Turnrp Posted December 13, 2020 Share Posted December 13, 2020 I need help with figuring if the player has Right Clicked using the Backpack Item to send an event and trigger a container to store Items Quote Link to comment Share on other sites More sharing options...
Draco18s Posted December 13, 2020 Share Posted December 13, 2020 Look at the available methods to override in the Item class and IForgeItem interface. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given. Link to comment Share on other sites More sharing options...
DaemonUmbra Posted December 13, 2020 Share Posted December 13, 2020 Why did you bother censoring a method call? Also that is not the recommended way of setting properties, set them when you call the constructor, not in the constructor Quote This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy. As the most common issue I feel I should put this outside the main bulk: The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge. If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan. For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety. Spoiler Logs (Most issues require logs to diagnose): Spoiler Please post logs using one of the following sites (Thank you Lumber Wizard for the list): https://gist.github.com/: 100MB Requires member (Free) https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$) https://hastebin.com/: 400KB Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads. What to provide: ...for Crashes and Runtime issues: Minecraft 1.14.4 and newer: Post debug.log Older versions: Please update... ...for Installer Issues: Post your installer log, found in the same place you ran the installer This log will be called either installer.log or named the same as the installer but with .log on the end Note for Windows users: Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension Where to get it: Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs. Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch: Spoiler Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge) Make a launcher profile targeting this version of Forge. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it). Now launch the pack through that profile and follow the "Mojang Launcher" instructions above. Video: Spoiler or alternately, Fallback ("No logs are generated"): If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft Server Not Starting: Spoiler If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output. Reporting Illegal/Inappropriate Adfocus Ads: Spoiler Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad. Lex will need the Ad ID contained in that URL to report it to Adfocus' support team. Posting your mod as a GitHub Repo: Spoiler When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub. When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository. Open a command prompt (CMD, Powershell, Terminal, etc). Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in). Run the following commands: git init git remote add origin [Your Repository's URL] In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git git fetch git checkout --track origin/master git stage * git commit -m "[Your commit message]" git push Navigate to GitHub and you should now see most of the files. note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from) Now you can share your GitHub link with those who you are asking for help. [Workaround line, please ignore] Link to comment Share on other sites More sharing options...
Turnrp Posted December 13, 2020 Author Share Posted December 13, 2020 Im really new to this you guys mabye say little simpler lol Quote Link to comment Share on other sites More sharing options...
Turnrp Posted December 13, 2020 Author Share Posted December 13, 2020 5 hours ago, Draco18s said: Look at the available methods to override in the Item class and IForgeItem interface. O i just read out your think ill look Quote Link to comment Share on other sites More sharing options...
Turnrp Posted December 13, 2020 Author Share Posted December 13, 2020 im reaslly tired Quote Link to comment Share on other sites More sharing options...
Turnrp Posted December 13, 2020 Author Share Posted December 13, 2020 5 hours ago, Draco18s said: Look at the available methods to override in the Item class and IForgeItem interface. I looked and nothing shows up when i do that i type it in and it shows up but when a place a dot nothing shows up after that Quote Link to comment Share on other sites More sharing options...
loordgek Posted December 13, 2020 Share Posted December 13, 2020 show what you typed Quote Link to comment Share on other sites More sharing options...
kiou.23 Posted December 13, 2020 Share Posted December 13, 2020 5 hours ago, Turnrp said: I looked and nothing shows up when i do that i type it in and it shows up but when a place a dot nothing shows up after that your Item extends the Item class, right? the Item class implements the IForgeItem interface and that interface provides some methods, go to the interface implementation (you can do that in your IDE) and look at the methods the interface provides Also, don't try coding when you're really tired, go get some rest 1 Quote Link to comment Share on other sites More sharing options...
Turnrp Posted December 13, 2020 Author Share Posted December 13, 2020 7 hours ago, kiou.23 said: your Item extends the Item class, right? the Item class implements the IForgeItem interface and that interface provides some methods, go to the interface implementation (you can do that in your IDE) and look at the methods the interface provides Also, don't try coding when you're really tired, go get some rest Lol you right and is this in Intellij or another program cause ikm using Intellij Quote Link to comment Share on other sites More sharing options...
Turnrp Posted December 13, 2020 Author Share Posted December 13, 2020 7 hours ago, kiou.23 said: your Item extends the Item class, right? the Item class implements the IForgeItem interface and that interface provides some methods, go to the interface implementation (you can do that in your IDE) and look at the methods the interface provides Also, don't try coding when you're really tired, go get some rest And im in 1.16.4 if you are thinking of a differnt version Quote Link to comment Share on other sites More sharing options...
Turnrp Posted December 13, 2020 Author Share Posted December 13, 2020 I found something called IForgeContainerType? Will that help with a container im a little new to this Quote Link to comment Share on other sites More sharing options...
kiou.23 Posted December 13, 2020 Share Posted December 13, 2020 11 minutes ago, Turnrp said: Lol you right and is this in Intellij or another program cause ikm using Intellij in any IDE really, you can hover any class or interface, right click it, hover on "Go To" and then Go to Definition Quote Link to comment Share on other sites More sharing options...
Turnrp Posted December 13, 2020 Author Share Posted December 13, 2020 1 minute ago, kiou.23 said: in any IDE really, you can hover any class or interface, right click it, hover on "Go To" and then Go to Definition What do you mean IDE? Quote Link to comment Share on other sites More sharing options...
kiou.23 Posted December 13, 2020 Share Posted December 13, 2020 9 minutes ago, Turnrp said: I found something called IForgeContainerType? Will that help with a container im a little new to this That's something different So, okay you have your BackpackBase class right? it extends the net.minecraft.Item class, which in turn extends the IForgeItem interface the interface provides a few methods you can override, in the case of doing something upon right-click you have: onItemUse, and onItemRightClick onItemRightClick detects any right click onItemUse detects right clicks on blocks Quote Link to comment Share on other sites More sharing options...
kiou.23 Posted December 13, 2020 Share Posted December 13, 2020 3 minutes ago, Turnrp said: What do you mean IDE? IDE stands for Integrated Development Environment Do you know Java or are you jumping into modding without prior knowledge of programming? Quote Link to comment Share on other sites More sharing options...
Turnrp Posted December 13, 2020 Author Share Posted December 13, 2020 So i would put IForgeItem.onItemRightClick? Quote Link to comment Share on other sites More sharing options...
Turnrp Posted December 13, 2020 Author Share Posted December 13, 2020 Just now, kiou.23 said: IDE stands for Integrated Development Environment Do you know Java or are you jumping into modding without prior knowledge of programming? Kinda but i hae done a lot of coding in the past and i really like this so im learning while im doing Quote Link to comment Share on other sites More sharing options...
kiou.23 Posted December 13, 2020 Share Posted December 13, 2020 3 minutes ago, Turnrp said: So i would put IForgeItem.onItemRightClick? no, you override it your Backpack is an implementation of that interface (check out encapsulation and interfaces in Object Oriented Programming for more guidance) so in your Backpack class, you can override it (if you don't know what this means search for overriding methods in Java) Quote Link to comment Share on other sites More sharing options...
kiou.23 Posted December 13, 2020 Share Posted December 13, 2020 4 minutes ago, Turnrp said: Kinda but i hae done a lot of coding in the past and i really like this so im learning while im doing That's great, have fun learning! 1 Quote Link to comment Share on other sites More sharing options...
Turnrp Posted December 13, 2020 Author Share Posted December 13, 2020 1 minute ago, kiou.23 said: no, you override it your Backpack is an implementation of that interface (check out encapsulation and interfaces in Object Oriented Programming for more guidance) so in your Backpack class, you can override it (if you don't know what this means search for overriding methods in Java) @Override? and then i what i override is the IForgeItem? Quote Link to comment Share on other sites More sharing options...
Turnrp Posted December 13, 2020 Author Share Posted December 13, 2020 1 minute ago, kiou.23 said: That's great, have fun learning! Thanks! Quote Link to comment Share on other sites More sharing options...
kiou.23 Posted December 13, 2020 Share Posted December 13, 2020 1 minute ago, Turnrp said: @Override? and then i what i override is the IForgeItem? the IForgeItem method that you wish to override it seems you're not so keen on how interfaces work, so you can search up OOP in Java to get a better idea of what's going on (understading OOP is really necessary for minecraft modding) Quote Link to comment Share on other sites More sharing options...
Turnrp Posted December 13, 2020 Author Share Posted December 13, 2020 1 minute ago, kiou.23 said: the IForgeItem method that you wish to override it seems you're not so keen on how interfaces work, so you can search up OOP in Java to get a better idea of what's going on (understading OOP is really necessary for minecraft modding) Alright ill go find some youtujbe video or something and search that up Quote Link to comment Share on other sites More sharing options...
Draco18s Posted December 14, 2020 Share Posted December 14, 2020 If you are trying to learn how to mod without knowing how to program (Java preferred, but any language), then you are going to have a lot of trouble. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given. Link to comment Share on other sites More sharing options...
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