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Showing content with the highest reputation on 04/12/20 in all areas

  1. I would just add onto this with make sure you take breaks and get sleep before you post here too because honestly we all know that really helps you spot the logic mistakes.
    3 points
  2. I don't think multipart models support offsetting the models no. You'll have to make a new model file. The correct way to do this is to override Block::getRenderLayer and return BlockRenderLayer.CUTOUT_MIPPED
    1 point
  3. So Animefan already told you about the client-jar, and that you can go into .minecraft/versions to directly open the client jar. The minecraft wiki is also useful, as it breaks down the json formats and tells you what is available and what each element does. https://minecraft.gamepedia.com/Model Also make good use of google, and the search bar right on these forums. Try asking your question in different ways, class and method names are typically helpful when searching for stuff to help narrow it down. I think the main thing is to not get frustrated, nor to give up. And of course, once you really feel that you've looked and tried your best, you can always come and post on here, just make sure your explanation is complete, and you provide code and logs (github is your best friend for this), and people here are usually good at spotting things we miss.
    1 point
  4. If the game can't find a json file it is looking for 99% of the time there will be an error in the log. Same with textures. No tutorials are not slightly bad practice. Tutorials are perfectly fine it's a great way of passing along information. It's bad tutorials which are bad practice. You shouldn't make tutorials if you don't fully understand a concept or what your code does. You can access the vanilla's json files. If you are in eclipse(I don't use any other IDE for Java) under the Referenced Libraries there is a jar called client-extra.jar this contains all of the textures and jsons. If you can't/don't want to use this then you can always go to the .minecraft/versions folder and look in the jar file. And thirdly if a mod has already done something similar and is open source you can look at theirs.
    1 point
  5. You're using a jar that just contains source code. You need to use a jar with compiled code. In the case of JEI, you can actually use it as a Gradle dependency.
    1 point
  6. "Complicated tutorial" "To install my modpack, Run this jar, unzip this zip" Not complicated. The thing is, you don't need to know the main class, because there is SO MUCH MORE then just the main class that needs to be done. And the fact that you HAVE found the main class {Because it's literally labeled 'mainClass'} and disregarded it shows you have no idea what you're doing...
    1 point
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