Posted January 30, 20214 yr I'm new at minecraft modding and I can't find any tutorial to create an item with durability for craft. My idea is create a saw that gives more wood planks when you put with a log. The way I'm creating the items: public static final RegistryObject<Item> EXAMPLE_ITEM = ITEMS.register("example_item", () -> new Item(new Item.Properties().group(ItemGroup.MISC))); I also have a class to special items. I saw that have a method called "canContinueUsing". I guess that's what I need, but I can make it work. But how I create a container item and how I damage it when used to craft and make stay in grid after craft result?
January 30, 20214 yr canContinueUsing is the wrong method. The first, the very first, thing you need to do is create your own Item subclass. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
January 31, 20214 yr Minecraft calls Item#getContainerItem() when crafting to see what to let on the crafting bench, you can override the method in your subclass and return the stack you're passed, damaged
January 31, 20214 yr Author I found a way to create, damage and return item with durability decrease. Thank you a lot for help me!!
June 23, 20214 yr First create your own thread, second, read the posts in this thread the explanation is sufficient to use this for your purposes
June 23, 20214 yr 5 hours ago, Unkn0wn4all said: HOW?? On 1/30/2021 at 9:21 PM, kiou.23 said: Minecraft calls Item#getContainerItem() when crafting to see what to let on the crafting bench, you can override the method in your subclass and return the stack you're passed, damaged Like that.
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