET Bedrock: MC.CUBEHAVEN.NET:19132 3 different stores: - CubeHaven Store: Our store to purchase using real money. - Bitcoin Store: Store for Bitcoin. Bitcoin can be earned from playing the server. Giving options for players if they want to spend real money or grind to obtain exclusive packages. - Black Market: A hidden store for trading that operates outside our traditional stores, like custom enchantments, exclusive items and more. Some of our features include: Rank Up: Progress through different ranks to unlock new privileges and perks. 📈 Skills: RPG-style skill system that enhances your gaming experience! 🎮 Leaderboards: Compete and shine! Top players are rewarded weekly! 🏆 Random Teleporter: Travel instantly across different worlds with a click! 🌐 Custom World Generation: Beautifully generated world. 🌍 Dungeons: Explore challenging and rewarding dungeons filled with treasures and monsters. 🏰 Kits: Unlock ranks and gain access to various kits. 🛠️ Fishing Tournament: Compete in a friendly fishing tournament! 🎣 Chat Games: Enjoy games right within the chat! 🎲 Minions: Get some help from your loyal minions. 👥 Piñata Party: Enjoy a festive party with Piñatas! 🎉 Quests: Over 1000 quests that you can complete! 📜 Bounty Hunter: Set a bounty on a player's head. 💰 Tags: Displayed on nametags, in the tab list, and in chat. 🏷️ Coinflip: Bet with other players on coin toss outcomes, victory, or defeat! 🟢 Invisible & Glowing Frames: Hide your frames for a cleaner look or apply a glow to it for a beautiful look. 🔲✨[ Player Warp: Set your own warp points for other players to teleport to. 🌟 Display Shop: Create your own shop and sell to other players! 🛒 Item Skins: Customize your items with unique skins. 🎨 Pets: Your cute loyal companion to follow you wherever you go! 🐾 Cosmetics: Enhance the look of your character with beautiful cosmetics! 💄 XP-Bottle: Store your exp safely in a bottle for later use! 🍶 Chest & Inventory Sorting: Keep your items neatly sorted in your inventory or chest! 📦 Glowing: Stand out from other players with a colorful glow! ✨ Player Particles: Over 100 unique particle effects to show off. 🎇 Portable Inventories: Over virtual inventories with ease. 🧳 And a lot more! Become part of our growing community today! Discord: https://cubehaven.net/discord Java: MC.CUBEHAVEN.NET Bedrock: MC.CUBEHAVEN.NET:19132
    • # Problematic frame: # C [libopenal.so+0x9fb4d] It is always the same issue - this refers to the Linux OS - so your system may prevent Java from working   I am not familiar with Linux - check for similar/related issues  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.