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Posted

I'm new at minecraft modding and I can't find any tutorial to create an item with durability for craft. My idea is create a saw that gives more wood planks when you put with a log. 

The way I'm creating the items:
public static final RegistryObject<Item> EXAMPLE_ITEM = ITEMS.register("example_item", 
            () -> new Item(new Item.Properties().group(ItemGroup.MISC)));

 

I also have a class to special items. I saw that have a method called "canContinueUsing". I guess that's what I need, but I can make it work. But how I create a container item and how I damage it when used to craft and make stay in grid after craft result?

Posted

canContinueUsing is the wrong method.

The first, the very first, thing you need to do is create your own Item subclass.

  • Like 1

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Posted

Minecraft calls Item#getContainerItem() when crafting to see what to let on the crafting bench, you can override the method in your subclass and return the stack you're passed, damaged

  • Like 1
  • 4 months later...
Posted
5 hours ago, Unkn0wn4all said:

HOW??

 

On 1/30/2021 at 9:21 PM, kiou.23 said:

Minecraft calls Item#getContainerItem() when crafting to see what to let on the crafting bench, you can override the method in your subclass and return the stack you're passed, damaged

Like that.

  • Haha 1

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