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Showing content with the highest reputation on 07/26/19 in all areas

  1. Started poking at this myself. You can't do this because CookingRecipeSerializer.IFactory is not visible (and is required for the lambda syntax to function correctly). I had to clone my own copy of CookingRecipeSerializer and AbstractCookingRecipe as well as all of the register methods vanilla uses. This is probably an ideal solution anyway, as AbstractCookingRecipe is a class that implements IRecipe<IInventory>, which should probably be changed for mod machines anyway, but we can't because of the definition of IRecipe.... I did find this comment, but it still depends on IInventory: https://gist.github.com/williewillus/353c872bcf1a6ace9921189f6100d09a#gistcomment-2939062
    1 point
  2. Currently in 1.14.4, it only fires on the server due to Mojang's major refactor of the code where we hooked in. We have no re-implemented client side events yet. When we do isRemote will be true for client side.
    1 point
  3. Try subscribing to AttackEntityEvent. AttackEntityEvent fires before the cool down reset. Overriding IForgeItem#onLeftClickEntity should also work.
    1 point
  4. I think you'll have to do bin/java, the whole thing
    1 point
  5. Should this question be read as "Can I annoy popular modders about updating their mod yet"?
    1 point
  6. https://github.com/Draco18s/ReasonableRealism/blob/1.12.1/src/main/java/com/draco18s/hardlib/api/capability/CapabilityMechanicalPower.java#L23
    1 point
  7. Stab in the dark here, but try invalidating IDEA's caches and restarting:
    1 point
  8. 1.8.9 is no longer supported on this forum due to its age. Please update to a modern version of Minecraft to receive support.
    0 points
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