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New Texture Directory For Minecraft Forge 1.6.1


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I have been messing around with the code and i have finally figured out where the texture's go for developers. If you're having trouble with your textures and your textures in game are black and pink checkered then this should work for you. This isn't my favourite way to put your textures but its the only way i've found!

 

 

To register your texture make sure you go to your pickaxe class (itemPickaxe.java).

 

 

 

 

 

public void registerIcons(IconRegister iconRegister) {

itemIcon = IconRegister.registericon("RedstoneMod:ItemPickaxe");

}

 

 

 

 

This is the code you use to make your texture work!

 

Now the directory for the textures is in the 1.6.1.jar file.... I hate this way, but i think its the only way for now!

 

For Items -

 

Forge MCP/jars/versions/1.6.1/1.6.1.jar(Open up with winrar)/assets/textures/items

 

 

For Blocks -

 

Forge MCP/jars/versions/1.6.1/1.6.1.jar(Open up with winrar)/assets/textures/blocks

 

 

Check Out My Modding Tutorials For Minecraft Forge!

 

http://www.youtube.com/user/XxxXEclipse7XxxX

 

 

Check Out My Forums -

http://www.theaustralianmodder.com

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I have been messing around with the code and i have finally figured out where the texture's go for developers.

 

Forge MCP/jars/versions/1.6.1/1.6.1.jar(Open up with winrar)/assets/textures/items

 

Forge MCP/jars/versions/1.6.1/1.6.1.jar(Open up with winrar)/assets/textures/blocks

 

No you haven't.

 

There's always a location for them in the MCP/src directory.  Jar editing should never be required.  In fact, not-jar-editing is the whole reason the new system exists.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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I have been messing around with the code and i have finally figured out where the texture's go for developers.

 

Forge MCP/jars/versions/1.6.1/1.6.1.jar(Open up with winrar)/assets/textures/items

 

Forge MCP/jars/versions/1.6.1/1.6.1.jar(Open up with winrar)/assets/textures/blocks

 

No you haven't.

 

There's always a location for them in the MCP/src directory.  Jar editing should never be required.  In fact, not-jar-editing is the whole reason the new system exists.

 

This is the only way to do it for now since Forge is unstable at the moment! I am sure this will be fixed soon! when i try the MCP/src Minecraft doesn't look in the right directory. it keeps looking in the 1.6.1.jar

Check Out My Modding Tutorials For Minecraft Forge!

 

http://www.youtube.com/user/XxxXEclipse7XxxX

 

 

Check Out My Forums -

http://www.theaustralianmodder.com

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don't work for me minecraft can still not find my texture

 

How did you do it?

 

Do you have a  Example - ItemRedstonePickaxe.class - Example?

i can't remember exactly how i did but here is the old way i used + what error it say

    @Override
    @SideOnly(Side.CLIENT)
    public void registerIcons(IconRegister iconRegister){
        
        itemIcon = iconRegister.registerIcon(Reference.MOD_ID.toLowerCase() + "/" + this.getUnlocalizedName().substring(this.getUnlocalizedName().indexOf(".") + 1));
    }

and the error

2013-07-02 15:07:58 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: ip:textures/blocks/tile.Steel-ore.png
2013-07-02 15:07:58 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: ip:textures/blocks/tile.Copper-ore.png
2013-07-02 15:07:58 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: ip:textures/blocks/tile.Steel-Block.png
2013-07-02 15:07:58 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: ip:textures/blocks/tile.Copper-Block.png
2013-07-02 15:07:58 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: ip:textures/items/Iron-Stick.png
2013-07-02 15:07:58 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: minecraft:textures/items/ip/Steel-Ingot.png
2013-07-02 15:07:58 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: ip:textures/items/Obsidian-Helmet.png
2013-07-02 15:07:58 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: ip:textures/items/Wooden-battle-axe.png
2013-07-02 15:07:58 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: ip:textures/items/Stone-Boots.png
2013-07-02 15:07:58 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: ip:textures/items/Obsidian-Boots.png
2013-07-02 15:07:58 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: ip:textures/items/Coocked-Egg.png
2013-07-02 15:07:58 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: ip:textures/items/Obsidian-ChestPlate.png
2013-07-02 15:07:58 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: ip:textures/items/Obsidian-Legs.png
2013-07-02 15:07:58 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: ip:textures/items/Copper-Axe.png
2013-07-02 15:07:58 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: ip:textures/items/Stone-Helmet.png
2013-07-02 15:07:58 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: ip:textures/items/Copper-Ingot.png
2013-07-02 15:07:58 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: ip:textures/items/Wooden-Hammer.png
2013-07-02 15:07:58 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: ip:textures/items/Stone-ChestPlate.png
2013-07-02 15:07:58 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: ip:textures/items/Stone-legs.png

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I'm getting similarly formatted errors:

 

2013-07-02 09:48:13 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: traps:textures/blocks/iron_spikes.png

 

Though I've been digging into the code to try and figure out the full path, but I haven't yet.  It's not an unhelpful error, it's just less than perfectly informative because the new ResourceLocation class has this method:

 

public String toString()
    {
        return this.field_110626_a + ":" + this.field_110625_b;
    }

 

110626_a is the "mod ID" part

110625_b is the refabricated location ("/textures/[type]/[name].png")

 

My problem stems from not being able to figure out what this line does, in net.minecraft.client.renderer.texture TextureMap.java:

 

textureatlassprite.func_130100_a(par1ResourceManager.func_110536_a(resourcelocation));

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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nope. it doesn't. I also have a weird glitch where the items are called item/block.UNLOACALIZED_NAME.name where UNLOCALIZED_NAME is exactly what it says. why isn't LanguageRegistry working?

 

Mine is weird too, but I also tested my Buildcraft addon once and since the textures weren't there, it seemed to not register the language.

-Mitchellbrine

 

Minecraft can do ANYTHING, it's coded in Java and you got the full power of Java behind you when you code. So nothing is impossible.

It may be freaking fucking hard though, but still possible ;)

 

If you create a topic on Modder Support, live by this motto:

I don't want your charity, I want your information
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The correct directory is:

 

.../assets/{modid}/textures/{block|item}/{name}.png

 

Sorry, but that doesn't work.

-Mitchellbrine

 

Minecraft can do ANYTHING, it's coded in Java and you got the full power of Java behind you when you code. So nothing is impossible.

It may be freaking fucking hard though, but still possible ;)

 

If you create a topic on Modder Support, live by this motto:

I don't want your charity, I want your information
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Sorry, but it does. I'm using it right now.

 

Let me test my code again.

-Mitchellbrine

 

Minecraft can do ANYTHING, it's coded in Java and you got the full power of Java behind you when you code. So nothing is impossible.

It may be freaking fucking hard though, but still possible ;)

 

If you create a topic on Modder Support, live by this motto:

I don't want your charity, I want your information
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The correct directory is:

 

.../assets/{modid}/textures/{block|item}/{name}.png

 

Doesn't work.  I put my stuff in mcp/src/minecraft/assets/{modid}/textures/{block|item}/{name}.png and still got a texture not found error.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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The correct directory is:

 

.../assets/{modid}/textures/{block|item}/{name}.png

 

Doesn't work.  I put my stuff in mcp/src/minecraft/assets/{modid}/textures/{block|item}/{name}.png and still got a texture not found error.

 

Thank you. Someone who agrees.

-Mitchellbrine

 

Minecraft can do ANYTHING, it's coded in Java and you got the full power of Java behind you when you code. So nothing is impossible.

It may be freaking fucking hard though, but still possible ;)

 

If you create a topic on Modder Support, live by this motto:

I don't want your charity, I want your information
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Proof:

 

nogood.png

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Proof:

 

nogood.png

 

Same thing happens to me. I get the same error!

-Mitchellbrine

 

Minecraft can do ANYTHING, it's coded in Java and you got the full power of Java behind you when you code. So nothing is impossible.

It may be freaking fucking hard though, but still possible ;)

 

If you create a topic on Modder Support, live by this motto:

I don't want your charity, I want your information
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Share on other sites

I should note that I've also tried:

 

mcp/src/assets/{modid}/textures/{block|item}/{name}.png

mcp/src/minecraft/{modid}/textures/{block|item}/{name}.png

mcp/src/{modid}/textures/{block|item}/{name}.png

mcp/jars/assets/{modid}/textures/{block|item}/{name}.png

mcp/jars/resourcepacks/{modid}/textures/{block|item}/{name}.png

mcp/jars/resourcepacks/assets/{modid}/textures/{block|item}/{name}.png

 

https://github.com/SuitedSlime/1.6-Forge-Mod

 

It works fine. Go ahead, download and compile it.

 

Unfortunately, your github is not set up in a way that those of us NOT using a Pahimar setup can actually use it.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Why do people call it a pahimar setup? I've been using it since long before he showed it to everyone ><

 

Then i don't know, if you read the readme that dinnerbone put in the assets folder inside of MCP it says that anything placed there will be deleted on start-up.

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