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Showing content with the highest reputation on 07/28/19 in all areas

  1. if(compound.hasKey("isMoving")) isMoving = compound.getBoolean("isMoving"); if(compound.hasKey("structureChecked")) isMoving = compound.getBoolean("structureChecked"); ??????? Is this on purpose?
    1 point
  2. Your register methods need to be static.
    1 point
  3. Hey i just fixed the problem. i suggest reinstalling forge and deleting your current one https://files.minecraftforge.net/
    1 point
  4. /kill @e [{some params here that specifies squid that I can't recall; look up on the Minecraft wiki}]
    1 point
  5. No, MCP is the core and it will continue to be the core. I create MCP and thus I can trust in it's stability and availability. If modders want to make a translation tool between the two so that Fabric can load on SRG names. Then go for it. I have spoken many times about how a system should be designed. But the people who have said they wanted to help haven't followed through. Anyways, getting tired of answering this. Forge will never use Fabric. Fabric's core design of "screw it everyone's a coremod!" is NOT feasible for a large compatible modding ecosystem. Forge's major rewrite is done, which means updates should be back to our normal same day target. Sorry for being 'slow' because we decided to cleanup 8 years of technical debt and plan for the next 10 years. Anyways, don't bump old threads.
    1 point
  6. The problem with most alternative mod loaders, is that they are created out of spite with "Fuck Forge" as their motivation. But then they use our tools, our data, and our work to make their system. That's the thing that pisses me off about things like Rift. I have not looked at Fabric so i can't comment on what they are doing, or if they are doing it correctly/legally. However, I would also advise against using any loader that "gives the hooks to the users", by "exposing" mixins and encouraging the average user to use it. Because that flat out won't work. The reason Forge has compatibility with so many mods is because we've cultivated all the internal hooks as clean changes that make it so modders DON'T have to break things in MC code to make their mods work. So you can get a couple nice mods yes, but it'll become difficult when you start trying to create modern mod packs. As for updating to snapshots. I update the mappings internally when I get time cuz I like seeing what has changed. I would LIKE to make those mappings public but it isn't worth doing as they are not the highest quality and we loose a lot of information. I am looking for people who are willing to help create open source versions of some of the internal tools I use {which I did not create and thus is not my place to release} as well as a better three way binary mapping generator.. If anyone actually wants to help out on that, hop on discord either Forge's or sponge's and we can talk... Anyways, using 3rd party smaller loaders just to explore the new vanilla code is fine. But do not expect stable or useful releases from those.
    1 point
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