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Showing content with the highest reputation on 06/25/20 in all areas

  1. Check out some of the vanilla classes that extend that same class, it looks like LoadingMessageEntry has some of them labeled. Sorry not more help, I haven't done much in the way of rendering myself.
    1 point
  2. I don't agree with that logic. Yes, 1 bucket of a fluid is 1 block of the fluid (although it actually doesn't quite reach the top, so you could argue that is not true), but there is nothing saying 1 solid block is equivalent to 1 bucket of that material melted down. Liquid doesn't have ingots or nuggets, so those solid conversions do not need to apply to them. If we keep it as 1 block of a solid becomes a bucket-and-a-bit, all it means is that you don't fit an even number of blocks into your tanks. But I don't see why that is an issue, because once you have converted it to a fluid, whatever you're using it for (machines?) probably doesn't care about the solid amount. If you want to transfer exact amounts, use the blocks. They are probably easier to transport anyway (there is a vanilla mechanic for it, and you can usually carry 64 per inventory slot as opposed to the 1 in a bucket).
    1 point
  3. 1 point
  4. This has been asked and answered many many times... Our mod launcher was updated to 1.16 about 18 months before it even came out. Considering our mod launcher doesn't care what you target. It works for any java application doesn't even have to be Minecraft. As for MCP, it took about 35 seconds for the RC1->Release process to run. About about 55 mins for the unit tests to run and make sure things wouldn't break for end users. 1.16->1.16.1 again took about 30 seconds, with another 55 mins of testing and making sure shit won't break. I could slap something together that "works" and release it. I could, but i won't. It's a matter of scope, and quality.
    1 point
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