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Modder Support

This is the support section for those modding with Forge. Help with modding goes in here, however, please keep in mind that this is not a Java school. You are expected to have basic knowledge of Java before posting here.


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    Help and support setting up your IDE and building mods with Gradle.

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47393 topics in this forum

  1. [1.9] Ore Dictionary

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  2. 1.8.9 launch error

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  3. [1.7.2] Entity hovering problem

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  4. [1.9] Stone Crash

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  • Posts

    • I am following a tutorial for modding minecraft 1.20.1, and while running the mod with the minecraft of the idea, no errors was present but, when I switched to real minecraft, it started to want a default constructor "public ZeroToAutomation()" instead of the one recomended by the video "public ZeroToAutomation(FMLJavaModLoadingContext context) {...}", and I can't use the default constructor because I need the FMLJavaModLoadingContext to register the blocks and items.   The problem is at: "net/myself/zerotoautomation/ZeroToAutomation.java" the file contains the default constructor, "Logger"s, and the code for the mod the defaut constructor was added after an error requesting it the Loggers was used to see which methods/constructors was used by the Launcher   things that I tried to fix the issue: remove the default constructor, but an error appeared "net.myself.zerotoautomation.ZeroToAutomation.<init>()", and nothing else on the class runs adding an "public static void init()" method, but it changed nothing   The mod files: https://github.com/Matwaua/Zero_To_Automation/tree/not-finished
    • It is an issue/conflict with distanthorizons
    • I have been trying to combat this issue between oculus and embeddium and to no avail... I have already tried a few online tutorials on how to get this working but it doesn't work at all. https://pastebin.com/geQgifjc
    • wow you sound like fun to play with
    • Instale el mod en mi servidor y este se queda iniciando por horas, en la consola me habla de algo de permisos y trate de seguir la ruta que me da pero no existe.   [13:05:32 INFO]: CustomNPC Permissions available: [13:05:32 INFO]: customnpcs.edit.blocks [13:05:32 INFO]: customnpcs.edit.villager [13:05:32 INFO]: customnpcs.global.bank [13:05:32 INFO]: customnpcs.global.dialog [13:05:32 INFO]: customnpcs.global.faction [13:05:32 INFO]: customnpcs.global.linked [13:05:32 INFO]: customnpcs.global.naturalspawn [13:05:32 INFO]: customnpcs.global.playerdata [13:05:32 INFO]: customnpcs.global.quest [13:05:32 INFO]: customnpcs.global.recipe [13:05:32 INFO]: customnpcs.global.transport [13:05:32 INFO]: customnpcs.npc.advanced [13:05:32 INFO]: customnpcs.npc.ai [13:05:32 INFO]: customnpcs.npc.clone [13:05:32 INFO]: customnpcs.npc.create [13:05:32 INFO]: customnpcs.npc.delete [13:05:32 INFO]: customnpcs.npc.display [13:05:32 INFO]: customnpcs.npc.freeze [13:05:32 INFO]: customnpcs.npc.gui [13:05:32 INFO]: customnpcs.npc.inventory [13:05:32 INFO]: customnpcs.npc.reset [13:05:32 INFO]: customnpcs.npc.stats [13:05:32 INFO]: customnpcs.scenes [13:05:32 INFO]: customnpcs.soulstone.all [13:05:32 INFO]: customnpcs.spawner.create [13:05:32 INFO]: customnpcs.spawner.mob [13:05:32 INFO]: customnpcs.tool.mounter [13:05:32 INFO]: customnpcs.tool.nbtbook [13:05:32 INFO]: customnpcs.tool.pather [13:05:32 INFO]: customnpcs.tool.scripter
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