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Showing content with the highest reputation on 07/17/17 in all areas

  1. You can try the mod author's website/forum post. The Minecraft Forums, but not here. The point is with old versions you're on your own when it comes to old versions. You have to solve your own problems.
  2. A lot of people post "I have problem" and don't post code or error and expect us to help merely by recognizing a vague description of the problem. So I end up writing a lot of witty retorts.
  3. You need to put GlStateManager.popMatrix() at the end of your render method.
  4. Ah, yes, I see the problem. On line 109 in your Render class you perform an illegal action. You should do this:
  5. I saw in the manual something about the new registering stuff, but do not fully understand how that works. I have tried some stuff that didn't worked. I found a way to register stuff and it works, but i'm not sure if that's the way to go. It looks like this: public static Block registerBlock(Block block){ ItemBlock item = new ItemBlock(block); item.setRegistryName(block.getRegistryName()); ForgeRegistries.BLOCKS.register(block); ForgeRegistries.ITEMS.register(item); return block; } I have created this method to register things. I also made 1 for metablocks and for slabs. I also found out that all blocks that have subblocks don't have their subblocks in the creative tab anymore. They have been registered and are in the game. I checked this with the /give user modid:limestone 1 0 (or 1,2) It gave me the required block. In my case limestone (0), polished limestone(1) and bricked limestone(2)

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